FPS issues, need help!

FPS issues, need help!

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Posted by: HOPE.1498

HOPE.1498

-I’ve tried to set everything to low.
-I stand to the wall turn the camera as much as I can so the least things should be rendered.
-I get 45fps tops.
-Moving around is even worse, the game got serious fps spikes just to move around in city, so far I didn’t even step out from city, trying to figure out what is going on.

My machine is an I7-920@4Ghz, 12GB DDR1800 ram, HD6990 Dual GPU AMD VGA, games installed on RAID 3×250GB SATA II Disks, System Runs from a 120GB Corsair Force GT SSD. I can run every game on -almost- every game in ultra quality, I can easily hit the 60fps constant.

There is some settings maybe that is bugged or I have to set, anyone could help me out please? (checked the sticky topic already with the fps issues posted a year ago but it didn’t help).

Just came back to check on this game but if this goes like this then… Wow… ;-(

FPS issues, need help!

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Posted by: HOPE.1498

HOPE.1498

There is some issue with post processing and effect rendering I assume.
On areas where are no fog or big light effects the fps goes up to 60ish. But if there is an area with even one foggy part or a bigger light source the fps drops drastically.

Also there seems to be some caching issue, when I do a big u turn with my character I get fps spike for a second or two.

There is definitely something wrong with the engine or some incompatibility with the current AMD Beta drivers.

FPS issues, need help!

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Posted by: Behellagh.1468

Behellagh.1468

It’s not ANet’s problem if graphic drivers are messed up. A game is written to, in this case, the Dx9 API. Now it’s up to the video card driver company to write their software to take the output of Dx9 calls and implement them correctly on their hardware.

So this is an issue for AMD and not ANet. That said the game does have performance issues. It essentially has a main tread, a rendering thread and a slew of utility threads. Dx9 is less efficient than the current Dx11. But a lot of that goes back to when the engine was first written and what was the common hardware at that time.

As for graphic settings, both reflections and shadows can load down the CPU more than one think it should. Also the renderer has problems when more players are present. You can use the Character Model Limit and Quality settings to adjust that. Limit limits the number of other players that are rendered and Quality determines how many player characters are drawn with their actual model vs a generic placeholder.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: HOPE.1498

HOPE.1498

If that would be the case, then ALL GAMES would suffer from this issue on DX9.

I already said that there is no such issue with other games -except with one or two-, similarily like GW2.

There are cases, when the driver’s fault it is and not the games. These issues usually arise when a beta game gets released and then both AMD/Nvidia and the game’s creator reallize that they found a new bug in the drivers. Since GW2 is quiet old game now that probably not the case. This issue is probably with the calls/coding of GW2.

Obviously not saying that if only me got the problem then everyone else got the problem. But other way around is true as well: If only one game acts like this on my pc and the rest isn’t there is some issue with the game not the rig.

It’s not ANet’s problem if graphic drivers are messed up. A game is written to, in this case, the Dx9 API. Now it’s up to the video card driver company to write their software to take the output of Dx9 calls and implement them correctly on their hardware.

So this is an issue for AMD and not ANet. That said the game does have performance issues. It essentially has a main tread, a rendering thread and a slew of utility threads. Dx9 is less efficient than the current Dx11. But a lot of that goes back to when the engine was first written and what was the common hardware at that time.

As for graphic settings, both reflections and shadows can load down the CPU more than one think it should. Also the renderer has problems when more players are present. You can use the Character Model Limit and Quality settings to adjust that. Limit limits the number of other players that are rendered and Quality determines how many player characters are drawn with their actual model vs a generic placeholder.

FPS issues, need help!

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Posted by: Zeroth.7046

Zeroth.7046

I’m having the same issue, and it started right after the patch of yesterday. I’m inclined to believe it’s a patch problem, not something with our GPUs or their drives.

FPS issues, need help!

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Posted by: Behellagh.1468

Behellagh.1468

If GW2 is an old game and the driver is new and it once worked and now doesn’t, that seems to indicate the new driver is the problem. ANet is simply generating brand neutral calls to Microsoft’s Dx9 standard. If in the process of interpreting those calls AMD’s attempt of optimization to speed execution messes up, that’s on AMD and not ANet.

It’s been indicated in the past that ANet neither works with nVidia or AMD to “optimize” the calls being made. It would be like Microsoft telling developers how to right their code so Microsoft’s compiler will compile correctly instead of insisting Microsoft to write a compiler that is compliant with the programming language standard.

Dx9 has been around forever. It’s behavior is very well defined. If AMD’s current BETA driver isn’t handling it while the previous WHQL driver did, well again, it’s AMD’s problem, not ANet’s.

Edit: I dropped the n’t

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: HOPE.1498

HOPE.1498

Let’s see what other DX9 games I’m playing. Ohh, Warframe. I use 64bit version but DX9 (because WF crashing in DX11 way too much, bad bad beta).
But in dx9 I got no fps glitches, no low framerates, nothing. I also play Borderlands 2, Defiance, Dota 2, neverwinter (that is also in DX9, way too crappy and slow in DX11). But no such huge 30+ fps drops like in here.

If GW2 is an old game and the driver is new and it once worked and now doesn’t, that seems to indicate the new driver is the problem. ANet is simply generating brand neutral calls to Microsoft’s Dx9 standard. If in the process of interpreting those calls AMD’s attempt of optimization to speed execution messes up, that’s on AMD and not ANet.

It’s been indicated in the past that ANet neither works with nVidia or AMD to “optimize” the calls being made. It would be like Microsoft telling developers how to right their code so Microsoft’s compiler will compile correctly instead of insisting Microsoft to write a compiler that is compliant with the programming language standard.

Dx9 has been around forever. It’s behavior is very well defined. If AMD’s current BETA driver is handling it while the previous WHQL driver did, well again, it’s AMD’s problem, not ANet’s.

FPS issues, need help!

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Posted by: ikereid.4637

ikereid.4637

There is some issue with post processing and effect rendering I assume.
On areas where are no fog or big light effects the fps goes up to 60ish. But if there is an area with even one foggy part or a bigger light source the fps drops drastically.

Also there seems to be some caching issue, when I do a big u turn with my character I get fps spike for a second or two.

There is definitely something wrong with the engine or some incompatibility with the current AMD Beta drivers.

Well theres your issue. your running Beta drivers. What do ya expect? You can’t expect anything labeled as Beta to work 100% of the time.

Reroll to 14.4v2-release and have a working PC like 99% of the rest of us that use AMD cards

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

FPS issues, need help!

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Posted by: HOPE.1498

HOPE.1498

All right,

I’ve uninstalled beta driver, cleaned registry and files for all amd related drivers. Reinstalled the latest nonbeta drivers. I do see a significant fps boost over the beta drivers, so thats sure, main issue I had was because of the beta drivers. Thanks for the idea (got used to use betas for half a year since I constantly had nonbeta driver issues earlier to be honest).

However…
I still having issues, crashes. Already sent numerous crash reports and was fed up the daily 5+ freezes so I made a separate forum topic as well.
https://forum-en.gw2archive.eu/forum/support/tech/Game-crash-daily-5-times-constant-nuisance/first#post4304086
This proves my concerns. There are issues with the interface/engine. There are some memory, or engine related issues (prob. numerous to be honest).

I’m seriously surprised how can such an “old” game have such a beta feel to it technically. You guys really have to step it up if you wanna see money from me ever again. I won’t buy groceries that is a bit off or I got a label on it that will expire tomorrow and I have to eat it in less than 24 hours. So is with games I won’t pay a dime for a product that is in a bad shape and got multiple technical issues and logical as well (considering to post another try thread to get attention to my other issues again, like in every half a year I do).

There is some issue with post processing and effect rendering I assume.
On areas where are no fog or big light effects the fps goes up to 60ish. But if there is an area with even one foggy part or a bigger light source the fps drops drastically.

Also there seems to be some caching issue, when I do a big u turn with my character I get fps spike for a second or two.

There is definitely something wrong with the engine or some incompatibility with the current AMD Beta drivers.

Well theres your issue. your running Beta drivers. What do ya expect? You can’t expect anything labeled as Beta to work 100% of the time.

Reroll to 14.4v2-release and have a working PC like 99% of the rest of us that use AMD cards

FPS issues, need help!

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Posted by: ikereid.4637

ikereid.4637

All right,

I’ve uninstalled beta driver, cleaned registry and files for all amd related drivers. Reinstalled the latest nonbeta drivers. I do see a significant fps boost over the beta drivers, so thats sure, main issue I had was because of the beta drivers. Thanks for the idea (got used to use betas for half a year since I constantly had nonbeta driver issues earlier to be honest).

However…
I still having issues, crashes. Already sent numerous crash reports and was fed up the daily 5+ freezes so I made a separate forum topic as well.
https://forum-en.gw2archive.eu/forum/support/tech/Game-crash-daily-5-times-constant-nuisance/first#post4304086
This proves my concerns. There are issues with the interface/engine. There are some memory, or engine related issues (prob. numerous to be honest).

I’m seriously surprised how can such an “old” game have such a beta feel to it technically. You guys really have to step it up if you wanna see money from me ever again. I won’t buy groceries that is a bit off or I got a label on it that will expire tomorrow and I have to eat it in less than 24 hours. So is with games I won’t pay a dime for a product that is in a bad shape and got multiple technical issues and logical as well (considering to post another try thread to get attention to my other issues again, like in every half a year I do).

There is some issue with post processing and effect rendering I assume.
On areas where are no fog or big light effects the fps goes up to 60ish. But if there is an area with even one foggy part or a bigger light source the fps drops drastically.

Also there seems to be some caching issue, when I do a big u turn with my character I get fps spike for a second or two.

There is definitely something wrong with the engine or some incompatibility with the current AMD Beta drivers.

Well theres your issue. your running Beta drivers. What do ya expect? You can’t expect anything labeled as Beta to work 100% of the time.

Reroll to 14.4v2-release and have a working PC like 99% of the rest of us that use AMD cards

If there were engine/UI issues causing crashing then almost everyone would be having that issue, and that is just not the case.

So, crashes are still isolated to the end user. I would like you to post one of those crash logs if you get time. I am curious if its an OOM error or an injection error.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

FPS issues, need help!

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Posted by: ikereid.4637

ikereid.4637

So it looks like you created yet another new topic if your crash log?

Anyway let me highlight troubling areas.

  • System Memory <—*
    Physical: 8661MB/12279MB 70%
    Paged: 11978MB/16373MB 73%
    Virtual: 2704MB/ 4095MB 66%
    Load: 29%
    CommitTotal: 4395MB
    CommitLimit: 16373MB
    CommitPeak: 4585MB
    SystemCache: 3456MB
    HandleCount: 21619
    ProcessCount: 71
    ThreadCount: 980
  • Process Memory <—*
    Private: 1095MB
    WorkingSet: 1034MB
    PeakWorkingSet: 1091MB
    PageFaults: 70021153
  • Error Logs <—*
    VerifyAccess failed or denied access with 0×80070716 – 1
    Content is referencing a propID that doesn’t exist propId=‘1593815414509411848’
    Content is referencing a propID that doesn’t exist propId=‘1714717928032600728’
    Texture ‘0×046ceb’ dimensions too small
    Loading ‘0’ texture failed
    Texture ‘0×046cec’ dimensions too small
    Texture missing mip chain: 0×0265ff
    Texture missing mip chain: 0×026605
    Texture missing mip chain: 0×026606
    Texture missing mip chain: 0×026602
    Texture missing mip chain: 0×026604
    Texture missing mip chain: 0×026603
    Texture missing mip chain: 0×026601
    Texture missing mip chain: 0×026600
    Did not create effect for EffectDef ‘hiGqF.+PG50’
    Did not create effect for EffectDef ‘hiGqF.3E1Vr’
    Did not create effect for EffectDef ‘hiGqF.+PG50’
    Did not create effect for EffectDef ‘hiGqF.3E1Vr’
    Did not create effect for EffectDef ‘hiGqF.gYZUT’
    Did not create effect for EffectDef ‘hiGqF.J0KB+’
    Did not create effect for EffectDef ‘hiGqF.+PG50’
    Did not create effect for EffectDef ‘hiGqF.RcaWI’
    Did not create effect for EffectDef ‘hiGqF.3E1Vr’
    Did not create effect for EffectDef ‘hiGqF.b6drS’
    Did not create effect for EffectDef ‘hiGqF.b6drS’

This all screams failing memory. One your memory usage is high (70%) and you are crashing while the game is only using 1GB of ram and its faulting 70021153.

so you should start by running memtest86+ for a good 24 hours and rule out bad ram.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

FPS issues, need help!

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Posted by: HOPE.1498

HOPE.1498

No other games are freezing I can run anything that is not beta game for 24/7. I’m underclocking my rams as well they are not running on 1866Mhz but just 1500ish due to the cpu clock ratings.

I was thinking about verifying game files because the missing animation stuff. Either they are missing physically or sometimes the game makes an error and not loading them in the ram.

Also have to check on what class I have the issue. I play more than one char and not all of them having the problem.

So it looks like you created yet another new topic if your crash log?

Anyway let me highlight troubling areas.

—> System Memory <—
Physical: 8661MB/12279MB 70%
Paged: 11978MB/16373MB 73%
Virtual: 2704MB/ 4095MB 66%
Load: 29%
CommitTotal: 4395MB
CommitLimit: 16373MB
CommitPeak: 4585MB
SystemCache: 3456MB
HandleCount: 21619
ProcessCount: 71
ThreadCount: 980

—> Process Memory <—
Private: 1095MB
WorkingSet: 1034MB
PeakWorkingSet: 1091MB
PageFaults: 70021153

—> Error Logs <—
VerifyAccess failed or denied access with 0×80070716 – 1
Content is referencing a propID that doesn’t exist propId=‘1593815414509411848’
Content is referencing a propID that doesn’t exist propId=‘1714717928032600728’
Texture ‘0×046ceb’ dimensions too small
Loading ‘0’ texture failed
Texture ‘0×046cec’ dimensions too small
Texture missing mip chain: 0×0265ff
Texture missing mip chain: 0×026605
Texture missing mip chain: 0×026606
Texture missing mip chain: 0×026602
Texture missing mip chain: 0×026604
Texture missing mip chain: 0×026603
Texture missing mip chain: 0×026601
Texture missing mip chain: 0×026600
Did not create effect for EffectDef ‘hiGqF.+PG50’
Did not create effect for EffectDef ‘hiGqF.3E1Vr’
Did not create effect for EffectDef ‘hiGqF.+PG50’
Did not create effect for EffectDef ‘hiGqF.3E1Vr’
Did not create effect for EffectDef ‘hiGqF.gYZUT’
Did not create effect for EffectDef ‘hiGqF.J0KB+’
Did not create effect for EffectDef ‘hiGqF.+PG50’
Did not create effect for EffectDef ‘hiGqF.RcaWI’
Did not create effect for EffectDef ‘hiGqF.3E1Vr’
Did not create effect for EffectDef ‘hiGqF.b6drS’
Did not create effect for EffectDef ‘hiGqF.b6drS’

This all screams failing memory. One your memory usage is high (70%) and you are crashing while the game is only using 1GB of ram and its faulting 70021153.

so you should start by running memtest86+ for a good 24 hours and rule out bad ram.

FPS issues, need help!

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Posted by: ikereid.4637

ikereid.4637

No other games are freezing I can run anything that is not beta game for 24/7. I’m underclocking my rams as well they are not running on 1866Mhz but just 1500ish due to the cpu clock ratings.

[/quote]

Ok wait, so your doing a Front side bus Over clock?

You need to undo that OC and retest GW2. Pushing your CPU (and your chipset!!) like that for a game such as GW2 could be the root cause of all of this for you.

Remember GW2 is extremely CPU dependent. So even if your OC is stable in other applications, that does not mean its stable for GW2.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

FPS issues, need help!

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Posted by: HOPE.1498

HOPE.1498

Thanks for trying to help but this is the place where I ask you to stop.
I’m dealing with IT and PC for more than 20years. My system is stress-tested multiple times I know what I’m doing. Memtest, Prime95 burst and full test, graph burn and stress tests, etc. All is fine, no bluescreen, glitches. I know all of this.
Altough you were right about drivers for sure (again, using beta drivers for long time I barely had any issues though). Currently I got only a little fps issue remaining on occasions, so the beta driver replacement helped a lot for sure.

The engine is terribly optimised. I’ve participated in an open event yesterday, there were 15-20people at one place fps went down below 20. I would probably have to go down to medium or even lower graph settings to be able to play big events. On a pc where other games just shine in highquality if not even ultra?!! Just look at borderlands 2, warframe, battlefield 3, diablo 3, etc. I play those on high and ultra settings with no issues.

Never mind though I’m not spending too much time on this game anyways and it clearly shows that no official support for issues like mine. So thanks for the help and replies I appreciate it.

No other games are freezing I can run anything that is not beta game for 24/7. I’m underclocking my rams as well they are not running on 1866Mhz but just 1500ish due to the cpu clock ratings.

Ok wait, so your doing a Front side bus Over clock?

You need to undo that OC and retest GW2. Pushing your CPU (and your chipset!!) like that for a game such as GW2 could be the root cause of all of this for you.

Remember GW2 is extremely CPU dependent. So even if your OC is stable in other applications, that does not mean its stable for GW2. [/quote]

FPS issues, need help!

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Posted by: knives.6132

knives.6132

There is some issue with post processing and effect rendering I assume.
On areas where are no fog or big light effects the fps goes up to 60ish. But if there is an area with even one foggy part or a bigger light source the fps drops drastically.

Also there seems to be some caching issue, when I do a big u turn with my character I get fps spike for a second or two.

There is definitely something wrong with the engine or some incompatibility with the current AMD Beta drivers.

I have Intel drivers and I am experiencing the fps drop when turning quickly.

FPS issues, need help!

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Posted by: ikereid.4637

ikereid.4637

Thanks for trying to help but this is the place where I ask you to stop.
I’m dealing with IT and PC for more than 20years. My system is stress-tested multiple times I know what I’m doing. Memtest, Prime95 burst and full test, graph burn and stress tests, etc. All is fine, no bluescreen, glitches. I know all of this.
Altough you were right about drivers for sure (again, using beta drivers for long time I barely had any issues though). Currently I got only a little fps issue remaining on occasions, so the beta driver replacement helped a lot for sure.

The engine is terribly optimised. I’ve participated in an open event yesterday, there were 15-20people at one place fps went down below 20. I would probably have to go down to medium or even lower graph settings to be able to play big events. On a pc where other games just shine in highquality if not even ultra?!! Just look at borderlands 2, warframe, battlefield 3, diablo 3, etc. I play those on high and ultra settings with no issues.

Never mind though I’m not spending too much time on this game anyways and it clearly shows that no official support for issues like mine. So thanks for the help and replies I appreciate it.

No other games are freezing I can run anything that is not beta game for 24/7. I’m underclocking my rams as well they are not running on 1866Mhz but just 1500ish due to the cpu clock ratings.

Ok wait, so your doing a Front side bus Over clock?

You need to undo that OC and retest GW2. Pushing your CPU (and your chipset!!) like that for a game such as GW2 could be the root cause of all of this for you.

Remember GW2 is extremely CPU dependent. So even if your OC is stable in other applications, that does not mean its stable for GW2.

[/quote]

I have 20 years in IT as well (I’m the CTO for my company), I have worked with Overclocking since the mid 90’s (I had a k6-3 550 Overclocked to 710~Mhz stable, and my 4790K OC’d to 5ghz on Air). So, yea I do know quite a bit about over clocking.

And all the tests you listed are synthetic. Meaning, they cannot be compared against real world testing in EVERY application. So what OC works on Prime95 (FFT, or Blend…ect) cannot account for how gw2.exe behaves as an application. Sure, its close but its not a 100% match in behavior. That is why they are labeled as Synthetic.

And since your doing a Front side bus Over clock, you throw Synthetic testing out of the window and you must test all off your applications independently. You have to underclock your RAM since you OC the FSB, and you NEVER will get the RAM to run in spec. And since the Memory controller is up in the CPU, you are adding additional stress there along with the Chipset, when you OC your system.

So what works in your other applications, may not work in every application.

Before you readdress this issue, you need to undo your OC and see if GW2.exe becomes stable. If it does, then your OC is not stable and you need to re-balance your OC with gw2 in mind.

No getting out of it.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD