So, last time I played GW 2 was back around Queen’s Jubilee event. I logged out inside of Crown Pavilion.
Now when I try to log on with my character, it tries to load Crown Pavilion, then Divinity’s Reach Reach, then Crown Pavilion again. Finally all the loading screens stop and the game immediately crashes the moment it loads.
Crash Log:
—> Crash <—
Assertion: currentView != VIEW_GAME_LOAD
File: ..\..\..\Game\View\Default\VdfContext.cpp(2339)
App: Gw2.exe
Pid: 4540
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 30097
When: 2014-02-19T01:40:57Z 2014-02-18T20:40:57-05:00
Uptime: 0 days 0:00:29
Flags: 0
—> System <—
Name: PC
IpAddr: 192.168.1.45
Processors: 4 [GenuineIntel:6:12:3]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 4318MB/ 8082MB 53%
Paged: 12362MB/16162MB 76%
Virtual: 2896MB/ 4095MB 70%
Load: 46%
CommitTotal: 3799MB
CommitLimit: 16162MB
CommitPeak: 5304MB
SystemCache: 4600MB
HandleCount: 27594
ProcessCount: 80
ThreadCount: 1120
—> Process Memory <—
Private: 773MB
WorkingSet: 701MB
PeakWorkingSet: 702MB
PageFaults: 561705
—> Game Context <—
MapId: 18
Flags: 0×241
ElapsedTime: 00:00:00
—> World State <—
<WorldState BufferCapacity=“32931840” BufferUsed=“639938” DrawCalls=“701” Fps=“50” EffectLights=“0” Lights=“42” Materials=“158” Particles=“5278” Submodels=“701” TextureLoadsPending=“73” TextureMemory=“194848820” Triangles=“572139” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“21600136” CameraPos=“-525.441, 703.231, -1476.84” CameraFwd=“0.412693, -0.882656, 0.224951” MapName=“wZY+N.F5ht7” MapNamespace=“WRBom” MapSector=“IJwR+.bL3IC” MapType=“Public” MapFloor=“38” MapId=“929” MapTimeOfDay=“1.000000” PlayerFacing=“0.425758, -0.904837, 0” PlayerPos=“-277.828, 173.645, -1248.8” PlayerVelocity=“0, 0, -16.0004” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×15d0 <—
—> Trace <—
Pc:004111e1 Fr:05eafe14 Rt:004133dd Arg:3efcfeea 1131f3ac 05eafe74 0000000c
Pc:004133dd Fr:05eafe38 Rt:00416b8f Arg:3efcfeea 00b53e1f 03d14238 03d13ef0
Pc:00416b8f Fr:05eafe80 Rt:00b5025f Arg:03d13ef0 03d13f34 1131f3a0 00000008
Pc:00b5025f Fr:05eafeec Rt:00b505b9 Arg:3ba2d242 00000001 0a682a62 037661e8
Pc:00b505b9 Fr:05eaff24 Rt:00b5068f Arg:00000000 03d52060 006f30cf 00000000
Pc:00b5068f Fr:05eaff44 Rt:0095032d Arg:03d52060 3ba2d21a 00000000 037661e8
Pc:0095032d Fr:05eaff7c Rt:009503d5 Arg:00000000 05eaff94 752c336a 037661e8
Pc:009503d5 Fr:05eaff88 Rt:752c336a Arg:037661e8 05eaffd4 774f9f72 037661e8
Pc:752c336a Fr:05eaff94 Rt:774f9f72 Arg:037661e8 78d16849 00000000 00000000
Pc:774f9f72 Fr:05eaffd4 Rt:774f9f45 Arg:00950353 037661e8 00000000 00000000
Pc:774f9f45 Fr:05eaffec Rt:00000000 Arg:00950353 037661e8 00000000 08120000
—> Thread registers <—
eax=05eaf9dc ebx=00000000 ecx=00000000 edx=00000040 esi=00000000 edi=00000000
eip=004111e1 esp=05eafdf0 ebp=05eafe14
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246
eax-32 05EAF9BC 00000000 006f8b65 00000000 05eafa2c
eax-16 05EAF9CC 75eec40d 05eafa2c 75eec41f 05eaf9dc
eax 0 05EAF9DC 80000003 00000000 00000000 75eec41f
eax16 05EAF9EC 00000002 00000002 43403340 00000280
eax+32 05EAF9FC 000007ff 00000040 05eafd60 05eafae0
eax+48 05EAFA0C 05eafa30 0095408c 05eafae0 00000000