Perplexity needs to be changed.

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Posted by: mini.6018

mini.6018

th probelm with this runes is the duration as well.. i got today 20 stacks confusuin wich last like 15 sec.. 15 sec wehre you cant do anything when you already have low hp

Can’t do anything…… except cleanse the condition.

But only noobs slot condition cleanse right?

Only noobs don’t realize that confusion from the runes will be applied at a much faster rate than condition removers come off of cooldown.

Only noobs don’t realize that good players will force a condition removal before using their interrupts to stack confusion.

Only noobs don’t realize that good players will wait until stability is gone before using their interrupts to stack confusion.

Wow, I can play this game too.

Only noobs don’t realize that every interrupt utility/weapon a warrior has is power based therefore making condition build less than useless.I wouldn’t talk about good players being so missinformed.Please make a stream to show us how you own with these runes lmao.Every noob can edit a 12 hour roaming video to show just 4 minutes where the runes actually killed some noobs.

Anyone thinking this runes is op have terrible build comprehension and lack of understanding of simple game mehanics like A.1 cc = % chance to interrupt ( if you have good reading abilities and enemy is bad and doesn’t) and all cc’s have cooldowns and they can be read ,especially on warrior where all the cc’s are telegraph city B.(talking about war) all cc weapons a war has are pure power + the 20 points in power is (duh) power making any condi build with other than only confusion less then probable.C. l2 use/bring dodge,blind,block,evade,invulnerability,stability,your own cc .

Bottomline ,you killed someone with condi stacks ? good.You would have killed them with any other build anyway ?Definately

(edited by mini.6018)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

th probelm with this runes is the duration as well.. i got today 20 stacks confusuin wich last like 15 sec.. 15 sec wehre you cant do anything when you already have low hp

Can’t do anything…… except cleanse the condition.

But only noobs slot condition cleanse right?

Only noobs don’t realize that confusion from the runes will be applied at a much faster rate than condition removers come off of cooldown.

Only noobs don’t realize that good players will force a condition removal before using their interrupts to stack confusion.

Only noobs don’t realize that good players will wait until stability is gone before using their interrupts to stack confusion.

Wow, I can play this game too.

It’s just that conditions in this game are generally too strong as they allow both extreme defense and extreme damage. These runes are just tip of the ice berg, even if I hate that saying.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: dank.3680

dank.3680

I have been wondering why the runes didn’t have an internal cooldown. Something like 15 seconds or so. The reasoning for this is quite simple: the proc on the x6 bonus is superior to every confusion skill in the game.

Every. Single. One. Let me give some examples:

Confusing Images: 5 stacks for 5 seconds. 15 second recharge.
Pry Bar: 5 stacks for 5 seconds. 15 second recharge.
Concussion Bomb: 5 stacks for 5 seconds. 18 second recharge.
Pain Inverter: 3 stacks for 5 seconds, 30 second recharge.
Sonic Shriek: 5 stacks for 5 seconds. 25 second recharge.
Cry of Frustration with Illusionary Retribution: 6 stacks for 3 seconds. 30 second recharge.

Notice a trend? Highest is 5 stacks for 5 seconds, at a 15 second recharge.

The rune set gives 5 stacks for 10 seconds, no recharge. The only limit to this is whatever access you have to interrupts, and many classes can stack a whole lot of interrupts. This rune set gives confusion twice as potent as every other confusion skill in the game, and it does this as freely as your ingenuity permits.

There is nothing about it that doesn’t scream “overpowered”. Those runes are awesome, and I want to have them on nearly every condition set I own. The only thing stopping me is the fact that I am almost certain that they’ll be nerfed in the future. If they aren’t nerfed, then the entirety of 1 vs. 1 combat becomes dictated by a rune set from strictly temporary content.

Looks to me that you have limited knowldge about the game .

Warrior master trait in strenght -Distracting Strikes – applies 4 stacks of confusion for 8 seconds. .

Also why you say no recharge ? It’s not like cc’s don’t have cooldowns and someone can just endlesly spam them.And most cc’s have a lot longer cooldowns then the skills you posted .Thief as an exception but he would waste all his initiative and wouldn’t kill anyone on just confusion( and even worse ,get killed himself )

Rune only aplies 5 stacks so you basicly need to interrupt 5 times to get to 25 stack .Gl having 5 ccs equiped(and all of them interrupt an oponet’s action too).War can get 9 because of the trait,but since it sits in power makes any condition build kinda useless.Also the warriors weapons that have ccs are pure power based so either you go condi build with no bleeds/burns at all(gl with that),or you go power wich will make the damage of confusion unoticeable making the runes subpar.

They are nice runes for some lolz,but OP? not even close.Try fighting against a decent player.

The warrior power line is also the condition duration line for one thing. I ran a build with sword/shield mace/sword and it was RIDICULOUS. Beyond broken. I used stomp and kick as utilities. So that’s 5 interrupts with several of them on low cooldowns and fast casting. I found it very easy to bait/land interrupts against most classes. Ironically the hardest class to get interrupts on was Warriors. In 2 interrupts I would get 21 stacks of confusion which are hitting around 4500 damage per skill and lasting a very long time (with my extra duration). On top of that I had immobile on cripple (so my very low CD gap closer immobiled), torment on a low CD and flurry + sword autos. Even without the interrupt confusion the build was ridiculous but the confusion from those runes made it way over the top.

#MAGSWAG: All class player. XOXO

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I have been wondering why the runes didn’t have an internal cooldown. Something like 15 seconds or so. The reasoning for this is quite simple: the proc on the x6 bonus is superior to every confusion skill in the game.

Every. Single. One. Let me give some examples:

Confusing Images: 5 stacks for 5 seconds. 15 second recharge.
Pry Bar: 5 stacks for 5 seconds. 15 second recharge.
Concussion Bomb: 5 stacks for 5 seconds. 18 second recharge.
Pain Inverter: 3 stacks for 5 seconds, 30 second recharge.
Sonic Shriek: 5 stacks for 5 seconds. 25 second recharge.
Cry of Frustration with Illusionary Retribution: 6 stacks for 3 seconds. 30 second recharge.

Notice a trend? Highest is 5 stacks for 5 seconds, at a 15 second recharge.

The rune set gives 5 stacks for 10 seconds, no recharge. The only limit to this is whatever access you have to interrupts, and many classes can stack a whole lot of interrupts. This rune set gives confusion twice as potent as every other confusion skill in the game, and it does this as freely as your ingenuity permits.

There is nothing about it that doesn’t scream “overpowered”. Those runes are awesome, and I want to have them on nearly every condition set I own. The only thing stopping me is the fact that I am almost certain that they’ll be nerfed in the future. If they aren’t nerfed, then the entirety of 1 vs. 1 combat becomes dictated by a rune set from strictly temporary content.

Looks to me that you have limited knowldge about the game .

Warrior master trait in strenght -Distracting Strikes – applies 4 stacks of confusion for 8 seconds. .

Also why you say no recharge ? It’s not like cc’s don’t have cooldowns and someone can just endlesly spam them.And most cc’s have a lot longer cooldowns then the skills you posted .Thief as an exception but he would waste all his initiative and wouldn’t kill anyone on just confusion( and even worse ,get killed himself )

Rune only aplies 5 stacks so you basicly need to interrupt 5 times to get to 25 stack .Gl having 5 ccs equiped(and all of them interrupt an oponet’s action too).War can get 9 because of the trait,but since it sits in power makes any condition build kinda useless.Also the warriors weapons that have ccs are pure power based so either you go condi build with no bleeds/burns at all(gl with that),or you go power wich will make the damage of confusion unoticeable making the runes subpar.

They are nice runes for some lolz,but OP? not even close.Try fighting against a decent player.

Ah, I forgot one. Though to be fair, distract strikes isn’t a skill. Also to be fair, the x6 bonus is still superior to distracting strikes. So… interesting bit of trivia there.

By the way, a lot of people can endlessly spam CC. You’ve most likely met many of them: warriors, thieves, engineers, and mesmers are all capable of sustaining a large amount of CC, so much so that they’ll just spam it whenever. Of course, you’re deflecting here: you’re distracting from the fact that the rune set is superior to every other confusion skill in the game.

EDIT: I guess I’ll address this in itself since this seems to show up a lot: Arguments over skill are all wrong.

Why are they all wrong? It is simple: if you say that you are so skilled that these runes can’t beat you, then that means you just haven’t met the man who is so much more skilled than you that they just interrupt everything you do. No matter how leet someone thinks they are, there is always someone who is better, and can use the tactic the former thinks they are immune to. This is also distracting from the point: Saying you are skilled actually has no bearing on whether something is too powerful or not, since all that is just posturing. Of course no one can beat the best player in the world, so because nothing can beat him is nothing overpowered? I think not.

I don’t have opinions. I only have facts I can’t adequately prove.

(edited by Blood Red Arachnid.2493)

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Posted by: Simonoly.4352

Simonoly.4352

It appears that on Warriors this rune set is a tad ridiculous due to existence of a trait that already does the same thing. But what about other classes? Any Guardians trying out these runes? I’m sure Ring of Warding/Line of Warding could be used to achieve some nice stacks too.

Gandara

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Posted by: Xsorus.2507

Xsorus.2507

I’m still of the opinion that the 6 ability needs an ICD, of 5-10 seconds.

Just to keep the chain CC stacks from flying up.

Duration Wise its fine

Stack Wise its fine, its just some classes can chain together far to easily.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: selan.8354

selan.8354

I’m still of the opinion that the 6 ability needs an ICD, of 5-10 seconds.

Just to keep the chain CC stacks from flying up.

Duration Wise its fine

Stack Wise its fine, its just some classes can chain together far to easily.

i think the cooldown is needed too as five stacks(for a warrior 9) is already a big buff, but shouldnt be stackable. after all those runes are supposed to be a buff for already existing confusion builds, but no be free access for interrupt builds. interrupts are already pretty strong as they are.

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Posted by: Xsorus.2507

Xsorus.2507

I’m still of the opinion that the 6 ability needs an ICD, of 5-10 seconds.

Just to keep the chain CC stacks from flying up.

Duration Wise its fine

Stack Wise its fine, its just some classes can chain together far to easily.

i think the cooldown is needed too as five stacks(for a warrior 9) is already a big buff, but shouldnt be stackable. after all those runes are supposed to be a buff for already existing confusion builds, but no be free access for interrupt builds. interrupts are already pretty strong as they are.

I like that the runes exist because they open up new build options, which is how all runes should be.

But an ICD is needed for the 6 point because some classes can do silly things. Even with a 6 Point ICD a Warrior build running these runes would be viable.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Okay engineers and warriors use this best , thiefs come in 3rd, good mesmers should know how handy this rune is, I’ve got a buddy who plays an asura necro and he’s hualing kitten with it, I’ll talk my ranger mate into making a condition build with it, and when I get home I’m going to make a condition guardian (place your bets, who thinks I can doit) I believe some one has also said condition eles are viable with it now, so if no one sees this as game breaking then please go back to pve and stay out of PvP business

Just to clarify, do you like the rune, or do you want it nerfed to hell like half the people here?

I main an engineer and use the kitten out of it, i also made a video for it I’d link it but I’m on my phone but my youtube channel is ukuni99, I also made the first topic for nerfing it, I like it but it’s definitely over powered, I’d prefer to see it amplify confusion builds not be the staple point for every condition build which it is very quickly becoming

What would you think of 5 stacks of confusion every time you apply confusion, with an internal cooldown of 10 seconds (or whatever), instead of on interrupt?

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Posted by: Oozo.7856

Oozo.7856

It appears that on Warriors this rune set is a tad ridiculous due to existence of a trait that already does the same thing. But what about other classes? Any Guardians trying out these runes? I’m sure Ring of Warding/Line of Warding could be used to achieve some nice stacks too.

A guardian friend was getting some 20+ stacks from RoW, LoW, and Sanctuary just messing around.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

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Posted by: Terrahero.9358

Terrahero.9358

Confusion Damage in general isn’t super amazing, 8 Stacks is less then what I use to do with 3 stacks from Pain Inverter

It only becomes truly scary when you hit the upper stacks of 20+ and lets be honest, If you attack while you have 20+ stacks of Confusion on yourself, you kind of deserve to die.

Funny.

Little trip down memory lane. Confusion would stack at most 10 maybe 12 with some dedication. Confusion also wasnt nerfed by 50%, so the damage was double. So, 10-12 stacks then would equal 20-24 stacks now. Ofcourse confusion lasted a lot shorter as the confusion applying abilities are at most 5seconds, not 10seconds.

Ow i remember those days. Forums were filled with QQ about how confusion needed a nerf. People defended confusion saying

If you attack while you have stacks of Confusion on yourself, you kind of deserve to die.

well.. that… Still got nerfed. So why is this 20+ stacking suddenly A-OK? Its basicly the same crap as before (even worst as it lasts twice as long), only different professions are doing it, and now this damage is fine?

People saying this stuff is useless in zergs are also wrong. A warrior stomping around in an enemy zerg is causing a lot of interupts, and with no icd also a lot of stacks of confusion on a lot of people.

(edited by Terrahero.9358)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Confusion Damage in general isn’t super amazing, 8 Stacks is less then what I use to do with 3 stacks from Pain Inverter

It only becomes truly scary when you hit the upper stacks of 20+ and lets be honest, If you attack while you have 20+ stacks of Confusion on yourself, you kind of deserve to die.

Funny.

Little trip down memory lane. Confusion would stack at most 10 maybe 12 with some dedication. Confusion also wasnt nerfed by 50%, so the damage was double. So, 10-12 stacks then would equal 20-24 stacks now. Ofcourse confusion lasted a lot shorter as the confusion applying abilities are at most 5seconds, not 10seconds.

Ow i remember those days. Forums were filled with QQ about how confusion needed a nerf. People defended confusion saying

If you attack while you have stacks of Confusion on yourself, you kind of deserve to die.

well.. that… Still got nerfed. So why is this 20+ stacking suddenly A-OK? Its basicly the same crap as before (even worst as it lasts twice as long), only different professions are doing it, and now this damage is fine?

People saying this stuff is useless in zergs are also wrong. A warrior stomping around in an enemy zerg is causing a lot of interupts, and with no icd also a lot of stacks of confusion on a lot of people.

It’s worse than before for two reasons. Lasts longer, and is applied with far more frequency. Mesmers used to be able to get high stacks, but it required a ton of skills in a huge burst. The application could be mitigated in various ways too (dodge rolling through clone shatter).

As someone who set out to make a mesmer confusion build from the day of release, used right to the day of the nerf, this is grossly OP.

Good times

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Posted by: Shoe.5821

Shoe.5821

ICD would wreck the runes for guardians, unless it was a per-target ICD.

I’d prefer shorter durations and/or less stacks.

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Posted by: Xsorus.2507

Xsorus.2507

Confusion Damage in general isn’t super amazing, 8 Stacks is less then what I use to do with 3 stacks from Pain Inverter

It only becomes truly scary when you hit the upper stacks of 20+ and lets be honest, If you attack while you have 20+ stacks of Confusion on yourself, you kind of deserve to die.

Funny.

Little trip down memory lane. Confusion would stack at most 10 maybe 12 with some dedication. Confusion also wasnt nerfed by 50%, so the damage was double. So, 10-12 stacks then would equal 20-24 stacks now. Ofcourse confusion lasted a lot shorter as the confusion applying abilities are at most 5seconds, not 10seconds.

Ow i remember those days. Forums were filled with QQ about how confusion needed a nerf. People defended confusion saying

If you attack while you have stacks of Confusion on yourself, you kind of deserve to die.

well.. that… Still got nerfed. So why is this 20+ stacking suddenly A-OK? Its basicly the same crap as before (even worst as it lasts twice as long), only different professions are doing it, and now this damage is fine?

People saying this stuff is useless in zergs are also wrong. A warrior stomping around in an enemy zerg is causing a lot of interupts, and with no icd also a lot of stacks of confusion on a lot of people.

Most Confusion abilities didn’t require an Interrupt to apply the confusion, Consider that the average CC is like 3 seconds, That means Confusion alone is only going to do 7 seconds worth of damage. For instance, Pain Inverter back in the day, was 7 seconds Long, and did 1100-1200 Damage Per hit, and was PBAE. Now to stack up the really silly numbers you needed classes like the Engineer and Mesmer, but it was possible.

Also 12 Stacks then was very powerful, and its equal to 24 stacks now, But 24 Stacks back then was absolutely insane, We’re talking 8k damage per hit when you used an ability sometimes more….

The classes able to perform 12 Stacks pre-nerf were rare, and were to be feared rightly so, We had a whole lot less spamming back then because of it.

Why is 20+ stacks ok now? Because its equal to 12 stacks back then, No one was complaining about 12 stacks back then, They were complaining about 20+ stacks that were instant gibbing zergs, Which isn’t really possible anymore since most zergs will have stability removing these Confusion Stacks from touching it.

Now you have a point if its 1v1, The runes are incredibly powerful 1v1, with CC builds, but CC builds in general are powerful……

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Xsorus.2507

Xsorus.2507

ICD would wreck the runes for guardians, unless it was a per-target ICD.

I’d prefer shorter durations and/or less stacks.

Shorter Duration would make the Runes useless, you could get by with Less Stacks, but the stacks aren’t he problem, the lack of an ICD that is.

I get 5 stacks on me and i just fire right through it in one my videos without it phasing me…. You put 20 stacks on me of course that’d be different, but then again, If i was firing at someone with 20 stacks i need to die.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Shoe.5821

Shoe.5821

Shorter Duration would make the Runes useless, you could get by with Less Stacks, but the stacks aren’t he problem, the lack of an ICD that is.

Nonsense. Even 5 second duration would be a serious nerf but would hardly make the runes useless. 5 seconds is more than enough time for people to be taking actions, even on long duration interrupts like Banish or the warrior mace stun. Condi builds often include +duration in any case, and the Perplexity runes have a +duration in them (in theory – i know it’s broken.)

Another way to look at it: High stacks with low duration = high skill cap when it comes to confusion. The best time to use it is just before the enemy initiates a combo. Conversely, low stacks with high duration just means you spam spam spam to get best results.

I think one of the problems with Mesmer confusion is that many of their confusion skills are awkward to use. Or slow. Or both. So mesmers basically have to use them when they have the chance rather than when would be the best time. In contrast, interrupts tend to be fast and easy to use and are ideally suited to being used during enemy skill bursts.

(edited by Shoe.5821)

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Posted by: Glog.4275

Glog.4275

Its incredible powerful for a warrior 1v1. Used the runes with bull rush, stomp and hammer, not to mention the mace+shield combo.. I can see these runes catching on very fast now that it’s being addressed by the community.

Untill “nerfed”, its going to be a confusing time ahead.

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Posted by: Bailey.6892

Bailey.6892

I see no reason to change them, I have not even seen them used in game and my server is playing some fairly heavy hitters lately (not doing great but playing them) I am on dragonbrand.

so u think 25 stack in a few seconds is ok then?

Absolutely granted the runes are worthless for my class, as I do not have enough interrupts. And seeing as how I have yet to see the set up used I do not see their is a problem. If it was as uber and pwned as much as it did I imagine I would see every other enemy having these runes and that is just not the case.

P.S. My guardian and necro can cleanse it and so can other class’s just build your self properly if this is your concern. Then their are foods and runes to neutralize it. Again if you are so worried about it do something about it.

Bura of Pacra.1589:

The problem is with the warrior trait.

I personally believe that confusion should only exist in utility skills/runes/sigils.

(maybe in mesmer traits, but no other class makes sense.)

Not a warrior although I am fine with them having it, they needed a boost.

Hmm I want to complain about something……..
The weather is no that’s not it….I know nerf thiefs yea that’s it end perma stealth and um stuff.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I think it’s pretty funny to hear people saying 3s of confusion would be completely useless, while almost all the Mesmer confusion only lasts for 3-4 seconds.

“Master of Misdirection”, hell yeah.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I think it’s pretty funny to hear people saying 3s of confusion would be completely useless, while almost all the Mesmer confusion only lasts for 3-4 seconds.

“Master of Misdirection”, hell yeah.

Yeah, that is one of the biggest criticisms of mesmer confusion and condition mesmers as a whole. Their confusion isn’t mean to be a form of damage but some kind of short duration attack deterrent.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I think it’s pretty funny to hear people saying 3s of confusion would be completely useless, while almost all the Mesmer confusion only lasts for 3-4 seconds.

“Master of Misdirection”, hell yeah.

Yeah, that is one of the biggest criticisms of mesmer confusion and condition mesmers as a whole. Their confusion isn’t mean to be a form of damage but some kind of short duration attack deterrent.

Actually peripheral damage would be a better description.

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Posted by: Xsorus.2507

Xsorus.2507

I think it’s pretty funny to hear people saying 3s of confusion would be completely useless, while almost all the Mesmer confusion only lasts for 3-4 seconds.

“Master of Misdirection”, hell yeah.

Its like none of you are understanding the concept that that most Mesmer confusions don’t require an Interrupt before hand.

If I interrupt you for 4 seconds, and a Confusion Lasts 4 seconds…That means by the time the interrupt is over and you can actually swing the confusion is already over thus never landing.

Its the reason the Warrior talent was increased in duration to 8 seconds in the past because Confusion never went off cause the people were CCed.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I threw together a vid fighting a couple people who were using complexity runes. In the chaos that is WvW they were the best I came away with in a short amount of time. Not the be all and end all of what someone can do with complexity runes (I’d say there are stronger builds with more experienced players out there), but certainly shows the power from someone who’s mindful of confusion stacks.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I think it’s pretty funny to hear people saying 3s of confusion would be completely useless, while almost all the Mesmer confusion only lasts for 3-4 seconds.

“Master of Misdirection”, hell yeah.

Its like none of you are understanding the concept that that most Mesmer confusions don’t require an Interrupt before hand.

If I interrupt you for 4 seconds, and a Confusion Lasts 4 seconds…That means by the time the interrupt is over and you can actually swing the confusion is already over thus never landing.

Its the reason the Warrior talent was increased in duration to 8 seconds in the past because Confusion never went off cause the people were CCed.

A stun can be broken with a stun breaker though. So your options are to wait the duration of the stun, in which case you’re going to take direct damage, or use a stun breaker (proccing confusion) then start using skills (proccing confusion if you didn’t use a condi cleanse, or if you don’t have any). The other option is to use nothing and jog away, which has it’s own obvious problems.

The problem therefor is in the mechanic. If a long duration is necessary due to the stun length, then don’t base the confusion stacks on interrupts. Find a mechanic that brings more balance. 5 stacks of confusion for 4s when confusion is applied every 12 seconds, for example.

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Posted by: Yaro.3251

Yaro.3251

Use the search function and stop making new threads about the same thing.

Right, “the search button”.

Let me ask you something, did you ever use it? Because if you did, you’d know that search is known to be completely broken on this forum.

Attachments:

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Posted by: selan.8354

selan.8354

Use the search function and stop making new threads about the same thing.

Right, “the search button”.

Let me ask you something, did you ever use it? Because if you did, you’d know that search is known to be completely broken on this forum.

touchee…nice one!:-)

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Posted by: Perphection.8209

Perphection.8209

What a ridiculous thread. All of these perplexity fanboys coming out of the woodwork to say the rune isn’t broken.

What I’m hearing…“Please omg don’t fix perplexity I can actually win a fight now!”

Moose Man Jones [vT]
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Posted by: mini.6018

mini.6018

What a ridiculous thread. All of these perplexity fanboys coming out of the woodwork to say the rune isn’t broken.

What I’m hearing…“Please omg don’t fix perplexity I can actually win a fight now!”

What we hear is " Please omg nerf perplexity runes cuz i spam skills without a clue and die now!"

PS : if 25 stacks of confusion were still op Glamour mesmers would still be the meta in WvW .They are though extinct since confusion was nerfed therefore i rest my case.

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Posted by: oZii.2864

oZii.2864

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https://forum-en.gw2archive.eu/forum/wuv/wuv/yay-new-balanced-runes/page/2#post2598209

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https://forum-en.gw2archive.eu/forum/wuv/wuv/how-to-nerf-runes-of-perplexity

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https://forum-en.gw2archive.eu/forum/wuv/wuv/Grats-Anet-Confusion-spam-is-back-in-wvw

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So we have 4 threads with 10410 Views and 249 replies on runes of perplexity. I had to go to page 13 and like page 6 for the other ones.

Some people think its OP some people think its fine or don’t care either way. I think its safe to say that many views between those 4 threads and not many responses not even considering multiple posts by the same people arguing for or against these runes aren’t that big of a deal to that many people. Some people find thieves OP no matter what they are running some people find thieves easy kills but it sure gets the debates going.

Best bet is to make a thief put the runes on the thief make the title “OMG OP permastealth confusion stacking thief build VID” then you can get some real traction on the runes getting nerfed.

Personally I don’t care if they put a icd on the 6 or not it will still be good on the mesmer and thats really all I care about for the runes. I have it on my necro but its purpose there is more of a cover condition for me since I know dps wise these runes are the best you can get for any condi build no matter the class and my necro just benefits from the 4 piece anyway.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Perplexity needs to be changed.

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Posted by: mini.6018

mini.6018

I have it on my necro but its purpose there is more of a cover condition for me since I know dps wise these runes are the best you can get for any condi build no matter the class and my necro just benefits from the 4 piece anyway.

Using runes of perplexity on a necro.Just lol.And you want to be taken seriously?

Perplexity needs to be changed.

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Posted by: mistsim.2748

mistsim.2748

this wasnt hot-fixed yet? wtf…

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Okay engineers and warriors use this best , thiefs come in 3rd, good mesmers should know how handy this rune is, I’ve got a buddy who plays an asura necro and he’s hualing kitten with it, I’ll talk my ranger mate into making a condition build with it, and when I get home I’m going to make a condition guardian (place your bets, who thinks I can doit) I believe some one has also said condition eles are viable with it now, so if no one sees this as game breaking then please go back to pve and stay out of PvP business

Just to clarify, do you like the rune, or do you want it nerfed to hell like half the people here?

I main an engineer and use the kitten out of it, i also made a video for it I’d link it but I’m on my phone but my youtube channel is ukuni99, I also made the first topic for nerfing it, I like it but it’s definitely over powered, I’d prefer to see it amplify confusion builds not be the staple point for every condition build which it is very quickly becoming

What would you think of 5 stacks of confusion every time you apply confusion, with an internal cooldown of 10 seconds (or whatever), instead of on interrupt?

That it’d be lot more boring than baiting interrupts.

Best bet is to make a thief put the runes on the thief make the title “OMG OP permastealth confusion stacking thief build VID” then you can get some real traction on the runes getting nerfed.

Actually considered them on my p/d thief that uses sword as secondary weapon, but I love my adventurer runes way too much.

Yeah, that is one of the biggest criticisms of mesmer confusion and condition mesmers as a whole. Their confusion isn’t mean to be a form of damage but some kind of short duration attack deterrent.

The 3 second confusions worked fine on say confusion shatter specs until they reduced the damage so that confusion = +-bleeding. It wasn’t this shatter spec that was op, it was the glamour confusion bomber that ignored aoe cap and could not be dodged.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: Moon.6371

Moon.6371

@ mini:

Perplexity runes on necro totally rock smallscale, it`s another dhuumfire (dps wise) and the passive cc absolutely wrecks combined with torment and terror fear. Try running pain inverter (asura exclusive) + 4 perplexity and using chaos armor combo… It makes 1vs3 or more a joke. When we meet BB again, message me for 1vs1, we can have some live testing, in case you don`t believe me.

Best thing that can happen to me is an opponent using it as well, have fun getting the confusion transfered back with my 2k condi damage… add epidemic to it and you will be smiling all day long.

Best regards

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Kodash

(edited by Moon.6371)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Personally, i would prefer the interrupt to be removed and replaced with Confusion damage buff:

6/6: 15% duration increase, 25% confusion damage increase

I think then the runes wouldnt be ruined, but they wouldnt be as overpowered as they are now.

Perplexity needs to be changed.

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Posted by: Ragnar.4257

Ragnar.4257

A 10-second internal cooldown wouldn’t ruin them, considering the 5 stacks from 6th rune last 10 seconds. The ability to maintain 5 stacks of confusion nearly 100% of the time isn’t underpowered at all, but it isn’t game-breaking either. IMO, what’s broken about them is that you can get all the way up to 25 stacks very easily.

[Scnd][TA][Dius][aX]

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You really think its going to be 10second cool down? Its Anet, it will be closer to 20seconds

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Posted by: Xsorus.2507

Xsorus.2507

Personally, i would prefer the interrupt to be removed and replaced with Confusion damage buff:

6/6: 15% duration increase, 25% confusion damage increase

I think then the runes wouldnt be ruined, but they wouldnt be as overpowered as they are now.

25% damage bonus on confusion would just give an advantage to already confusion stacking classes like the engineer and memser

The good thing about this rune is it opens up new builds.

We’re talking about thieves running Condition Builds with Sword/Pistol for example

http://www.youtube.com/user/Xsorus/videos?view=0
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http://www.twitch.tv/xsorovos

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Personally, i would prefer the interrupt to be removed and replaced with Confusion damage buff:

6/6: 15% duration increase, 25% confusion damage increase

I think then the runes wouldnt be ruined, but they wouldnt be as overpowered as they are now.

25% damage bonus on confusion would just give an advantage to already confusion stacking classes like the engineer and memser

The good thing about this rune is it opens up new builds.

We’re talking about thieves running Condition Builds with Sword/Pistol for example

Mesmer have really low duration on confusion for the skills they have. None i dont think even last 10seconds. Most are about 5 seconds. So i wouldnt really think it would be that bad.

It would still be strong for those that want to run with 100% duration and concentrate on the runes. The 4/6 has a solid up time with the added damage i think it would be a solid change, plus i think Warrior wouldnt be to bad with it either.

Perplexity needs to be changed.

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Posted by: Xsorus.2507

Xsorus.2507

The Duration part doesn’t work

People right now are using it basically for the 4 point and the 6 point if you’re an interrupt build.

What i’m saying is, If you removed the interrupt part, the new builds springing up with it wouldn’t be good anymore and you’d still have the same classes wrecking face with the Rune (Engineer’s/Mesmer’s/Warriors to some extent, though they’d not be as powerful)

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Confusion builds (after the WvW nerf) didn’t have any viability for Mesmers. Sure you could get some stacks on the enemy, but with the short duration it wasn’t really worth the effort (many traits involved).

And that’s basically the thing that bothers me. Without these runes, you can spend tons and tons of traits into confusion as a Mesmer and that won’t get you anywhere near to what these runes do. Lockdown/Punishment-On-Action Builds were one of those things that made the Mesmer unique and awesome in GW1. Now, what happened with GW2? They basically took all the punishing hex spells and converted them to a single crappy condition (aka confusion). Not enough, now with these runes every class can be a better Mesmer than the Mesmer itself. Other classes (like engineer) do have much more reliable access to other conditions. It seems to me that anet tried to buff Confusion Mesmers, without thinking about other classes. That’s why these runes probably get nerfed someday, again leaving the Mesmer with crappy Confusion.

That said, I would really welcome a +25% buff instead of confusion on interrupt. Of course that would favour those classes that already have confusion, why not? Every class should prioritize on different conditions, at least that would be ideal. Giving all classes superior access to all conditions results in what we currently have, and that’s a condition spamfest.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Perplexity needs to be changed.

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Posted by: Oozo.7856

Oozo.7856

I agree with the above.

Make the runes such that they improve your confusion damage. Keep the RNG chance to proc confusion and change the 6 bonus to a flat increase in confusion damage. Adjust the percentage for balance.

Classes need to be distinct from each other and one of the things that defined mesmers and engineers was confusion. Now, pretty much every class can rival a mesmer and engineer with respect to confusion. That is not good. Who came up with this?

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Posted by: oZii.2864

oZii.2864

I have it on my necro but its purpose there is more of a cover condition for me since I know dps wise these runes are the best you can get for any condi build no matter the class and my necro just benefits from the 4 piece anyway.

Using runes of perplexity on a necro.Just lol.And you want to be taken seriously?

You can’t do math I’m sorry. Yes necro’s run it because it is the best dps rune for a condition build if you want damage as in it is better than undead. Which probably what you were thinking when you wrote that. 5 perplexity 1 rabid.

Your response is just LOL cause you can’t add. The math is on the necro forums on why you take perplexity over anything else. You probably won’t reply cause you look foolish but I hope you do

Anybody that can basic math should be able to see why you take perplexity on a condition necro for dps.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Perplexity needs to be changed.

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Posted by: selan.8354

selan.8354

Personally, i would prefer the interrupt to be removed and replaced with Confusion damage buff:

6/6: 15% duration increase, 25% confusion damage increase

I think then the runes wouldnt be ruined, but they wouldnt be as overpowered as they are now.

25% damage bonus on confusion would just give an advantage to already confusion stacking classes like the engineer and memser

The good thing about this rune is it opens up new builds.

We’re talking about thieves running Condition Builds with Sword/Pistol for example

well honestly i think the runes were supposed to buff those builds imo. they nerfed mesmers bb trait so stacks wouldnt go up to 25 that easily anymore onless u were hit by multiple mesmers. they havent really thought that through when they released them. sure it wasnt intended to give a thief access to 25 stacks.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: dan.3618

dan.3618

I dont think the rune needs toning down but confusion could be reworked so that the 1st stack is more powerful than the second and the third etc

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Confusion damage looks like old condi mesmer, and that has been nerfed, so i doubt they will leave this untouched.

Will get an ICD more than likely, and justified.

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Posted by: Halo.8976

Halo.8976

ITT: people who don’t want their 9 gold go to waste.

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Posted by: Daecollo.9578

Daecollo.9578

Perplexity is fine, if you change it you will break it. Kind of like you guys broke Omnomberry Pie.

Adding an internal cool-down of X seconds will make it useless vs aoe interrupts and give those classes who have them a huge disadvantage.

Adding: This can proc X times in X seconds for X seconds would make it 100x better, however hard to code.

I would like this to be done to ALL internal CDs.

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Posted by: selan.8354

selan.8354

Perplexity is fine, if you change it you will break it. Kind of like you guys broke Omnomberry Pie.

Adding an internal cool-down of X seconds will make it useless vs aoe interrupts and give those classes who have them a huge disadvantage.

Adding: This can proc X times in X seconds for X seconds would make it 100x better, however hard to code.

I would like this to be done to ALL internal CDs.

they are already broken. no confusion spec was ever able to get 5 stacks for 10 seconds without food. this rune also stacks it 5interrupts=25 stacks for around 15 seconds and not for confusion classes but interrupt heavy classes.

honestly, the roles of classes are completely screwed up with stuff like this. how come that those classes that werent confusion classes can stack confusion way more viably than classes that actually fully specced into confusion?

and its also funny, that the same classes that whined about confusion before the nerf, are now defending this rune with the same arguments like, stop spamming and mindless spamming should be punished….

the rune is beyond broken. i highly doubt thieves and warriors were meant to be the new masters of confusion. warriors are great at cc, stuns while dealing great dmg and interrupts and thieves have stealth and mobility while dealing great dmg.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Perplexity is fine, if you change it you will break it. Kind of like you guys broke Omnomberry Pie.

Adding an internal cool-down of X seconds will make it useless vs aoe interrupts and give those classes who have them a huge disadvantage.

Adding: This can proc X times in X seconds for X seconds would make it 100x better, however hard to code.

I would like this to be done to ALL internal CDs.

I have been wondering, what class is the WORST offender when it comes to this rune set? In my opinion its Warrior Thanks to the trait that gives Confusion on Interrupt already, making a rune that adds even more to that i think is the issue with them.
Change that trait to something else would help. I haven’t seen another class able to get it to 25stacks on their own so easily.

Even Mesmer the class with all its Confusion abilities cant burst it to 25 stacks. Not sure about Engineer. I think adding a Trait to do the same thing as a rune set bonus was a TERRIBLE decision.

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Posted by: TyPin.9860

TyPin.9860

I met today on my necromancer an engie massing Confusion on his targets and I challnged him for duels. He used condition duration and condition dmg food buffs, I used none. I am running myself a condition necromancer.

And I gave him back his confusion. He apperently didn’t expect that the first fight and died very quickly. The 2nd fight he was more cautios but I with almost no life lsot at the end of the fight. This was my 1st expereince with such a confusion build, I gues he used perplexity runes. It was quite simple to deal with him…

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!