bloodlust/orb buff is a failure , again.
Balance is made for tier1 wvw.
Balance is made for high rank sPVP.
This happen in all games. Companies balance their games for competitive play, not for the majority of yours community. Bloodlust maybe is great and bring a lot to the table for high tier servers, decompressing a little the zerg fight. In mid and low tier is the death. More if you are matchup vs a 7+ rank server.
Balance is made for tier1 wvw.
Balance is made for high rank sPVP.This happen in all games. Companies balance their games for competitive play, not for the majority of yours community. Bloodlust maybe is great and bring a lot to the table for high tier servers, decompressing a little the zerg fight. In mid and low tier is the death. More if you are matchup vs a 7+ rank server.
Bloodlust is only fun, dynamic and balanced when the matchups are even (something very rare I might add). In T1 or T7 it doesn’t make a difference, the biggest blob will always have 3 orbs and ruin the game experience of the weaker servers.
Adding stats orb buffs back in the game is undeniably a poorly thought out move.
T1, btw
Balance is made for tier1 wvw.
Balance is made for high rank sPVP.This happen in all games. Companies balance their games for competitive play, not for the majority of yours community. Bloodlust maybe is great and bring a lot to the table for high tier servers, decompressing a little the zerg fight. In mid and low tier is the death. More if you are matchup vs a 7+ rank server.
Your post would sound reasonable and logical if we were still using Rating to set all the Matches and T1 only played T1…
But the “high and mighty Ball Bouncer” has already let us know that Leagues and Seasons start in 2 weeks and those “High Tier Servers” will be fighting Servers as much as 8-11 Ranks below them so yeah… not so much.
So gaining 250 power, condition dmg, and vitality by killing 5 guards isn’t OP as well? This in addition to food buffs, etc. Or is bloodlust + high WvW rank + food buff + class/build too OP? Please explain.
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
So gaining 250 power, condition dmg, and vitality by killing 5 guards aren’t OP? This in addition to food buffs, etc. Or is bloodlust + high WvW rank + food buff + class/build too OP? Please explain.
Everyone has access to them. Its not determined by how big your blob is or how many people you outman the other servers with.
Your argument is invalid.
On top of being invalid. Killing 5 guards doesn’t give you 250 pow/Condi dmg. Atleast be accurate.
(edited by moutzaheadin.4029)
So gaining 250 power, condition dmg, and vitality by killing 5 guards aren’t OP? This in addition to food buffs, etc. Or is bloodlust + high WvW rank + food buff + class/build too OP? Please explain.
Everyone has access to them. Its not determined by how big your blob is or how many people you outman the other servers with.
Your argument is invalid.
On top of being invalid. Killing 5 guards doesn’t give you 250 pow/Condi dmg. Atleast be accurate.
I’m not trying to argue, just curious. And by killing 5 guards, I refer to the Guard Killer buff I see on most higher ranked WvW players. And, no, not everyone has access to that buff since it requires a certain minimum rank.
Edit: I was incorrect of the 10th level of that buff which gives 100 power and condition dmg not 250 (which is the Applied Fortitude buff).
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
(edited by JudgeD.5673)
Balance is made for tier1 wvw.
Balance is made for high rank sPVP.This happen in all games. Companies balance their games for competitive play, not for the majority of yours community. Bloodlust maybe is great and bring a lot to the table for high tier servers, decompressing a little the zerg fight. In mid and low tier is the death. More if you are matchup vs a 7+ rank server.
Bloodlust is only fun, dynamic and balanced when the matchups are even (something very rare I might add). In T1 or T7 it doesn’t make a difference, the biggest blob will always have 3 orbs and ruin the game experience of the weaker servers.
Adding stats orb buffs back in the game is undeniably a poorly thought out move.
T1, btw
They didn’t learn their lesson from Orbs v.1.
When your average player sees a scoreboard like that with the dominate server having three orbs they don’t even go out to play. And, that makes the snowball even worse.
I can’t wait until we get some rank 10 server fighting rank 1-3 servers in the league. The outcome of this should be obvious.
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