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Is combat just dead in the water?

in Guild Wars 2 Discussion

Posted by: AWF.8941

AWF.8941


Still, I quite enjoy it. Being underwater can be rather scenic in its own way, and of course it lets you move up and down, left or right, forward and backwards.

I agree, I love underwater exploration in GW2.

Is combat just dead in the water?

in Guild Wars 2 Discussion

Posted by: AWF.8941

AWF.8941

Wow, I didn’t expect to get this many responses. Thanks all!

Now, to all the self-satisfied Revs saying:
"Oh, well, just use Impossible Odds and Skill 2!"
*puts hands to face and blows into them to make farting sound*

Yes, thank you, we all know how to spam. The challenge isn’t making the combat easier, it’s making it more engaging. In a game that presents itself as liberal to the ideas of Class roles and making builds, everyone needing to rely on two skills in order to suffer-through neglected content seems backwards.

Is combat just dead in the water?

in Guild Wars 2 Discussion

Posted by: AWF.8941

AWF.8941

I can remember when GW2 was originally coming-out and unique underwater combat was one of ArenaNet’s exciting new selling points. Then the game was released and we realized that it wasn’t what anyone would call finished. Well, it’s about 3 years later now and it’s not much better. What I’m primarily referencing is the limited use of utility skills. There have been some improvements, but nowhere near what there should be.

I recently decided to buy HoT and roll a Revenant. Once I started building my character I realized none of the stances I was interested in were available while underwater. There are currently only two stances usable underwater which you are forced to use whether they compliment your build or not (the spear being the only usable weapon to boot). This means that only 40% of the Rev’s utility skills are available underwater, which you aren’t free to pick from and must appear in their respective stances, of course.

I’m not ragging-on the Rev, I’ve found it a very unique and enjoyable class. I’ve had many Alts and noticed this is a consistent problem, as you probably have, too. The Rev is a prime example of how water combat falls short of the generated expectation and continues to do so. My ultimate grievance is this lack of options to the player removes interest from an entire layer of an otherwise enjoyable game.