Showing Posts For AaronWinterhalter.9425:
Same issue for me, I can not interact with the Cannons on the Ship. I hope they fix this soon, they have been “working” on the Hall of Monument bug for what 6 months?:
I guess the title of the post says it all, I did a lot of work in GW1 to get those items unlocked. Is there anyway I can get them unlocked and moved into my storage from a support employee? I sure would like to use some of them.
I know there were balance issues with underwater combat, that lead to the removal of Rain on Capricorn. I understand the priority has to be put into the majority of the game which is Land based combat, but I would love to see underwater PvP return in the future, even if it is out of balance it would be so nice to have Raid on Capricorn again, or a100 % underwater arena map with vertical point nodes for Unranked play. I can imagine a map that has ocean currents that can rapidly move players to points, and the entire match is fought underwater with Point A being on the surface of the water, point B being in the middle, and Point C being on the ocean Floor. Or at the very least bring back Capricorn for private arena’s. It was one of my favorites.
You could simply have a check box option where players that do not like underwater combat could “black list” them.
To me Saying underwater combat was out of balance is like saying Terrormancers should not be allowed to play the Skyhammer map.
(edited by AaronWinterhalter.9425)
PVP AMAZING!
No idea what people are complaining about, Rev Mace/Axe condition build in PvP is incredible. Learn how to play it, and how it works. people will love to profession soon.
First let me say I completely agree with lmperdigao.2567. Please do not make this some god mode OP annoying Death Knight, even if it takes a while to figure out it’s place in the game.
With that said, here is my feedback from game play.
First I was hoping to feel more connected to the Mists, maybe I was thinking this was going to have some Ritualist type game play, not necessarily stationary spirit summoning, but something that connects more to the Mists, and ties in to the power of the beyond. I guess I was hoping for something more Macbre.
At the start of the night you would see 2 or even 3 Revenants in any given match, at the end I was not seeing any. I saw a lot of people trying to make it work, but no one really was having much success with it.
I tried all 3 weapon sets, playing power and condition and healing. I really took a lot of time to try and understand how it all goes together rather than just pushing buttons. I tried several different trait combinations, I played about 5 matches with Hammer, 2 with Staff, and 10 with Mace / Axe.
Revenant is an awesome idea, don’t get me wrong. I know a lot of people put a lot of hard work into it, But the damage just is not there for it’s lack of mobility, it all requires to much set up, and there are to many things that have to be true of false in order to maximize your damage. do I have 4 conditions on me? does the enemy have 4 on them, is my energy bar half full or half empty? also I actually died in a stun when a thief opened on me faster than I have ever died playing anything, I mean it was like 3 seconds and I was out, the thief even commented in game saying something to the effect “the doesn’t seem right”
Mace / Axe condition build seemed solid, but it lacks a lot. No real escapes, some sort of skill like “Mist Retreat” would be awesome. StillI was able to win most 1vs1 fights playing Mace / Axe with Carrion and Scavenging, Bursting and Energy. I love the taunt, and torment heavy style.
Overall I think it is a great idea, and an interesting profession, I like the way the utility bar changes, and I really like the idea of the profession in general. It seems that for PvP it needs a good deal of work though. I am also not sure I like the Extreme difference in range between hammer skills.
I dueled a friend in my private arena for a while, and we actually found it more effective to play a Power based staff build for DPS over a Hammer build. We were both also amazed at how long everything takes to do, and how little damage anything actually does without so much set up. So I am guessing that their is a missing component here for Power. Perhaps Legend of Rurik ?
~Undead Aaron Terrormancer Necro 92%
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IIn about 5% of the matches I have played in the last week, I have encountered players that are not stompable. When confronted with it, they all say basically the same thing: “Sorry it must be lag” is the GW2 team looking into this? Is anyone else experiencing this?
My email address is correct, I’ve checked my spam and bulk mail folders, I’ve signed up probably 3 or 4 times in the last 6 months. I have never got a single newsletter.
Anyone else?
I’ve been waiting for to somehow find its way in Guild Wars since Utopia was canceled. I can’t wait to see it.
I have opened a ticket about this issue, posted to the forum, and waited 2 months now, and I still can not access my Legacy reward items from my Hall of Monuments. Is anyone else having this issue still? Can we please get an update on when these items will be restored?
I farmed for 10 hours. I gave up. This is a closed Beta, we just have to accept that not all of us our going to get in.
Hall of Monuments still not working.
in Account & Technical Support
Posted by: AaronWinterhalter.9425
I was just wondering if there was anyway I might be able to get a time frame on when the GW1 Cosmetic rewards are going to be available at the Hall of Monuments again. I know with Heart coming out this is probably a low priority, but I would love to have my gauntlets on my new characters and my living short bow on my ranger. I have even visited Living Kimmes in GW1, and then visited ghost Kimmes in GW2, and no luck. Everytime I get this message. (See screen shot)
Thank You
Don't you do it anet! (spec blog feedback)
in Guild Wars 2: Heart of Thorns
Posted by: AaronWinterhalter.9425
Unfortunately “dumbing down” the way a game works just seems to be a formula all game developers follow in games that have any type of longevity (mainly MMOS). At the end of Guild Wars 1 people didn’t even know what Capture Signets were used for.
This continues to happen to World of Warcraft, and I hate to see it happen in GW2. The perceptions of “meta” is only perception. I know a lot of people that build their professions very Uniquely, and enjoy playing them that way. Eliminating choices, is eliminating customization, elimination of customization creates meta builds, creating meta builds makes every ones profession play the same as everyone else. I am strongly against that. I do not feel people who play this type of game, even new players need the system to be simplified. Nor do I see the system as being overly complex or confusing. I for one would enjoy more choices to be honest.
To be fair the Guild Wars team usually comes through, so perhaps looking at this information on the surface I am not seeing the big picture.
(edited by AaronWinterhalter.9425)