Showing Posts For Abaddon Dies In End.3794:

As a thief primary... Don't Buff Us!

in PvP

Posted by: Abaddon Dies In End.3794

Abaddon Dies In End.3794

So Thieves being more squishy that cloth armour wearers and having a massive disparity in sustain in relation to their ranger and engineer cousins you don’t see as a problem?

You don’t feel that stealth, one of their core features behind steal and initiative, being more used by other professions is a problem?

You don’t feel that their augmented weapon skill 1 in stealth has been marginalized by giving other professions the ability to AoE reveal?

You don’t feel that as the only profession that has no stability that this is an issue?

You feel that thieves being as durable in as crepe paper in a team fight is on target?

You don’t think that their total lack of representation in both last season and the current finals is perhaps telling of their terrible position?

You feel the last 3 years of nerfs have finally bought thief to be on Par with every other profession?

You feel thief is subjectively hard. Therefore that is reason enough to not buff. I fail to understand this thinking. A ‘hard’ profession should exactly be entitled to what exactly against an ‘easy’ profession?

Your happy playing a mediocre profession than nothing at all? This is more a testament to you personally about how much your prepared to settle. I am sure their is also players who have more lofty expectations from a game they paid for. I dare say that expectation is that all professions are balanced and player skill and understanding is the dominant factor in their success.

“thieves wreck 1 vs 1 and even 2 vs 1”..This is a misnomer. Good players wreck 1 vs 1 and even 2 vs 1..this has nothing to do with thief. A good player will always dominant a less experienced player, to the point they can bring a friend and still have an up hill battle.

You maybe happy with thief..but I think you’re selling yourself short. All melee focused professions in this game could have it better.

I think you’re missing the point of my post. I admit thieves suck. I admit it takes an experienced thief to at least HAVE A CHANCE against MOST classes. Do you get those qualifying words in there? You might have missed them the first time, friend.

The class sucks. Nobody wants to have a thief on their team because no matter how experienced a thief is, he won’t be as valuable as a necro/engi/most things.

Compared to how things were for thieves a couple months ago, the current dynamics are heaven, yet thieves still suck. I’m just throwing a little satire in there in hopes that we never get thrown in the trash again.

As a thief primary... Don't Buff Us!

in PvP

Posted by: Abaddon Dies In End.3794

Abaddon Dies In End.3794

Last season thief was trash. I desperately wanted to play thief because I genuinely think it’s the most fun class, but couldn’t because it was just sooo buns.

Now, with the current meta, thief isn’t great, but an experienced thief at least has a chance to win 1v1 vs. most classes.

The skill cap for a thief is very high. Basically, thief is a HARD class to play, but can be very rewarding. When inexperienced thieves complain about how bad (not hard) the class is, thief gets buffed. When thief gets buffed, the not so experienced thieves have a chance to win 1v1s, but the experienced thieves just seem to wreck 1v1s and even some 1v2s. When this happens everyone (understandably) complains about thieves and they get nerfed hard.

So, anet, DON’T BUFF THIEVES! The nature of the high damage/mobility, low defense class in games is that it is hard to play. Keep the skill cap on the class high so people don’t complain about us!

I’m happier playing a mediocre class than not playing it at all

(edited by Abaddon Dies In End.3794)

I've switched classes. Anet killed my thief.

in Thief

Posted by: Abaddon Dies In End.3794

Abaddon Dies In End.3794

After playing hundreds of hours on my thief and slowly getting nerfed to oblivion, I’ve finally switched classes to mesmer and started to enjoy the game. Sad but true.

What happened to thief?

in PvP

Posted by: Abaddon Dies In End.3794

Abaddon Dies In End.3794

Okay, yes, thieves have amazing mobility, I can run away from any class no problem, but decapping points just isn’t fun. I play the game to have fun, and fun to me is fighting, that’s why I picked thief in the first place. We had a fighting chance against every class, and if you played it right, fantastic survivability. If the thief’s role is now “decamping empty points and +1ing team fights” that’s very sad to me. Those don’t take any skill whatsoever in a class I have a lot of skill in.

Like I said, I made a mesmer and whoa PvP just got easy.

What happened to thief?

in PvP

Posted by: Abaddon Dies In End.3794

Abaddon Dies In End.3794

Okay, thanks for the insight. Concluding I’m just bad.

What happened to thief?

in PvP

Posted by: Abaddon Dies In End.3794

Abaddon Dies In End.3794

So I main d/p thief, and, until recently, I thought I was pretty good at it. Before, I could take down most classes 1v1 most of the time (with the exception of engi, guard, and sometimes warrior), but now, I find myself running from fights so often that I’m thinking about switching my main to mesmer.

My question is are other experienced thieves finding the same thing? Or have I just gotten worse all of a sudden?

Game Updates: Balance, bug-fixing, polish, Sigils

in Guild Wars 2 Discussion

Posted by: Abaddon Dies In End.3794

Abaddon Dies In End.3794

Soooo I’m sure there has been a ton of replies and upset players about the recent critical damage update, the whole “10% reduction” when people are complaining it’s actually more. I’m completely fine with the critical damage nerf, if you say it balances the game, I’ll give it a shot, I trust anet knows more about GW2 than I do.

However, what I’m not a fan of is my krytan gear that I bought for real money that is stuck with ferocity, as well as full sets of ascended trinkets on two characters that are also stuck with ferocity, but hey, they’re account bound now! but… now I have two sets of the exact same trinkets…

Like I said, I’m completely fine with changing my build around, possibly trying condition damage (I’m always open to new things!) But I would really appreciate it if we were allowed to switch the stats of the higher level gear we had previous to the update since so much has changed.