Showing Posts For Aboriginal.3796:
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Working As Intended
- (NB0021) Utility: Plague Signet: only removes the first condition, the others are just copied. (Like Deathly Swarm and Gathering Plague)
Would you mind updating the tooltip then ?
You might also wanna verify that the “intention” is correct here. It’s just that the skill as currently described in the tooltip would make total sense on the necro.
I feel reminded of the accidental removal of the elementalists leap finisher (main hand dagger 3) due to a missing tooltip info, which was then reintroduced with the correct tooltip in the next patch.
(edited by Aboriginal.3796)
What i really want to hear is that the performance will be improved and one day culling will be gone forever. Anything less is free to play standard !
Test culling configuration:
Ofc it’s much more important to see your enemy than it is to see some arrow cart bob’s armor skin. What are we argueing about here ?
Old culling:
After old culling had been restored i could easily walk through invisible Zergs and do AoE damage during a keep raid lmfao. Also culling exploitation through mesmer portals and invisibility in general is seen much more often again.
Suggestion:
Make opposing thieves being displayed with highest priority while you’re at the cosmetic culling changes. Taking 18k dmg before that little new born cat becomes visible has already ruined my WvW evening too many times.
But anyway, how can you expect us to accept that (any) models wont show ?!
I didnt accept it in SWTOR and wont accept it in GW2. That’s just why SWTOR failed to sustain it’s subscription based payment model. Do you want me to buy your expansion pack ? Then make the players show. All of them !