Showing Posts For Absalom.3927:
So, I’ve an idea for a new sPvP map.
I think only 4 maps isn’t a good choice so here an idea: Gargarensis’ Tower. (lol my name on other mmos, he’s a mage U.U)
Here an image:
http://imageshack.us/a/img4/9274/gt1vp.jpg
I think R & B spawn don’t need explain.
The battleground has two phases:
1) Phase 1
C is a conquest area: from killing the other team’s player and stay in the area for 30 seconds a team can take his control.
After gain control of the area, door will open.
2) Phase 2
http://imageshack.us/a/img84/3085/gt2r.jpg
The team with the control of the area must now defend Gargarensis from opposite team.
Gargarensis in on the top of a tower and the spawn point is behind.
The old spawn can be deactivated replaced with a new spawn in front of the tower.
Now, the player without the tower has ten minutes to kill Gargarensis who is alone in the tower (or with 2-4 elemental guards).
The player with the tower must defend him from attacks.
Every kill done by a team add a point to the team score: there’s an npc (Gargarensis or Enemy General) for both team, he trade buff or powerful spell for points.
Buffs:
- A Damage buff (+5%, 5 minutes, stackable % but not duration) for 10 points
- An Healing buff (+10%, 5 minutes, stackable % but not duration) for 10 points
- Swiftness (1 minute, stackable duration) for 5 points
- Stability (1 minute, stackable duration) for 10 points
Spells: - Meteor: open the map and call down a meteor on selected area (not spawn point or Gargarensis) that deal 30000 damage on hit, split with all the opposite team’s players. (Example: 30000 if hit a single player, 15000 for player if hit 2, etc.). 5 points
- Elemental army: spawn in front of the tower 10 fire elemental. 10 points
- Armageddon: kill all the enemies. 35 points.
If after 10 minutes Gargarensis is still alive, the defenders will win the game.
If Gargarensis die, the assaulter will win.
For additional informations, details, credit card number or insult (a lot of insult!) post here.
if your teammate does interrupt it for you
Yes, but we are the only class that need other player to survive.
or the enemies are too slow
If the enemy is slow 8 seconds are enough for kill with auto-attack
The abilities is beautiful and useful but the 8 seconds start is too much.
I think: if the Vapor Form start with 3 second cd instead of 8, it will be perfect.
Mmm i think on this and i’ve an idea.
Like other MMORPG (don’t say name) with similar mechanichs (wintergrasp say nothing?) maybe Arenanet can add a buff (boon) that increase stat of a player by x% based on the numeric disvantage of his team.
[spoiler]
Example Blue team have 500 ppl, Red team have 501 ppl buff = nothing
Blue team have 500 ppl, Red team have 520 ppl buff = x% for all blue player
Blue team have 500 ppl, Red team have 540 ppl buff = 2x% for all blue player
Blue team have 500 ppl, Red team have 480 ppl buff = x% for all red player
ect
[/spoiler]
In other mmorpg this mechanics help but, for my experience the team with more player win always (but the game is more balanced than nothing..) and maybe in a more more more big map can help more than the map of other mmorpg.
ç.ç but all italians are on fissure (for this is the last IMHO) so for me is more easy doing everything, pvp and pve… time to learn more english
Here the situation of WvWvW in Fissure of Woe: http://imageshack.us/a/img138/3557/gw005ro.jpg (yes, we have godsword)
We are red. The blue have all the map. The green doesn’t exist.
Now, i see on matchmaking list that we are the last three world.
With the free world transfer nobody plays on Fissure and all play on Blue server.
I think that we will have this situation for eternity: the blue is overpowered atm and if we assault a tower (with all maximum upgrades), after ten minutes will be blue again with all upgrades after other five minutes.
Doing WvWvW on the last 2 server is useless and sad.
So, the next re-matchmaking or other balancing actions are planned for…?
P.S.: sorry for my bad english ç.ç