Showing Posts For Acaelus.2138:
GoM have been doing pretty well this week, btw. Though I wouldn’t get too comfy in first place. We’ve pulled out of worse!
No doubt, the week is still young. DR’s response/reaction times are phenomenal as well as IoJ’s coverage(i.e.-Core). If the battles are anything like last (late)night in IoJ this matchup will be one to remember indeed.
This is all getting really kitten childish. This is a GAME for christ sake, it’s not actual war. There is no need for posting demeaning videos or hurling insults. This goes for everyone in the thread. All servers are guilty of it and it needs to stop.
We shouldn’t have to have a god kitten moderator come in here and warn us about our behaviour.
You wiped another team’s zerg? Nice job on you, but there isn’t any need to gloat. You defended bay for 3 hours with 7 people against a 40 man zerg using nothing but 2 arrow carts and a blunt stick? Awesome! That’s really great but keep it friendly.
Guys, we’re all playing the same game. Can’t we just have some fun without this kittening. Some of us are acting like 12 year old girls. Act like the adults you all are.
kitten…
Gloating, quips, and tiny jabs are all part of the competitive nature and promote good competition. Problems only arise when people take offense to such instead of simply brushing it aside and driving on. Also the bad energy in this thread is from only but a few of the many in this weeks matchup and isn’t reflective of any of the 3 servers.
So keep calm and hunker down in a keep until the GoMmunists are finished.
ok…your zerg of about 40 finally wiped our 12. after 2 hours. was a good fight and I do like all the badges. stay thirsty IoJ.
IoJ- thought we’d take your Bay (with 1 ram) while you came over to Vale and checked out our siege. Cozy.
About 10 of us (GoM night crew) went to DR bl last night, after securing our own, to test fortifications and I must say, DR, your response times were impeccable. I am excited for this weeks encounters on the battlefield.
Its nothing new- I’ve run that setup before for the lulz. I just consider being able to escape while the rest of your group dies a far cry from being “unstoppable.” Also while you are very mobile from warhorn any skilled player with blinds will almost come out on top in a 1v1 should you decide not to run and actually land a kill. I prefer sustained dmg and survivability over being an annoyance on the battlefield IMO.
Yeah caught that as I hit submit but was at a light in my car and was too lazy to edit. :p
Actually the same happens after an opponent immobilizes me and I go to hit mystunbreaker; 1-2 sec delay. so it can’t be stealth nerf.
Yes I’ve noticed them with thief in wvw. Specifically when I hit black powder then hs – hs seems to be on a 1-2 second delay before it begins.
Keep the orbs where they belong- locked away.
Well, if nothing else the thief community might learn the ways to play thief that do not rely on stealth, and I don’t just mean flanking strike spam lol.
Then u mean death blossom spam ? Couse there are no other ways.
Had a s/d thief catch me in a stealth trap earlier today in EB- just sat in black powder>auto attack til he attempted to heal (hide in shadows animation) then head shot>heartseeker x2 and good night. Yes he was terribad (wasn"t upleveled though) but then again I didn’t panic when I couldn’t stealth>bs. Even without stealth we have a few reliable escapes like 2 evades, heartseeker, shadowstep, short bow 5, blind powder etc. However I do agree that the stealth hate in general sets a bad precedence,
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Saw one go off as a flanking tool and pretty effective on the stealthers that were in its range -more so on mesmers than thieves as most of the latter still escape given shortbows and HS spam. Honestly, given the cost to set, I doubt there will be an abundance of stealth disruptors in the future. My advice would be for thieves to be mindful on roads near objectives and stay on the fringe outskirts of any zerg before committing to engage. As a side note the supply traps are a thief’s best friend allowing thieves to not only stop a siege from happening but to prevent one even with a zerg at the gates trying to build rams as we are able to set supply traps while in stealth; (daggerstorm>evade for stability>shadowrefuge>set trap>walk back in keep/tower.)
Definitely going to buy a stack.
Having a free win against a thief might be helpful some day…
It takes 4 sec to set a trap. Hardly an easy win vs a thief- more likely it would be an easy backstab for the thief.
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I recently started playing guild wars again cause i was busy for the past 5-6 months and had stopped playing.I decided to play a thief (Mostly for playing pvp). But after looking at the forums i lost any will to play a thief.All i hear is how nerfed and hated the class is and this is happening only to thieves(at least to this extent). So in the end making a thief is a waste of time? Because i would really hate to level a class to 80 and then realize that no matter what i won’t even be able to be average in pvp no matter how good I am?
Honest answer: Dont roll thief -not worth the grief and frustration you suffer from other professions and/or nerfs that seem to come on a monthly basis. (coming from a thief main since bew3.)
I’m not asking for everyone to be able to stealth, steal, etc. so I don’t see how you come to those conclusions.
7 out of 8 classes have their effects removed when they are dumb enough to waste them against someone who is blocking, dodging, has aegis, etc.. The thief, with their multitude of “training wheels”, is the one class that does not.
I’m not advocating that others have Thief skills nor Thief have other skills. I’m advocating a removal of one of those many “training wheels” thieves have.
It’s like this recent patch to confusion that people QQ’d about. Rather than expect people to take condition removal, just pay attention to when they have confusion on them, or simply “play better” or “learn to play”, confusion got nerfed.
I think the idea of not expecting people to “play smart”, i.e. not having a reward/punishment for good/bad play, is dumbing down the combat.
Currently, the Thief has no punishment for this bad play where they don’t pay attention to blind, aegis, blocks, dodge rolls, etc.. They just get in range/position and press 1 1 1 1 1 1 till backstab or tactical strike hit their target.
I think it’s funny when the complaint is made about thieves’ supposed “training wheels” or that we’re not punished when we make a mistake by a person who mostly plays a profession that has the best downed state abilities in game not to mention a pet who will down an opponent for you (have seen hits that do more than my backstab) and revive you. Now who isn’t being punished for playing bad, mr. Ranger?
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I’m a Mesmer and Trap Ranger … i.e. the source of Thief QQ. So lol.
However, I think when 7 out of 8 classes in a game follow a set of rules that were emphasized by a patch, that the one class not following it is something worth looking into.
I’m not the one who thinks a thief who plays poorly being revealed for 3 seconds is a horrible thing.
I’m only asking for consistency across the classes and game rules. If they want my Mesmer clone/phantasm skills to not go on cooldown when ruined by line-of-sight, blind, etc. then fine. As it stands, there is an inconsistency.
I’m not talking about stealth. I’m talking about thief not being punished, again, when making mistakes. The class is far too forgiving of bad players when compared to all other classes who are punished for making mistakes.
By this argument then for all classes to follow the exact same rules and have the same consistencies by which they operate then -
- all professions should have F1-F4 abilities
- all professions should have access to the same boons
- all professions should have the same functions (in a group) across the board
- etc.
The list could go on and on. We all know this isn’t nor should it be the case. Apples to oranges arguments are flawed from the get go. Forgive me if I fail to take them seriously.
Honesttly, if steal was made into a knockown/interrupt I would be happy with it. Would require a reworking of Mug trait nonetheless. Excellent idea btw, Sir Vincent III.1286.
Cheap reply.
I don’t believe I said anything about retaliation. I also don’t play a guardian.
I also hate the builds with 100% up-time on retaliation. Actually hate all the builds that have 100% up-time on any boon because they create scenarios where people use skills “whenever they’re not on cooldown” as opposed to having to actually think about when to use various skills. It dumbs down the game and removes some of the skill from the gameplay.
Additionally, aegis blocks one hit. If you can’t get around that, I pity you.
Lastly, since Ranger is one of the characters I play most, I hate retaliation probably more than you do (see: “shortbow attack speed” + “retaliation on foe” = pain)
Fair enough- although cheap, as it may be, 1: was still relevant and valid to QQ posts about our steal in stealth.
2: this thread should have been posted in Game Bugs forum to begin with if OP actually believed it to be a bug. Instead it’s a troll thread vs thief stealth ( who’d have thought?)
3: All your “points” are still “QQ not fair!” complaints about thief stealth. So …….L2P.
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As already pointed out, the Guardian as far fewer sources of Aegis than a thief does stealth … especially since C&D has no cooldown (yes, you’re limited by initiative, but good thieves are great at managing this).
I do not see why a thief who is stealthed can’t look at their foe and see that they have aegis, are blocking, are dodging, etc. and instead of blowing backstab and suffering revealed, they instead let stealth wear off, poke once with auto to remove the aegis, then continue on without suffering revealed and the aegis is off.
That large list of skills that count even when you miss, are blocked, etc. spans several types of skills. I do not see how backstabbing someone from stealth and removing their block doesn’t warrant something happening to the thief as well.
Why should the thief not be punished for bad play like other classes? You’re stealthed. You have the time to check boons like the rest of us … and adapt like the rest of us.
Heck, Mesmer clones/illusions skills still go on cooldown even when wasted and those are not just weapon skills but attached to the Mesmer’s class mechanic (shatters) as well. The cooldown is also much longer than the 3s a thief is revealed for.
Given it’s like that for Mesmers and every other non-thief class and the January patch that focused on stuff like this, I can’t see how you can honestly argue that a thief can make this mistake without any consequences … except if you admit you are trying to keep an unfair advantage.
Lrn2Play issue.
“OMG guardian is broken-aegis+retribution should make me invincible!”
This thread makes me smile.
Stealth is working as intended -move along, nothing to see here. Thieves roll as thieves for the surprise/ stealth element. The class wouldn’t be the same if stealth were removed and honestly if you want to complain about stealth because you can’t figure how to counter it even after our damage is in the toilet well- sorry for you. IF by some god awful turn of comedy this was implemented the same set of trolls would be crying about it in a week- guaranteed. Granting invulnerability to the most positional experienced class in the game = epic QQ
Most likely will be fixed very soon but its a little hard not to use when you want to steal a boon from an opponent during combat and you know you don’t have to hit to get LS. It’s gonna suck when they take it away and I want LS on demand.
There are no pacts between lions and men.
Meow.
Never gonna happen although it is a very ‘entertaining’ idea. Would have to rework most if not all traits to start and you think thieves get hate now? QQstealth mantra would pale in comparison if this happened. There would be such an uproar- until they replaced dagger and sword with harp. Then I could see this happening.
I’d like to see a few more non thieves chip in to ask them how they would react this vis a vis stealth. So far, they’ve said they would prefer it.
True but when QQheartseeker damage or even QQpistol whip was the fad a lot of the non thieves were good with added stealth duration as compensation and take the d/p hate now. So I tend to take that with a grain of salt.
Never gonna happen although it is a very ‘entertaining’ idea. Would have to rework most if not all traits to start and you think thieves get hate now? QQstealth mantra would pale in comparison if this happened. There would be such an uproar- until they replaced dagger and sword with harp. Then I could see this happening.
So how is Mug OP? You never stated why.
See “Confirmation bias at its finest” above.
At no point does stealth make you OP unless we’re talking about those upset at stealth used as a pocket escape.
/disagree
Perma stealth makes you completely op as a scout in WvW/sPvP where scouting information can EASILY make or break a match.If PvP was a solo game, then you’d be right.
If you can’t dish out damage while stealthed and your opponent heals every time you stealth away to heal, then it wouldn’t matter.
But this isn’t a solo game. Strategy matters, and scouting information is invaluable.
Because you can’t scout and relay information on a ledge overlooking a node without being in stealth. Funny thing is when I relay info in wvw I’m pretty sure I’m not in stealth. Secondly, if the damage thieves do from stealth didn’t matter and an opponent was able to spam heal through it we would be the most useless class in game; and everyone would be fine. Your last sentence made me laugh though, truly, as it is so irrelevant on the topic at hand (D/P build) that you should run for president.
It’s not the stealth that kills you it’s the patience and timing of the thief. D/P isn’t a burst play style.
given out enough dude
it would take you 3 month of silence for today’s sin to be forgiven
Fair enough but the same stands for calling someone bad for bringing utilities that one utilizes. Scrub talk has no place in any competitive game so just stop it already. Also it isn’t that hard to down an opponent, using d/p, without going for the so called “perma-stealth” everyone goes on about. Simply steal (hidden thief +power of inertia,) backstab if possible (negligible damage really) and auto attack inside bp. If retaliation gets you in trouble reset with refuge, wait for 10 might stacks and repeat. At no point does stealth make you OP unless we’re talking about those upset at stealth used as a pocket escape.
I lol’d hard. I am a D/P thief and don’t want it to be nerfed. Check the video in my sig.
refuge…
why post a video showing you needed the do-overs to get some kills on wvw kittens?
and blinding powder, someone not so confident of his stealth skills. Then again, totally understandable seeing you not able to hs through bp after leaving the circle.so here’s a little advice you can give a kitten or not
there are 3 utilities added more than refuge and blind, if you can get enough stealth without having to bring the extras.Again, at least you didn’t bring HiS, you’ve graduated first grade.
Nice scrub morals you’re sellin there and I’m sure he doesn’t give a kitten. Whatever it takes to win is whatever it takes. Sure his aim is off with his HS – who cares. This whole QQ stealth fad is hilarious because we had to listen to the same ole’ song and dance about d/d HS build last year when it was popular. D/P isn’t OP -you kids just don’t know an effective counter so you cry. Instead of crying about HS damage, op mobility, and db’s OP evade it’s stealth -even though after tomorrow thieves burst will be nil- I’m sure more will cry. It’s not the stealth that kills you it’s the patience and timing of the thief. D/P isn’t a burst play style. Cry more though, I’m sure you will.
p.s. – op is an idiot.
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First show me a decent P/D build that focuses on bleeds or any consistent conditions. Obviously you have no idea how a P/D thief plays. Second, CnD isn’t even in the P/D toolset. (Only exists for dagger OH.) So your description on vs. P/D needs a little work. Good piece of fiction though.
You are confusing p/d with d/p…
Also I find it kind of inconsistent that, for example professions which use retal/confusion will have to deal with the corresponding “sPvP-malus” while others get to play with their full “PvE-efficiency”.
Well said. In fact, retalation and confusion based builds are one of the few ones that sometimes put a fight against my p/d . Another build that can still fight back is d/p thief, but only because they also enjoy that ridiculously op trait called shadow’s embrace.
Hell, you’re absolutely right. My apologies Silinsar.6298. I don’t know how to read.
Yes, thanks for obeying all the noobs who cried about it. My p/d will be completly broken again now… With this change, even the mesmer nerf doesn’t really bother me.
Reverting revealed from 4s to 3s nerfs you in what way?
Have you ever played against a 1on1 vs a experienced P/D Thief? Maybe he meant “completly broken” in terms of OP. Where I’d tend to agree with him to a degree.
Unlike melee thiefs the stealthed movement of P/Ds is hardly predictable and they are invisible up to half of the time while creating strong pressure via bleeds. The focus on condition damage allows them to stay rather tanky (carrion, rabid or even shaman gear) and they have more room for defensive utilities like shadow step than 1-shot-builds. This plus the ridiculous condition removal of Shadow’s Embrace every time they stealth, which is basically back at a 3-4sec CD makes them (at least skilled ones of their kind) nearly impossible to counter. Even if you manage to dodge/cc them when they come in for CnD now and then, they’ll just port back for a moment, heal up and come back. Backstabbers at least really get hurt when you catch them off guard.
P/D thiefs, at least those I know, of course lack burst, but the condition pressure combined with tankiness, mobility and stealth makes them very frustrating to play against. In my opinion it is one of the last builds, which needs remarkable a buff in WvW.
Also I find it kind of inconsistent that, for example professions which use retal/confusion will have to deal with the corresponding “sPvP-malus” while others get to play with their full “PvE-efficiency”.
First show me a decent P/D build that focuses on bleeds or any consistent conditions. Obviously you have no idea how a P/D thief plays. Second, CnD isn’t even in the P/D toolset. (Only exists for dagger OH.) So your description on vs. P/D needs a little work. Good piece of fiction though.
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s/d can own d/p much more easily in 1 v 1 thief v thief. IF and ONLY IF….the thief using the s/d has super fast reflex and experience. s/d is the single most hardest build to play in the game. if played right …people think you cheat.
^This. Build is irrelevant if you don’t know how to maximize toolset efficiency with s/d. Requiring more instantaneous decisions during the fight than other weapon sets. Very rewarding when you down your opponent, without BS or HS, though.
yes but with this build its harder to land a hit/deal with than d/p! thats why i use both at the same time with a hybrid between both builds! D/p cant deal with certain builds. the ones it cant i notice s/d does better. and vice versa. its incredibly hard to learn and there is no equivocal build that is as hard to master.
I use s/d & d/p as well- since Nov. My build is 10/30/30/0/0- nothing spectacular. I was merely pointing out that if you don’t have the ‘playstyle’ -to know when to switch weapon sets, interupt, and/or evade- the traits you pick aren’t going to carry you.
s/d can own d/p much more easily in 1 v 1 thief v thief. IF and ONLY IF….the thief using the s/d has super fast reflex and experience. s/d is the single most hardest build to play in the game. if played right …people think you cheat.
^This. Build is irrelevant if you don’t know how to maximize toolset efficiency with s/d. Requiring more instantaneous decisions during the fight than other weapon sets. Very rewarding when you down your opponent, without BS or HS, though.
Playing thief since launch and need someone else to pick traits for you? Amazing. Traits are still the same- playstyle is everything.
My laziness at not using search function calls your lack of thread link. Must be the blue dorito. This is me not caring and creating my own thread anyway.
Anet why hast thou forsaken us?!