Showing Posts For AcesZeph.6031:

Too huge nerf to elixir gun.

in Engineer

Posted by: AcesZeph.6031

AcesZeph.6031

I enjoyed the bug while it lasted. In case some of you aren’t aware, there have been discussion on other threads about how the Engineer was too tough when spec’ed as a bunker.

The Yummy 14/12 Patch notes

in Engineer

Posted by: AcesZeph.6031

AcesZeph.6031

HGH – only works with drinking elixirs, not with the thrown elixirs , do you guys think it is intentional? Notes said “drinking” so it was that specific, but still XD. I understand that getting it to work with all elixirs may be too much, but I was hoping for it anyway.

Non Grenadiers

in Engineer

Posted by: AcesZeph.6031

AcesZeph.6031

I have all professions at 80, fully geared, and the Engineer is still my favorite regardless of the changes. The grenade nerf was inevitable, as the kit removes the need for even equipping a weapon on your toon. If they push through with adding weapon stats with the grenades(they mentioned they would, with the sigils finally working I have faith), then the 30% wouldn’t seem so bad.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: AcesZeph.6031

AcesZeph.6031

Quoting you both as you both make the same argument, essentially, and miss the same issue.

The issue is not with -current- content. No Ascended gear is required to finish every dungeon and kill every boss currently walking Tyria.

The issue is with -future- content. It was stated, when Ascended gear was announced, that Agony (and thus Agony resist) was something that would be involved in content going forward. It was not stated, one way or the other, if it would be required to even attempt future content, and it therefore becomes a simple question: grind Ascended and Agony resist now, so you are ready for the new content no matter what, or wait and see if it will be required, and hope that, if it is, enough other people waited that you can get groups to grind it out.

It is true that as of this moment in time, the grind heavy gear is not required to see any of the content in the game. But we don’t know when or if it will be, and Anet has not said one way or the other. A lot of folks saying it is required are basically taking the cautious path, assuming it will be and preparing for the worst.

The issue with this is that ArenaNet could have easily made this content require Agony resistance from the beginning as well, by making it some Mystic Forge thing and introducing Agony at fractal level 1. They didn’t; heck, they even made it so low levels can participate. Exotics aren’t even a requirement for the early difficulty levels. If they didn’t do it now, why do you think they’re magically going to start doing it in the future? None of the content in GW2 has been restricted like that. There is zero indication of ArenaNet ever restricting content like that, and it’s simply not helpful to base your argument on an assumption that they’ll magically start doing it.

AHHAHA You really think they did that for the players? Its just there to draw out the content, an additional carrot on another stick. Oh you want to see what agony is like? Hit me up 10 levels.

The Agony mechanic wasn’t introduced at the start of the dungeon so that everybody can experience the content. While one of the goals of the Fractals of the Mists dungeon was to provide some difficult content for players looking for a challenge, we also wanted the dungeon to be available for everybody to experience. While getting far into the dungeon requires agony resistance from ascended gear, the content was designed to provide challenging content, and to allow players to choose what difficulty they wanted to play at.

As for ascended gear, to reiterate what Chris has said (https://forum-en.gw2archive.eu/forum/info/news/A-message-from-our-Studio-Design-Director-Chris-Whiteside), it’s not intended as a treadmill, but rather as a tier of rewards that can help bridge the gap between Exotics (a few hours of effort to acquire a piece) and Legendaries (hundreds of hours of effort to acquire one). They’re currently only available in the Fractals of the Mist Dungeon, but we’re going to be adding new ways to acquire them, both inside of WvW as well as elsewhere in PvE.

I believe Colin Johanson said somewhere that: “The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.”

Now is there a way we can be as powerful as those who can grind the fractals daily, without spending the same amount of time? I’ve seen posts of people with ascended gear, while I have yet to pass fractal level 2. I’ve never seen a vial drop as well. I can only play 2 hours a day, and stuck to this game because of the design philosophy I quoted, which already seem to be no longer the current design principle.

There was also this line: “The pursuit of fun in content led us to make many gameplay decisions” — and – this is just my honest opinion – it’s not fun trying to get a group for FotM with people venting on map chat that they don’t want people like you joining their group.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: AcesZeph.6031

AcesZeph.6031

I figured it out, it was very simple all along. This was how things were back in the game I abandoned to have fun in GW2. This model actually makes profit, they add in gear that is hard to acquire and is the “best-in-slot,” which will be farmed up by the hardcore MMO players(who they cater to). These players will then sell surplus stuff on the TP. Casual players, not having enough time for farming, but wanting to get on equal footing, will buy gems, to sell for gold, to buy the latest tiered gear. My thoughts on the ascended gear is that they ran out of creativity, I mean, they could make players buy gems buy selling gear skins, give players more to do with more WvW maps, sPvP maps, dynamic events…. But they took the easy way out.

Concern for Ascended Gear

in The Lost Shores

Posted by: AcesZeph.6031

AcesZeph.6031

It will be I’d bet, they feel that players got legendary equipment too early, I won’t be surprised if they made us grind the fractals for them.. Then eventually add in diminishing returns…

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: AcesZeph.6031

AcesZeph.6031

They added Agony, then added a new tier of items to counter Agony — this is gear check, effectively making the new content gear-based. The lack of communication and reassurance is very disappointing. Serves me right for putting faith in ANet.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: AcesZeph.6031

AcesZeph.6031

I watched the manifesto again, and right now I feel just like most of the people coming here to complain. I understand why some people are welcoming the change, I have absolutely nothing against them. What makes a lot of people unhappy is the fact that they promised their game would be different, that it would not have this or that, then went in and announced that they will be doing otherwise. This is not about how the change affects the game, it’s about how ANet promised their game would be before release, and how they are alienating us by going back on their words.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: AcesZeph.6031

AcesZeph.6031

The really bad thing about this is it’s THE START. Yes, the stat increase is small, and won’t really give you an edge over exotics, but this is only within 3 months of release. If this keeps up, we’ll soon see the exotics (supposed to be the highest tier, kitten lies) buried and end up being lower than mid tier… I love so much about this game and yes, the idea of this game becoming just like the other games makes me sad. Of course, deep inside I’m hoping this is the last of it, or at least they make the items work in dungeons only(since they seem to work separately as instances, like PvP.) Then I’d be fine with all the changes. With all the bugs and class balancing issues , ANet chose to go back on their promise instead. Good days ahead…