Here’s the build I’m currently using for roaming: http://gw2skills.net/editor/?vhAQNArfWlknhi0YjawMNwtGLrGkZJ2xKQTQQrSZEKeAA-T1hFABAcCAaR9nmU+x7TA0HA8+DIfIAwSJIpAgYsF-w
Slight changes from your build include:
1) Harmonious Mantras > Deceptive Evasion:
– The burst potential is already extremely high, additional clones are not needed with this build.
– The pure amount of condi’s I’m running into in WvW make more condi cleanse a must. Charge Mantra before fight, recharge mantra during stealth…. You don’t die to condis.
2) Chaotic Dampering > Chaotic Transference:
– You already sit at around 2k condi damage in WvW, I feel anything more is overkill. The protection comes in quite handy if you get in a bad spot.
3) The Pledge > Compounding Power:
– If the additional condi removal wasn’t useful enough, the reduced cooldown on torch skills in stealth is huge. Again, I feel the 2k condi dmg is plenty.
4) Finally, Ineptitude > Malicious Sorcery:
– This one I’ve been playing around with recently. I’m starting to lean more and more toward ineptitude. Note there is a 10 second cooldown, but it is target specific. So if you were to get jumped by 2 thieves, you could rotate the blinds on them. It works pretty well. Blind on blocks from: a) Chaos Storm’s Aegis and b) Illusionary Counter + blind on successful evade + blinds on All shatter skills = a bit OP in my opinion. I haven’t done enough testing, but I don’t think the confusion on blind is on the 10s internal CD. (Need to test further).
For those saying PU is to carry trash players etc….
I use this build from 1vx fights…. PU is not usually needed in 1v1 or 1v2.
You have to kitten up pretty bad to die with this build after you get the hang of it.