Actually i have to disagree. Yes we should wait for other legends to show up as one of them should offer extreme focus on mobility. After all they said revenant mobility in combat going to be as high as thief mobility outside of combat. Will it become true? I dont know, thats why we have to wait. Also i dont not think revenant utilities are fallbacks by any means, i look at them as revenant main weapon while weapons itself are there olny to aid legends.
This is not a valid case to support the hammer, if anything once they reveal revenant sword, people will use that instead given the huge mobility and generally better options such a weapon will undoubtedly provide. We’ve already established that every class in the game has a gap closer, so why would any number of shadowsteps (using this for the sake of example since it’s the highest possible mobility) for the revenant fix the issues that hammer is facing? You could give revenant 3 shadowsteps and any intelligent player could still walk up to you without contest because the hammer control skills aren’t useful with combat this fluid— all you would need is swiftness and to zigzag. Thieves and warriors will still train you down easily. At which point, you’ll literally just stand there and take it while you wait for Phase Smash and Drop the Hammer to activate. There simply won’t be any competition between those match ups, which is why the hammer needs to see changes that are meaningful.
Revenant weapons can’t be secondary to their legends by design. Imagine if you had a legend that was as strong as a meditation guardian’s utilities; why would you pick any other legend? Where is the gameplay decision there? By design, we’ll never see a revenant legend that outperforms its weapons. It can’t happen because that takes away too many decisions— it’ll be zerker meta allover again, only now within a class, it’s not going to happen.
And i dont understand why people saying that Jalis doesnt synergy well with hammer. What do you think these spinning hammers (vengeful hammers) are for? For extra damage? No. For extra pressure on anyone that get close and mind you it has potential to hit quite well in power builds. I dont think that for example a thief will be capable of staying too long in a melee range vs a hammer revenant unless they want to suicide. Pair that with reflexive summon trait for extra hammer spinning around you which also causing weakness on a hit and thats some really strong combo.
The main problem with using Vengeful Hammers alongside revenant hammer is the cost for using it means that while you might be able to discourage a melee attacker, you’ve lost so much energy that your projectile block uptime is now compromised. At that point, any skillful player will swap to their ranged weapon and will train you down at close ranges (to negate your ranged power). Thus shifting the fight in their favor as they’ll rotate into melee, once your wall is back up, rotate back into ranged when you try your hammers, and repeat— you’ll be outrotated. This is not hard to do for anyone that knows their class. And that’s not even taking into consideration the fact that it cripples your ability to use other utility skills, which you probably needed during that fight. You will get baited into using those high cost utility skills and then forced into Vengeful Hammers to seal the deal.
When it comes to revenant hammer facing skilled opponents, there is not a single match up it can win. That’s disappointing. If you look at all the elementalist and engineer weapons, they all have a place in a competitive environment. I’d rather not see revenant be an exception. We shouldn’t have to wait months after HoT releases for people to realize just how bad it is. Especially, when it’s only two skills that need adjusting— Phase Smash and Drop the Hammer.