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Dynamic WvW Map Population Limit

in WvW

Posted by: Ael.4819

Ael.4819

Due to the imbalance created by just shear numbers skewing the “balance” in so much of WvW (i.e., zerg effect), I’m trying to determine if the following would be viable. I’m not a regular of the forums (prefer to WvW with my limited time) and can’t get the search function to work so hope this isn’t redundant / previously dead horse…

What do you think would be the effect of limiting the population for any given map to the lowest number of players from the top two servers? Meaning that the population cap for a map would be dynamic, based upon the top two servers on the map. Of course, this would eventually hit the “ceiling” determined by ANet for performance reasons (i.e., the current cap).

A few that I can think of…

PRO: At least it would allow for two of the three servers on a map to have an even match, population wise. This would still allow the more organized servers to have the advantage and would do nothing for the third (lowest pop) server, but a decent basis for competition.

CON: Not as many players from high population servers could play on a given map. Maybe that’s a PRO for balancing server populations…

CON: Since the caps would be dynamic, you’d have more queues during off-peak hours. Peak times (e.g., Friday reset, weekend NA day times) would continue to hit the performance “ceiling”.

How to balance out Server Populations

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Posted by: Ael.4819

Ael.4819

Regarding the OP’s first point:

What do you think would be the effect of limiting the population for any given map to the lowest number of players from the top two servers? Meaning that the population cap for a map would be dynamic, based upon the top two servers on the map. Of course, this would eventually hit the “ceiling” determined by ANet for performance reasons (i.e., the current cap).

A few that I can think of…

PRO: At least it would allow for two of the three servers on a map to have an even match, population wise.

CON: Not as many players from high population servers could play on a given map. Maybe that’s a PRO…

CON: Since the caps would be dynamic, you’d have more queues during off-peak hours. Peak times (e.g., Friday reset, weekend NA daytimes) would continue to hit the performance “ceiling”.