Showing Posts For Ael.4819:
Regarding the OP’s first point:
What do you think would be the effect of limiting the population for any given map to the lowest number of players from the top two servers? Meaning that the population cap for a map would be dynamic, based upon the top two servers on the map. Of course, this would eventually hit the “ceiling” determined by ANet for performance reasons (i.e., the current cap).
A few that I can think of…
PRO: At least it would allow for two of the three servers on a map to have an even match, population wise.
CON: Not as many players from high population servers could play on a given map. Maybe that’s a PRO…
CON: Since the caps would be dynamic, you’d have more queues during off-peak hours. Peak times (e.g., Friday reset, weekend NA daytimes) would continue to hit the performance “ceiling”.