Showing Posts For Aenaphos.1379:

Request: Game Mode Toggle for Guild Arena

in Guild Wars 2: Heart of Thorns

Posted by: Aenaphos.1379

Aenaphos.1379

I know that others have brought this request up; most recently when Signet of Agony was introduced. However, with the increased separation of skills (most recently Epidemic), I believe it is worth attempting to make the request again.

Guilds that participate in WvW and GvG are finding it increasingly difficult to find places to train, scrim, etc. Obsidian Sanctum works if you’re matched up that week, but that’s not a guarantee. Some have tried to use Edge of the Mists, but that still requires requires differing color assignments. And unfortunately neither of those methods work if you are on the same server.

A solution could be to add an NPC that lets you set the “rules” for the arena – PvE, WvW, or PvP. If a feature like this were implemented, it could be made even more useful by automatically loading your build from each of those respective game modes.

At the same time, it would be awesome if the population/overflow rules for the Guild Hall could be reworked. Most recently our guild had an incredibly difficult time getting all 50+ people into the same guild hall instance.

Partial D/C and Lost Spots in Full Maps

in Bugs: Game, Forum, Website

Posted by: Aenaphos.1379

Aenaphos.1379

So far I have been experiencing this issue across nearly every game mode. I will experience skill lag, but still able to move my character and see everyone else around me moving in real time. 9/10 times this will lead to a partial disconnect. The partial disconnect sends me to the character select screen.

Every time, I will be able to hop directly back into the game (total time out of game is less than 15 seconds), however this is apparently enough time for me to lose my spot in full PvE maps, full WvW maps, etc. potentially leading to a multi-hour WvW queue.

I do not believe it is an issue with my ISP, as I do not have any issues with TeamSpeak and other voice chat clients during these “episodes”.

Even if the issue cannot be identified immediately, having some sort of allowance to allow players to reconnect to their previous map would be extremely helpful. Even if it was a 30 second allowance, I would never have an issue.