Showing Posts For Aenigmo.1754:

PvE. Should I even be playing?

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

tl;dr – Is this game for people who enjoy PvE over PvP?

Unfortunately you are not going to find any PvE content in this game that is as engaging as what has come before in previous MMORPG’s…it is simply not an integral part of the basic design of this bit of virtual entertainment. In the grand scheme of GW2 PvE you are nothing but anonymous DPS, which is why you have not found groups..groups are not necessary because the open-world content is ultra-easy and requires the only role the game allows you to play…DPS.

On top of it, the loot is garbage, the cosmetic armors are fantasy clown suits with lousy stats and the ‘Legendary’ grind is an unimaginative, soul-sucking waste of time.

The best PvE in this game is for gold-farmers and bots who get to play ‘Lord of the Wall Streets’ against the games true ‘Holy Trinity’…the Gem Shop, the Mystic Forge and the Trading Post.

The PvP on the other hand is about as engaging and rewarding as a game of ‘Rock, Paper, Warhead’…and just about as balanced as that sounds.

In short, this bit of virtual entertainment is not for self-respecting gamers who value their time and seek rewarding experiences from the game they are playing. It is about the cash shop and the gold farmers and a slew of poorly implemented (yet somehow innovative?) mechanics all wrapped up in shiny, Barbie-doll textures.

With GW2 they tried to re-create the wheel…and they did..but it came out square and they still can’t figure out why it’s such a bumpy, unsatisfying ride.

Sincerely,

Remove downed state!

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

Welcome to the Easy Bake Oven of MMO’s!

The OP is one of the reasons I moved on from GW2…Downed just makes no sense in the context of PvP. I ranted about it in the forums during one BWE and, based upon the huge thread of negative opinions about that mechanic, was relatively secure they would remove it before launch…but they don’t seem to like to do things that would make their game better so ./shrug.

My advice to you, OP is exactly what I did…go play a better game and come back to these forums to get a good laugh from time to time.

Laters,

The perfect MMORPG.

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

I don’t believe there is a ‘perfect’ MMORPG.

There are MMO’s that are ideal for different subsets of the greater gaming population but for the most part, no single game will ever cater perfectly to everyone’s needs/desires. This is where GW2 and its developers have erred…they boasted a game that you could ‘play your way’ yet ultimately offered a product that you could play the way you wanted within the very limited parameters of their tunnelized vision.

There are plenty of games out there…both single player and multi-player on many different scales. The best gaming experience you can have is the one where you ‘play your way’ by choosing the titles that resonate with you and enjoying them to the extent that you wish.

With so many quality, F2P and low-cost options out there these days, you’re almost doing yourself a disservice by going ‘all-in’ on one title anyways.

Sincerely,

Opinion on the game with a lot of experience.

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

ROFL….the OP’s talking about WvW in a zerg setting which, for the most part is not a breeding ground for the usage of situational utilities or anything but spamming damage and running away when it’s obvious you’re being focused.

Keep trying though…it’s very entertaining.

Sincerely,

Not sure who you’re talking to, as you’ve included two quotes in your post.

Anyway, believe it or not, supportive skills such as heals, shouts, banners, buffs, debuffs and rezzing actually does make a difference in a zerg setting.

If your logic was true then a zerg of glass cannons would defeat a zerg working together using supportive skills, but I really don’t see it happening.

I play a bunker warrior and use shouts and have specced to take more damage when I’m rezzing someone. If you don’t think this helps my zerg defeat the enemy zerg then there’s not much I can say to convince you otherwise.

As for rewards, well because I’m in the frontline I often get killing blows and get plenty of badges.

Again, the OP is talking about defending a point over a long period of time and how the rewards for this are lackluster at best.

I play a Warrior…I know what you are talking about and with proper coordination with other similarly built Warriors/Guardians you can keep AoE group buffs up, which when properly stacked will certainly benefit your force but how often does this happen in the PUGzerg?

Your effectiveness as support when the only one supporting your force is, although arguably beneficial, minimal at best and very situational when considering the long CD’s on some of the abilities you speak of.

As far as rewards are concerned, the fact that the most exciting thing you get from this is badges only further attests to the underlying grind the game pigeonholes you into.

Sincerely,

Opinion on the game with a lot of experience.

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

SPVP

If you spend the whole game being very useful and defending a point, you get close to no reward unless you get a few fights because the game wants you to simply kill people.

You’re complaining because the PVP was designed at killing other players? :S

No, he’s simply pointing out that your choices to do other than damage in this role-less wash of anonymous DPS are non-existent and thus so are the rewards for attempting to ‘support’ or do anything other than click ‘1’ ‘2’ ‘3’ like an automaton with a keyboard.

Sincerely,

If all you’re doing is clicking 1,2,3 in PVP, then you’re doing it wrong…

facepalm

that was just…wow

ROFL….the OP’s talking about WvW in a zerg setting which, for the most part is not a breeding ground for the usage of situational utilities or anything but spamming damage and running away when it’s obvious you’re being focused.

Keep trying though…it’s very entertaining.

Sincerely,

Opinion on the game with a lot of experience.

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

SPVP

If you spend the whole game being very useful and defending a point, you get close to no reward unless you get a few fights because the game wants you to simply kill people.

You’re complaining because the PVP was designed at killing other players? :S

No, he’s simply pointing out that your choices to do other than damage in this role-less wash of anonymous DPS are non-existent and thus so are the rewards for attempting to ‘support’ or do anything other than click ‘1’ ‘2’ ‘3’ like an automaton with a keyboard.

Sincerely,

Opinion on the game with a lot of experience.

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

Thanks for sharing your experiences with the game, OP…I can’t but mirror your sentiments in all the things you say. I realized these things several hundred hours before you did but my ultimate conclusion on this bit of ‘virtual entertainment’ known as GW2 is similar to yours…it’s pretty with some interesting concepts in the realm of game mechanics but mostly lacks substance.

When speaking to fellow gamers, I often liken this bit of ‘virtual entertainment’ to the myriad childrens toys that might foster social interraction but are, for the most part superficial and without much merit on their own. To me, this is the Fisher Price MMO…the Barbie Fantasy Dream Costume MMO…it’s easy, accessible and the more $$ you spend in the cash shop, the more ‘surface’ you have to scratch at and boast of to fellow collectors.

For the most part, your potential in GW2 is static, with a low ceiling and fully dictated by restrictive, bland mechanics meant to showcase pixels over skill and foster cash-shop profits in the absence of a subscription model.

To a core gamer…one who values challenge on all levels and is willing to commit the time and effort it takes to be successful with chosen titles within the genre…this bit of ‘virtual entertainment’ is, although pretty, not worthy of the hard-drive space it occupies.

Oh, and don’t pay attention to the ‘white knight’ casual corps. who can’t or don’t wish to pursue gaming in a meaningful way…they need their ‘virtual entertainment’ and I think GW2 is it for them.

Sincerely,

I added you to friends list last month because of your constant complaining of GW2 on the forums.

Know what i found? That you have yet to log into GW2. Like not even once. Which means YOU DON’T EVEN PLAY gw2 but just come on here, use horrible grammar, and complain about something you don’t even take part in?? I really get the feeling that you work for blizzard or another competitive company cause you only complain about gw2 and haven’t played it at all. Sad, Really..

Please feel free to link your sources…in fact, I challenge you to do so!

Sincerely,

Opinion on the game with a lot of experience.

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

Thanks for sharing your experiences with the game, OP…I can’t but mirror your sentiments in all the things you say. I realized these things several hundred hours before you did but my ultimate conclusion on this bit of ‘virtual entertainment’ known as GW2 is similar to yours…it’s pretty with some interesting concepts in the realm of game mechanics but mostly lacks substance.

When speaking to fellow gamers, I often liken this bit of ‘virtual entertainment’ to the myriad childrens toys that might foster social interraction but are, for the most part superficial and without much merit on their own. To me, this is the Fisher Price MMO…the Barbie Fantasy Dream Costume MMO…it’s easy, accessible and the more $$ you spend in the cash shop, the more ‘surface’ you have to scratch at and boast of to fellow collectors.

For the most part, your potential in GW2 is static, with a low ceiling and fully dictated by restrictive, bland mechanics meant to showcase pixels over skill and foster cash-shop profits in the absence of a subscription model.

To a core gamer…one who values challenge on all levels and is willing to commit the time and effort it takes to be successful with chosen titles within the genre…this bit of ‘virtual entertainment’ is, although pretty, not worthy of the hard-drive space it occupies.

Oh, and don’t pay attention to the ‘white knight’ casual corps. who can’t or don’t wish to pursue gaming in a meaningful way…they need their ‘virtual entertainment’ and I think GW2 is it for them.

Sincerely,

The secret about Legendaries & Money Making

in Guild Wars 2 Discussion

Posted by: Aenigmo.1754

Aenigmo.1754

Lol..this..process is somehow legendary?

Put pixels in Mystic Slot Machine to get out different pixels…this is a joke, right?

There are some awesome models for class-based, epic item quests out there in the MMO gene-pool…processes that involve player skill, class knowledge, social networking, and group effort…but in GW2 all I have to do is play musical containers till the RNG coughs up the thing I want?

ROFL…Legendary fail in game design IMHO.

The multi-guild system & why guilds are pointless.

in Suggestions

Posted by: Aenigmo.1754

Aenigmo.1754

But ultimately, it comes down to that if you don’t represent MY guild, you are not earning MY guild any influence. I don’t benefit you, you don’t benefit me, WHY bother taking up a spot in my guild? As a guild leader, I don’t know who you are, you don’t know who I am, and serves to further the gap between us, especially since, you cannot see chat with my guild so you can’t get to know us, or know when things are going on.

Seems to me your guild might be suffering more from your attitude than from the multi-guild system.

Look at it more this way, being able to join multiple guilds means the guild leaders are more accountable for the satisfaction of their members. As i said before, if you are having trouble keeping members representing or they are joining a second guild and forgetting about you…then maybe you should look at why.

It might have something to do with the “My, My, My” attitude.

Ill reference my previous post again since you never responded…the guy that gives you kitten that doesn’t know you: did you know him? The progress of his alts? If he stalled and needed help on his crafts or story? What role did he fill in groups and did you ever ask him to join one?

See, that’s the thing that separates guilds and leaders that people want to represent from the ones they don’t: You can pm people to tell them they need to represent your guild, per your rules, but how often did you pm that same person for a dungeon run, or karma farming, or any other guild event? I would bet a shiny nickle…never.

A guild leader is accountable to the players. Not the other way around. If your members are leaving or not waving your banner, then its a failing on your part. Not the games.

I disagree with this. If the game content is compelling enough to keep people logging in and involved with guild activities then guild leadership should not have to pander to the whims of every member who feels they want to be treated extra-special ‘or else’.

The problem with GW2 and guilds in general is the fact that the game is not holding players due to a wide range of systemic failings that ultimately render most achievements meaningless and, after very little rationalization, a waste of time.

The multi-guild system is only one of these things and I do agree with the OP that it should be removed or heavily modified. In the very least, guild leadership needs better administrative tools and controls within the game to properly deal with day-to-day guild activities.

Loyalty is lacking in many guilds because there is no real reason for people to come together and need eachother in this game. Guild perks are anemic at best, being nowhere near as robust as they should be and mostly all group activities in the game are achievable via PUG’s.

The main charge of guild-leadership, no matter what the guild or focus, should be community building and the administration of guild goals/activities. Guild-leadership should not be held accountable for a lack of meaningful content that could have added the necessary value to the guild unit in this game.

This multi-guild system benefits guild-shoppers and ego-centric, opportunistic coat-tail riders more than it does the guilds themselves, IMHO…and let’s not even get into the skuldugerous possibilities with this system if they ever do implement something like GvG.

Sincerely,

Thank you for your replies, we have found our new home :)

in Guilds

Posted by: Aenigmo.1754

Aenigmo.1754

You can check out Scion at scion-gw2.guildportal.com

We are on Stormbluff Isle server, have many PST players and always looking for mature, active members!

Enjoy!

Ugh, I Want To Like Crafting So Bad, But...

in Crafting

Posted by: Aenigmo.1754

Aenigmo.1754

I think they should just place tier specific NPC’s in logical areas of zones where you can buy blue dropped materials in bulk for Karma…or add them to the current Karma vendors in the world. This way I can choose to spend Karma on gear or mats to improve my crafting or both depending on how much time I want to spend grinding Karma.

Make it a 2:1 or 3:1 exchange so a package of 10 mats costs 20 or 30 Karma.

Guild suggestion thread

in Suggestions

Posted by: Aenigmo.1754

Aenigmo.1754

Many great suggestions in this thread and I would say most of them are essential additions/changes to the current, spartan guild interface we currently have.

The first thing I did on 8/25/12 was create my guild..since then I can’t but help notice all of the glaring oversights with this guild system. For a game called ‘Guild’ Wars, ANet put very little thought into the actual functionality of guilds.

First and foremost…PLEASE fix the bugs that prevent or impede the flow of guild growth. Struggling for hours to try to figure out the trick that will allow a single prospective member to be able to accept a guild invite when they click the ‘Accept’ button is counterproductive and, frankly annoying. I don’t want intermittent outtages with guild functionality…it was not my decision to release GW2 several months too early and I want the spartan guild features we do have to work now.

We need more controls and feedback within the roster…I want to be able to track member log-in times as well as the amount of time they’ve Represented my guild. I want to be able to set limits on vault withdrawals (both cash and items) per rank. I want to be able to remove guild chat privileges from cantankerous members without having to boot them. I want to see what other guilds my members are in and how much time they spend representing those other guilds as well.

The Representation system…oi…I’ve disliked this since the moment I understood what it means. It ONLY benefits the the type of members we probably don’t want in our guilds to begin with (guild hoppers and vault scammers). Being able to be in any number of guilds you want to might seem great to a player who plans to put little or no time into actually building their own community but for someone who enjoys community building it’s a nightmare and adds an extra layer of administration that simply should not be there.

There are good reasons, aside from technological limitations, that most MMO’s have single guild systems. Guild loyalty and ensuring that an applicant actually wants to be a part of your guild via having researched it are just a couple. This multi-guild system dilutes the integrity of individual guilds and makes the joining of a guild far too superficial to be of any real benefit to the guilds themselves.

The decision to join a guild should be one of thoughtful consideration, not a matter of window-shopping for shinies.

Either severely limit the number of guilds an account can be a part of or remove the multi-guild system entirely in favor of a single guild system please.

Sincerely,