I believe the dynamic level adjustment is a great idea. It has certainly made the game more interesting to play my elementalist on all maps fun and interesting as intended…. However, It’s also been quite frustrating. If you are killed in a low level zone during, say, a dynamic event in which you get repeatedly ganked by hordes of enemies or fighting champions even, you still take lvl 80s worth in repairs. You may rack up 10 or more silver in repairs, only to be rewarded with a grand total of 4 to 5 silver throughout the hours that you’ve spent in the zone. The gear you get randomly isn’t up to snuff either. A challenge is good, but a challenge that puts your character in debt is not so fun. With dynamic level adjustments the loot table and rewards should be scaled to 80, so that is still rewarding. The low level zones are just as challenging as the level 80 zones, so the loot and rewards should match.