Showing Posts For Aerohawk.9518:

The Problems with Ele: Bit of a Rant, Really

in Elementalist

Posted by: Aerohawk.9518

Aerohawk.9518

I agree. A lot of people on the elementalist forums keep saying elementalist is fine and l2play. But they continue to ignore that the only real viable build these days is d/d which is fun but other builds should be viable for elementalists in pvp. I agree that the channeled skills take too long and in most situations your opponents are smart enough move out of them making staff and scepter to an extent very weak. I also agree with you that we are forced to place points in arcana so we are able to use all our abilities to be effective. I’m not sure what to replace the bonus for arcana should be but we should never be forced out of 20 or so skill points automatically. I think if anything they should make the base skills for scepter and staff scale better in terms of damage, that along with reducing channel time would really help the other builds elementalists can make. I’m not so sure the elemental traits are as much of a problem as they can determine what kind of a build you are going for (fire for more attacks more often or earth for cc more often). I also agree with having some sort of ability to change our attack range. The easiest I think would be an out of combat weapon swap (I do this anyway in wvwvw when situations change but its very clunky) something else to change our attack range on the fly would require a lot of redesign on the class though.

I like elementalist (love) but lets be honest

in Elementalist

Posted by: Aerohawk.9518

Aerohawk.9518

I agree the only reliable way to get damage done is with main hand dagger. The target spells of the scepter and staff take too long to go off and people are getting a lot better at avoiding them. So its really difficult to get reliable damage off. Don’t get me wrong these spells are great in large groups when people aren’t paying as much attention, but in small groups and 1v1s I my opponents are always dodging. My only hope would be that either they reduce the cast time on some of the abilities.

Wow devs

in Elementalist

Posted by: Aerohawk.9518

Aerohawk.9518

Thank you Arenanet! You guys are really amazing! Thank you so much for listening to our feedback!

FIX ride the lightning

in Elementalist

Posted by: Aerohawk.9518

Aerohawk.9518

Its amazingly frustrating in a close battle and ride the lightning or magnetic grasp doesn’t work and you end up cc’ed for a few seconds. It almost makes a close combat elementalist unplayable in pvp. Please fix these abilities so that if a target is selected you actually end up on the target or have a cancel button that gets you out of the ability if you end up missing the target. I"m really tired or being stuck in place while the enemy gets a good chance to beat you down or set up an attack.