Showing Posts For Aesuga.2609:
Well, it is really up to you. If you want a build that focuses on defending or attacking keeps (from range), then go with the outright burst damage power+precision+crit damage build. I have a similar gear combination. I noticed that i still die a bit TOO quickly, despite the enormous range, so i got a few ascended trinkets with power+precision+toughness. Trait your points into marksmanship (30), skirmishing (30) and wilderness survival (10) to be more tanky and you are good to go. This build works wonders for me
If you are more into conditions, you can always go axe/torch or axe/dagger, with traits into wilderness survival, combined with beastmastery because frankly only the necromancer can ACTUALLY do decent damage with conditions, that’s why you need to ramp things up with pet damage. The other 10 points you can spend in skirmishing, taking the trait for extra pet condition damage. In this build use either spiders or devourers. This build is more of a “roaming” type, and you should stay back at gates, switch to shortbow and try to pick isolated targets falling from the walls. Also buff your team with healing spring.
You can also go full tank build, which i first tried when i leveled my ranger to 80, just go power+toughness+vitality combined with a greatsword and trait into wilderness survival and nature magic/beastmastery. I have also tried this build, it works quite nicely, because nobody really focuses your pet in WvsW roaming, and you can take all the damage while it just bursts down your oponents. For this build i strongly recommend the jaguar, as for the burst famage build.what u think about this build?
he does insane damage and he doesnt die that much in his vids
The gear really only depends on your play style. If you like the idea of going full zerker and doing massive amounts of damage, by all means do so. But take in consideration all the survivability you are sacrificing in order to get that 11k crit. There is no “right” or “wrong” way to play a class. Maybe only if you trait yourself for signets, but you use spirits, but you have to be totaly stupid to do that xD. Concerning this build, i think that all the runes and stat combinations are fine, and have nothing to add there. Traits are good too, although with the new patches the pet minor trait was changed, so you might not feel like specing into that. Everything else is OK with the build.
I see your point, that’s why i traited into wilderness knowledge, the 20% reduction on survival skills lets me use lightning reflexes more often, so i can break stun more often and gain vigor more frequently. Also there is the muddy terrain..
Well yeah, you have a point, but in large fights my primary target is dead before even they notice me. This is the third build i am trying out, so yeah, still experimenting xD
I really want to try a spirit-oriented build but i am afraid that all the retraiting and gear farming will go to waste
What is the present state of the ranger’s spirits? Are there any viable spirit builds out there for anything BUT structured PvP? Has the new buff changed anything and is it a good idea to roll a spirit build? I just love the idea behind the spirits, but never really gotten into them because, you know, they are useless xD
Well, it is really up to you. If you want a build that focuses on defending or attacking keeps (from range), then go with the outright burst damage power+precision+crit damage build. I have a similar gear combination. I noticed that i still die a bit TOO quickly, despite the enormous range, so i got a few ascended trinkets with power+precision+toughness. Trait your points into marksmanship (30), skirmishing (30) and wilderness survival (10) to be more tanky and you are good to go. This build works wonders for me
If you are more into conditions, you can always go axe/torch or axe/dagger, with traits into wilderness survival, combined with beastmastery because frankly only the necromancer can ACTUALLY do decent damage with conditions, that’s why you need to ramp things up with pet damage. The other 10 points you can spend in skirmishing, taking the trait for extra pet condition damage. In this build use either spiders or devourers. This build is more of a “roaming” type, and you should stay back at gates, switch to shortbow and try to pick isolated targets falling from the walls. Also buff your team with healing spring.
You can also go full tank build, which i first tried when i leveled my ranger to 80, just go power+toughness+vitality combined with a greatsword and trait into wilderness survival and nature magic/beastmastery. I have also tried this build, it works quite nicely, because nobody really focuses your pet in WvsW roaming, and you can take all the damage while it just bursts down your oponents. For this build i strongly recommend the jaguar, as for the burst famage build.
None of the professions is BAD. If you define your playstyle, farm the right gear and spec into the right traits, you will get a powerful build. So far, i have tried all the possible necro builds, and every single one is good in its own way, even the minion master. I think that most people go wrong when using Death Shorud. DS is not a "OH kitten I WILL DIE, I AM POPPING DS " skill.
(edited by Aesuga.2609)