Showing Posts For Aeveron.6194:

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: Aeveron.6194

Aeveron.6194

I’m sorry to have said an uncomfortable truth, but i’m used to do that.

Anyway this Megaserver System will solve a lot problems, but good things bring also bad things and we wish Anet could do something for communities like us of not casual players…

Also i wish Anet continue to design those kind of events, because players like me needs something to do in this game… Brainless achievement farming is not the right way to keep players playing this game…
A lot of players have already left this game for this reason, but also there are players that play just to raise their Achievement Points and i don’t understand them…
How is possible to have fun farming achievements that doesn’t prove your skill, but only the time spent on GW2?

“Hardcore” events on my opinion are a really good way to keep not casuals players in this game with their organized communities, that’s it.

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: Aeveron.6194

Aeveron.6194

By the way Agent you forgot to mention that the average player of this game doesn’t want to improve his skill, doesn’t want to cooperate properly with other people.

The average player in this game is a selfish leecher, that only wants the loot, that put whatever equip and build he wants to, since in this game you can wear whatever you want regardless the utility of that equip in the situation you have to face, and the average player doesn’t care about his personal DPS which is the most important thing in this PvE.

In this game since we haven’t the Holy Trinity, in PvE we only have to focus on the DPS, because such things like dodge, blocks, Aegis and reflections are enough to stay alive.
People doesn’t understand that, and continue to think they have to be supports, tanks and useless things like that where are not needed.
For example we wear Soldier equip just because we can’t crit on Tequatl and we have extra resistance against his Damage Fields which are the only deadly thing in that fight…

Average players in this game, even if they organize themselves, are not able to succeed such DPS RUSHES like Tequatl and the Triple Headed Wurm…

And i forgot to mention that both those “hardcore events” are not even comparable to the basic difficulty of a standard MMO PvE Endgame Boss…
Well… i never saw bosses that hit the ground and don’t fight something for real, and people have just to stack on the side to damage them…. they fight the air or the ground if there’s not enemies around…
Usually bosses like that, turns at least to enemies direction and stays inactive if nobody is around… end expecially for Tequatl if nobody is around, this boss should direcly destroy the megalaser and go away to be more realistic (but this is just an advice).
If u put a TREE that does randoms damage fields on the ground, you face an object with the same difficulty of every world boss in this game…

So what i wanted to say in this part?
You have to realize that the average players in this game are not able to do such simple things where the only problem is the DPS… and you basically want to regroup them, to make them fail together and ruin ours communities that will not be able anymore to gather all their players on an empty map with your NEW OVERFLOW SYSTEM called “Megaserver”.

(edited by Aeveron.6194)