Showing Posts For AiKitecT.1897:
I’ve played D/D Shortbow for the longest time in WvW, but after playing D/P in tPVP and seeing how much additional utility it has, wanted to try something different.
Currently I’m running a build like this: http://gw2skills.net/editor/?fYAQRAoa8YlYmSOHcy9E95ExmidKUuHG1pNtTBXtKA-j0CBYfFRjm4Ag+AmIAiKAM5ZIrZPRsMsIas6aYKXCRaXpWKAzFGB-w
I would love any feedback or experiences of people who have run the D/P S/D weaponsets in WvW. Thanks!
Also, if you use Traveler’s Rune, which extra utility would you carry?
Thanks for the awesome response, that’s really insightful (and for the whole thread). Why do you say that we will need to change infusions once the ascended armors come out?
The weapons would have +5 Power Offensive Infusion, and you would get +250 vitality from Applied Fortitude.
So let’s say that I had the Applied Fortitute which gives +250 vitality. What do you think about the following?
Berserker Weapons – +5 Power Infusion
Ascended Armor – Rune of the Travelers
Berserker Trinkets – +15 Power, +15 Precision
Switch the Master Maintenance Oil to Superior Sharpening Stone.
What about the new Rune of the Travelers? Thoughts?
Wish, how do the WvW buffs such as Applied Fortitude and Guard Leech affect the build? If you had to choose one, which would you get? If you had both, would you change any of the gear?