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Is Guild Wars 2 in trouble?

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Posted by: Akacia.1583

Akacia.1583

It’s been in trouble since day 1. Hopefully, the MASSIVE CHANGES that are needed will change the destiny of GW2 for the better.

The longer they wait, the more trolls will pop up here in the forum. Sweet~^

Yeah, excuse me, but don’t call me a troll. Consider yourself as one if you like. If the game wasn’t in any sort of trouble, and if the direction they initially took was FINE, they wouldn’t be changing it later on (right now). There is, however, still much work to be done.

That is such nonsense, though. There is no “direction change” to begin with. You only perceive there to be one. I mean what the hell is a direction change here? Was it a direction change when they added exotics before the game launched? What if they had added Ascended weapons before the game launched, would that be a direction change? It doesn’t even make sense. You’re complaining about Anet adding a bunch of new items, and because you irrationally perceive that to be a “direction change,” which it isn’t in any way, you in turn perceive it to be a sign of “problems.”

From my perspective, there is no direction change, and so there are no “problems.” The only problem I can see, in fact, is the problem of the forums being flooded by the vocal minority who isn’t currently playing the game and enjoying it. Not like anyone’s posting on the forums while they’re playing the game, so that pretty much leaves just whiners. The sad reality.

I personally agree 100%

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

The effect this has had on the game has been absolutely disasterous. It goes far beyond “it sucks having to grind hard to get the new tier of gear”

LA is just Fractal spam. I hardly even see anyone talking about anything, just LF2M Fractal X. People are discouraged from playing on alts because of a stat based gear grind, and the game really needs alts to keep the zones alive in a game like this. WvWvW is hit really badly. Want to run a non fractal dungeon? Have fun with that. You might be able to get AC or CoF going if you’re lucky.

I think the fractals dungeons are neat, standalone. But what drops in them and the need to go there (It’s the first thing in this game where you HAVE to participate to optimally stat yourself, unlike the many paths to exotics one could take) reduces the game into “LF2M fractal X” in LA. Reminds me of standing around in Dalaran in WoW WOTLK expansion except it’s actually worse, since there’s exactly one thing to do.

The regular overworld PVE maps have been hit pretty hard. It really is not good for the game funneling everyone into doing exactly one thing. That one thing was neat for a bit but there isn’t really anything more to it for me. I can keep advancing and the mobs may hit a little harder and do more agony or whatever but it’s already pretty worn out.

Agreed however I also think a lot of this is also people are bored to death doing those other dungeons and in time should somewhat even itself out especially once they change old world dungeons which they say they are working on currently.

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

My reason for disliking Ascended gear—or rather, the stat increase specifically—is that I feel it’s a lazy way to respond to the complaints of there being “nothing to do.” And I don’t think it fixes the problem.

What I want to see from future content is more activities, period. More gameplay modes, more adjustments to combat. Minigames, exploration, puzzles, quests, whatever. Fractals are a very good start, even though I dislike the level gating mechanic.

Adding one new tier of stat-based gear is not going to keep people who find the rest of the game boring occupied. If you think Legendary weapons are garbage, you hate collecting skins, you don’t like any of the activities in the game, and the only thing that will keep you playing is more stats, I have trouble understanding why you would want to play at all. There are many games where the entire endgame revolves around constant stat progression, and they basically do nothing else but add to that once you reach max level. They’re also far more established, in many cases more polished, and have huge numbers of players. If this is a stopgap measure to keep that kind of player, it’s only going to last as long as it takes them to very quickly gear up and then complain that it was too easy and there’s nothing to do.

If, on the other hand, you’re interested in working out new strategies and seeing more challenging content, I’m fully behind that and I would far rather see them work on that sort of thing than stat-based “progression,” which is about as exciting to me as Legendaries are to you. Grind for more stats is not necessary for that, though, and as a result the Ascended gear stat increase does nothing for either of us. They could have just added the Infusion and Agony mechanics to the same effect.

Thanks for the reply and I agree with you. Progression even in a place like Frac I like purely on even the ability to finish something very hard and progress to another level of hard. Again does not have to be gear progression at all.

However to comment on your skin and legendary items. It isn’t simply not wanting to grind for the legendary, I just feel something like this is a completely wrong way of going about how you obtain said legendary and this is a perfect example of progression should be on an item or could be on an item by what you do in game and not what you do on the TP or the karma train field.

I personally just need a reason to continue to log back in whether it’s raid zones for pve with guild buddies and work on progression in a massive zone setting/boss setting and it needs to be hard as hell, like where you leave the zone and don’t kill it because you didn’t sort the fight out properly boss progression so to speak and you come back another day and continue on etc etc. I don’t care if the drops progress to another level of stat or not. However you have to have a carrot so even if that carrot was some cool town clothes or mount or whatever the case I don’t care there just needs to be something for people to want to play this game.

The gameplay when in comparison to other MMO’s is a huge reason why people are here over others.

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

They did tell us from the very beginning that there would be “pink” items. It’s just now that they’ve actually given them a name.

No they didnt. I don’t believe that one second. Link please.

Everything links to the new changes. I can’t find anything else. I could be mistaken but I could’ve sworn there was another color that just wasn’t used in the game.

There was purple, back in the BWEs. It was used for transmuted items. But now transmuted items simply have the color of the item that the stats came from.

Now more to the point.
Nothing before release indicated that there would be a tier of gear above exotic, everything indicated that max stats would be easy to reach (although it’d still be a bit harder than in GW1).
This game has always been advertised as a horizontal progression game, and that’s why I bought it. If for any reason anyone bought this game expecting or wanting vertical progression, well, too bad, this game was not made for you! You could have played any of those “every other MMO out there” and gotten what you wanted, but no, you had to come and ruin this game instead.
Although obviously not all blame can be put on the players. ArenaNet (or whoever made this decision, probably Nexon) could have simply ignored them.

I think I’m just gonna quit playing MMOs now. Or maybe play GW1. I dunno, I’ll see.

thanks for the reply I like this post, my question however is do you actually think the horizontal game in GW2 is good and long lasting? comparable say to GW1 ? So instead of comparing it to have to go vertical. Ask yourself if you were in the grouping of people who play even say 20 hours a week does this game have holding power to keep them entertained horizontally?

Personally for me – not in the slightest. Again however that horizontal progression doesn’t mean they need to increase the stats of gear but they need to drastically change how things are especially for the more hardcore player or people who have been in exotics a few weeks after launch and have gotten all their keg brawl achievements/puzzle/kills etc etc because of boredom.

Maybe they saw nowhere else to go but up? I don’t know I’m just curious

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

Our guild has been a ghost town before the patch simply due to the lack of content in the game and gear progression (not everyone likes to grind gear for simply looks).

Thank you for posting.

You like gear stat progression. I do not.

If Arenanet also supported gear stat progression in their game prior to their GW2 launch, that is fine. The issue is that they marketed and sold the product as one that did not have gear stat progression. Exotics were stated to be the max stat. Any additional progression related to gear would be based on looks. They said that people will continue playing as long as the game is fun. Their intent for the past 7 years is to keep games fresh and new by offering new content, skill progression, fun events, etc.

They did not market or sell the product as a gear stat progression based game. Do you think it is alright for a company to take people’s money then radically change the product?

What if you bought Assassin’s Creed because Ubisoft said you would be able to kill people? You play it for a while and find out you can. Then they issue a patch that removes the ability to kill anyone? Worse, they tell you they are doing it because their “most dedicated players” hate violence in games?

How would that make you feel? Would you still think it was the same product that you bought a few months ago?

it’s not that I specifically like gear/stat progression, simply I do not like skin/title progression. However that being said a lot of the rest of the way the game is simply built for me is wrong and or boring. Take for example the Dragon bosses that spawn every 4 hours it static places. These should not be a matter of when you kill it you will get a useless chest and it will be back in 4 hours. For me this should be IF you kill it you will be rewarded with some useful chest (you can input whatever you like here item wise – does not have to be gear/stat). The game is just way too easy and these major dragon encounters in this game should kick your butt over and over again until a group of people learn it and can beat it and are rewarded well for it.

For me I guess I would prefer to sit there for hours at a time working on different encounters/bosses figuring their strat out instead of spending hours at a time farming karma/gold in Orr for a garbage legendary weapon ?

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

So to the OP, a simple question for you.

With their brilliant move, Arenanet has alienated the customer segment who bought the game because they were promised a grindless MMO. Now they find themselves with an MMO which is the usual WoW-clone, vertical progression-based gear treadmill.

Do you honestly think Arenanet can do WoW better than Blizzard?

Honestly everyone who bought this game is because they read somewhere they were promised no grind? gear or not the entire game is a grind in one way or another it’s just a different type of grind which I personally could care less what it is I am grinding as long as it is enjoyable type of grind.

not a chance on better than blizzard but better is different for everyone and why I asked what people like simply because I am just curious where people are coming from is all

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

The OP is answering its own question.

For people saying that getting new crap is “something to do” I really loathe your level of conditioning. Seems you learned nothing from Everquest, then, after a decade. You’re supposed to be playing a real game, not a slot machine. People actually demanding “rewards” and playing for stat baits have been turned into this:
http://www.youtube.com/watch?v=I_ctJqjlrHA

With the only difference this pigeon is getting a NECESSARY and tangible reward. Not an ever inflating integer that equals to absolutely nothing.

the difference is that you also assume I care to do WvW to spend my time in. I prefer PVE to PvP. So with no raids whether it be 8 man 10 man 20 man whatever the number this game is sorely lacking in PVE content for PVE guilds and so on.

I don’t disagree with your statement however you need to look at it from all angles as well.

Or better yet even if Fractals opened up with nothing new but more tokes for different looking gear how long do you think people would actually be running them on a regular basis or maybe some insight as to what you would give a PVE player to continue to want to do that content and login?

There is no demand for anything – my question is to you what do you give PVE players for a reason to login and continue playing this game as it was designed currently? After you run the same dungeon handful of times it is boring and it is easier to logoff and go play or do something else. Remember again Anet wants to chip away that 10 million player base elsewhere in every possible way – it had the GW1 PvP players. I am just looking to hear what others think is a best or better way to improve the pve to keep people playing

One way personally and hopefully they do it with legendary gear is progression through actual content instead of a million Karma etc such as quest related kill each dragon/ do this /do that etc etc not go to the TPB and spend gold.

(edited by Akacia.1583)

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

I don’t disagree with what they advertised etc. However I guess I will go back to my question that putting in gear has not changed the grind in this game. The only thing that changed is what you choose to grind for. The entire game is full of grind in different areas such as achievements, puzzles, legendary etc. So that is not a valid point in my eyes.

I also am not saying that it has to be like all other games, however keep in mind that one of those other games which I do not play and did not for more than a few months still has 10 million active subs or close to it.

I can only think of Anet introducing more to do such as fractals grind simply to get people back in the game. PVE players in large part were and or are gone because of lack of things to do in game. And with no monthly sub to pay Anet isn’t making money off those players one way or another. I am not saying it is right just trying to look at the entire thing as a whole.

And again IF which of course is all hearsay this game had 7 different gear tiers when it launched this wouldn’t even be in discussion one per 10 levels and slower leveling to make each tier useful in those levels. I guess for the most part the problem is that we weren’t at this stage on launch for people? Making the problem for Anet a financial one, as the real issue here is that they did not have this stuff implemented before what was still an early launch and thus the lashing out from the community. The new gear is there for a reason and one reason only – players back and hopefully spending real cash on either gold for T6 items etc. Of course it has also cost them players in turn as does everything any MMO does or does not do

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

Its like you have a brand new car and when you take it to be serviced, the Mechanic goes and takes a dump on your front seat.

I guess I don’t get this analogy. Every other MMO increases it’s gear/levels etc as time goes on. I don’t understand what players would do in a game that this did not happen?? Again sit and wait for the next Christmas event for a santa Claus hat?

I’m not trying to disrespect your comment I honestly don’t understand how anyone can think or why this should not happen that gear/levels etc change as the game grows. Year from now I certainly would not be around with this game if all it did was give me a new look over and over and over again if I am perfectly fine with the set I am wearing.

Ascended Gear - Really that much hate?

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Posted by: Akacia.1583

Akacia.1583

I am far from new to MMO’s having played most since the birth of them with Everquest.

I have read and been apart in a lot of the hate in regards to last week’s patch and the awful lag filled, billion hp countless enemy filled event.

However as much as there are tons of bugs and problems with Fractals such as people being disconnected and a bug list that is very long.

I can see the frustration on the what seems for some (including me) low drop rate of the Essences for the gear. I am over 60 runs and have now received 2 just for the record.

I guess my question here is why is there such hate in regards to this newer armor being introduced only a few months after launch into this game? Why do people simply want the game to just sit at exotics and be done with any higher or more progression gear wise?

Our guild has been a ghost town before the patch simply due to the lack of content in the game and gear progression (not everyone likes to grind gear for simply looks).

Most PVE players are in fact the latter and always want to improve their character stat wise etc as much as possible and will continue coming back to do so on that rare dragon drop or whatever the case may be. This is some of the reason that nobody gives a rats kitten to do Legendary items. Who cares when they are the same stat as the 80silver exotic I can buy? It looks different? Have you seen the short bow rainbow thrower? Not a bloody chance!! Legendary items should be a legendary quest and completion to do so – not the gold sucking that it currently is. Go back to EQ/EQ2 and their epic quests for how a legendary item SHOULD be done

So if this ascended gear was in the game from start this complaining wouldn’t even exist except for the grind perhaps which really compared to other MMO’s to get your top tier item should be and normally is work. The part I detest with this gear is the 250 t6 craftable, need components as this is ridiculous and if anything it should simply just be an item comprised with the tokens you get out of the Fractals. (yes I also have to buy the 18silver per item component or farm for eons to get my Vicious Claws)

I guess I personally don’t see why the anger for them raising the gear/bar any? This day and age there needs to be something for everyone to do. Yes I agree that for people who only do pvp should have an alternative option to also getting that gear. Because I would feel the same if I had to PvP to get gear that would change how important each stat is in this game. But lets face it if you really don’t have a level 80 exotic item at level 80 in this game is simply pathetic because they are so cheap that there is literally no actual fight to get that item or any other besides a pre-cursor in this game.

Anyhow in closing Anet I think you did a great job introducing higher tier gear and actually having to do something to obtain it. Do i think the way to obtain it is correct for the back piece? No not at all. The dropped item in Fractals – yes. T6 x250 is ludicrous and makes no sense at all.

I simply don’t see how Anet or anyone else for that matter can keep a game going and making a good profit by simply doing Skins forever when it took all of a week to get to level 80. The leveling speeds remind me of the days of WoW how fast it is and is always sad to see that in these new games. The rush to top level to sit around and do nothing is all too common these days. Especially in a game like GW2 where there is no raids for PVE players and there is no actual risk in this game. All the dragon fights are a joke. Hopefully one day a new massive dungeon will be here with nothing but drakes/dragons in it and be hard as hell and more strategy then dodge the red circles that plague this game.

Anyhow just my opinion as I know we all have our own.

(edited by Akacia.1583)

Survey for the Lost Shores [Merged]

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Posted by: Akacia.1583

Akacia.1583

I’m not raging at you at all. However there is a massive amount of threads and replies on issues from day 1.

Not one single event or sub quest is or was not broken at some point during this weekend.

There is not much people are going to say good about the event. Since that is what they are asking about. They are not asking about if you like the bugged out dungeon or not.

The event itself was completely and totally bad. So the countless replies and threads in regards to this even on the community here does mean and say a lot when you can hardly find anything positive about the actual event.

People who also complain about the problems are people who WANT the game to be good and want the game to succeed in a big way. I wouldn’t be here saying the issues of that event if I didn’t play the game or didnt care about it surviving. The problem is the people who do NOT speak up about what they do or do not like that has issues and instead just logoff and MMO’s die MMO after MMO.

(edited by Akacia.1583)

Survey for the Lost Shores [Merged]

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Posted by: Akacia.1583

Akacia.1583

I was generally positive on the event and very positive about the dungeon (which I find extremely fun). But I did note that technical issues marred the event experience for me.

I’m just hoping that ANet learns from this event. The fact that they are asking for feedback via survey seems to suggest two things to me:
1) They’ve seen the forum outrage by a select few players, and thus….
2) ….they want to see if there’s any truth to all the forum people constantly claiming that “the vast majority of people hated this release”.

I suspect they’ll find that it was, as always, just a very vocal minority. That doesn’t mean their concerns aren’t valid, mind….I think there are some serious issues to address in this release for future content updates….but it might mean that those unhappy may not be nearly as numerous as they like to pretend they are.

By a select few players……… I hope that was a joke right?

Survey for the Lost Shores [Merged]

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Posted by: Akacia.1583

Akacia.1583

they shouldn’t need real statistics to know the event weekend was a massive failure on many, many levels.

That being said it should open their eyes up to focus on the real problems with this game instead of just pushing junk out there, all the junk does is cause people to leave and hate on the game more – and the hate is fully warranted over this past weekend from the start to finish, from every little sub quest to the final battle. Every single thing was broken at some point.

The dungeon is the ONLY good thing to come out of it and that has a SERIOUS amount of work still needed to fix all those bugs in there.

Really instead of someone reading the first 100 survey’s they should just tell them to go fix something broken and get back to patching the issues of the game – oh and give us back the patch notes. Players want to know when things are fixed it looks good when you tell us that.

Disconnects / crashes etc

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Posted by: Akacia.1583

Akacia.1583

Honestly the amount of times people are lost in these dungeons is insane and then in turn ruins the rest of the experience for everyone else because you cannot put people back in their instance with the party they were with.

Honestly is this too much for us to ask that if someone crashes or such as we just were all on the last portion of lvl 10 and all 5 of us crash that you surely should be able to program us to all rejoin each other in the same instance……… you would think.

Seriously is there any plan of fixing this issue or is this just something we need to get used to that if someone disco’s that only God knows where you will end up?

Sad thing is this was the same issues with the original dungeons that a person could not get back in to join the party and here it is again………

(edited by Akacia.1583)

Ascended backpieces from Mystic Forge ??

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Posted by: Akacia.1583

Akacia.1583

really this is a joke.

Sure it’s cheap depending on the stats you want and 250 t6 isn’t a big deal, however if you are one of the ones needing to spend upwards of 20s per is a little ridiculous.

Let’s face it asking for 250 of a crafting component is simply nothing more than just to drain your pocket or to make you waste hours upon hours farming.

There really is very, very little thought process put into ingredients for anything in this game

It is no difference from the Legendary weapon skin. Just nonsense and nothing more. Maybe some day they will take a page out of Everquest when it comes to legendary items and actually make it fun and something of a quest to achieve instead of TP purchasing to get your items. (however TP purchasing IS what funds Anet so i guess it is what it is for a reason)

(edited by Akacia.1583)

Effects on and off option

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Posted by: Akacia.1583

Akacia.1583

For the love of God implement this into the game. Most MMO’s these days know you need this as a priority option in a game.

This last event is a good example of where you simply cannot get the information fast enough to everyone and draw it on screen.

I want the need to be able to turn off everyone elese’s effects and their pets. I do not need to see this crap and would make my gaming experience 10 times better.

Why not let it be up to the user what they want to see and enhance their play experience.

Lost Shores Feedback Thread

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Posted by: Akacia.1583

Akacia.1583

well it’s a good thing for Anent there is no monthly sub because if there was this game would be a ghost town!

Fahd al’Eshadhi

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Posted by: Akacia.1583

Akacia.1583

lol ok so guess cannot finish then?

Thanks for the reply. I guess thats one way for Anet to fix it

and I guess this junk I did prior is now for the garbage

(edited by Akacia.1583)

Fahd al’Eshadhi

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Posted by: Akacia.1583

Akacia.1583

What’s the deal on this anyone know?

on Crystal Desert he is MIA and nor is the box lootable and yes I have done the other 2 quests prior.

Thanks

Perhaps in-game announcement for Noll

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Akacia.1583

yeah it’s unfortunate but since the beginning of this event it has been a disgrace.

Thank God I didn’t ask any friends to come play this game for free trial they would have asked me WT F I was on

In my view, Dungeons are not fun and not rewarding

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Posted by: Akacia.1583

Akacia.1583

People still graveyard zerg? I haven’t done that in a legitimate PuG (people are actually the minimum level for the dungeon) since the first couple of weeks after launch, unless it’s that strat in CoF path 2 because most people are too lazy to do it the ‘hard’ way with no deaths, even though it’s probably easier and faster to do it that way if done correctly.

This is BS…. you know as does everyone else know who has played this that you have ran back to a fight in a dungeon and not just when you first started.

Sure I did…when I was learning the fight and didn’t know what I was doing just yet. Notice the part ‘first couple of weeks after launch’.

It still happens now as well. Believe me you do die in Arah and not just once and you do run back to the fight.

Sure there is a big difference from say the 15 times you may have used to die compared to the handful of times you do now and or you get revived in down state.

Dieing 2-3 times in a zone and running back is not graveyard zerging. Graveyard zerging is dieing 5 times to the same mob and running back over and over.

so up to 3 times on a mob running back in isn’t zerging but once you hit 5 is……. um OK.

upwards of 3 times per 5 players in the zone is upwards of 15 times until I guess it is considered the graveyard zerg.

Anyhow point being everyone has and does do it in this game from time to time

In my view, Dungeons are not fun and not rewarding

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Posted by: Akacia.1583

Akacia.1583

People still graveyard zerg? I haven’t done that in a legitimate PuG (people are actually the minimum level for the dungeon) since the first couple of weeks after launch, unless it’s that strat in CoF path 2 because most people are too lazy to do it the ‘hard’ way with no deaths, even though it’s probably easier and faster to do it that way if done correctly.

This is BS…. you know as does everyone else know who has played this that you have ran back to a fight in a dungeon and not just when you first started.

Sure I did…when I was learning the fight and didn’t know what I was doing just yet. Notice the part ‘first couple of weeks after launch’.

It still happens now as well. Believe me you do die in Arah and not just once and you do run back to the fight.

Sure there is a big difference from say the 15 times you may have used to die compared to the handful of times you do now and or you get revived in down state.

In my view, Dungeons are not fun and not rewarding

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Posted by: Akacia.1583

Akacia.1583

People still graveyard zerg? I haven’t done that in a legitimate PuG (people are actually the minimum level for the dungeon) since the first couple of weeks after launch, unless it’s that strat in CoF path 2 because most people are too lazy to do it the ‘hard’ way with no deaths, even though it’s probably easier and faster to do it that way if done correctly.

This is BS…. you know as does everyone else know who has played this that you have ran back to a fight in a dungeon and not just when you first started.

Regardless of how many different ways you change your stats / builds weapons etc. It simply will happen

(edited by Akacia.1583)

In my view, Dungeons are not fun and not rewarding

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Posted by: Akacia.1583

Akacia.1583

It is next to impossible to avoid grave-yard zerging content.

I find it funny that self-professed raiders fail so bad at content that isn’t even that hard.

Spoiler: It is not actually impossible. Casual players like me manage this “impossible” feat every day we do dungeons.

Oh, and the “tank” thing? That’s just awful. The lack of tanks is one of the best things this game offers. Not every game needs nobrain-encounters like you are used to. That mobs follow a tank while ignoring healers is completely stupid, and I am glad more and more games are forgoing this outdated, cheap and boring mechanic. Threat is literally the worst mechanic ever concieved in a MMO.

Finally, on rewards, it’s as it should be.All that could be changed is maybe more gold or possible legendary indrigents. Dungeons should NEVER give better stats than you can craft yourself. This is GW2, not your usual statgrind game. For that, Blizzards titles are a MUCH better choice.

I die so many times that i can’t count..

In…Arah story?

-how did it take you more than an hour? We did it in an hour with inexperienced people in a pug
-how did you die that often? I died 3 times in total, including falling through the airship once.

A good example of dungeon loot options would be rift for example where gear dropped in each difficulty of the zone and you were constantly upgrading your stats on your character and always a need or want to get to the higher difficulty of dungeon / raid because you could actually improve your toon.

That would be a bad thing to happen. Go play Blizzard or Diablo for that.
What you want is not a good example, it’s a bad example. A major selling point of GW2 is not having that nonsense, after all.

. No boss phases

You have not visited Arah, I take it. That has phases.

Too hard for you, probably. I mean, we casuals manage to pug it, but raiders can’t do it XD

That’s all a matter of opinion. A dragon epic boss SHOULD give better item than you can make in many people’s views. However you also should not be able to kill that dragon while afk on auto attack.

You are referring to virtually one encounter in Arah that has a phase. Anyone who refers to everything as a blizzard product has no clue. Many many games do the gear tiers very well. Blizzard is not one of them.

It may be a selling point to you that once you get to level 80 and get your “crafted” gear that the game is over for you but if you want a healthy base you NEED to have the PVE content much better than this.

I will give you the Blizzard as you used scenario and the 10million people user base it still holds today and no I do not play WoW and nor did I past the original level 60.

I personally prefer much better PVE content in games and visually pleasing games.

In my view, Dungeons are not fun and not rewarding

in Fractals, Dungeons & Raids

Posted by: Akacia.1583

Akacia.1583

Until now i did only the Arah Dungeon. It takes about 2 hours and after Zhaitan died i received an Orrian Reward Helm as reward… Why? I can’t even sell it.. What do I should do with it? About the other drops, their value didn’t paid the armor reparation cost. I die so many times that i can’t count.. It can seem legit in a dungeon, but an ordinary mob that it me for more than 10k… mah… Sometime Bosses hits me for 20k or more (I’ve full exotic armor)…
I did this dungeon cause i needed It for the story quest but I don’t think i’ll do another one so soon… Very waste of time..

P.S.: I’ve Superior Sigil of Perception on my weapon (it’s like bloodlust one) but It has rarely activated…

You are correct, that is the problem with the game there are many many examples of encounters where it doesn’t matter how good you are or well I would say how good your gear is but really everyone has 80 exotic and the stats are the same just move them how you want, you will die and you will repair no matter what because you simply cannot dodge or evade enough times for the mobs to stay clear of hitting you if you want to actually do damage to them……. but you sure as hell will get dizzy from all the kiting you have to do.

In my view, Dungeons are not fun and not rewarding

in Fractals, Dungeons & Raids

Posted by: Akacia.1583

Akacia.1583

I disagree with everything you are saying. I am curious what games you have played in the past “decade”, because Everquest, DAoC, AC, WoW, AoC, Warhammer, etc.. all had more bugs, more grind, more repetitive worthless elite trash spawns, less reward, and less end game options than the dungeons in GW2.

As someone who has been playing since the MUD days, GW2 is definitely an evolutionary step in the right direction for MMO’s in both PvP and PvE.

You cannot be serious with this comment. I have been around as well WAY before EQ was thought of and GW2 is without a doubt the least rewarding dungeon loot game.

Not only the actual junk that drops in the dungeon/chests is for the most part absolutely useless except for breaking down for crafting materials (if you even craft to care or you sell them on TP). However this is a complete game design problem as simply once you hit the level 80 exotic cap on items there is nowhere else to go. Not everyone cares to look pretty in games or I guess play endlessly to do so.

So what really are they going to change about the loot in dungeons with the upcoming patch? more greens so you can get a constant 1silver 24 copper selling or chances of more exotic drops out of chests to make them as worthless as the prior tier? Because really anyone playing the game since launch or really a month into the game does not care nor need any of that stuff unless they want a specific look.

The other reward or lack there of is the absolute boredom in the dungeons. There is really zero reason to do dungeons after you have run them a few times or gotten the measly little tokens to look how you want via the getting old fast use tokens to get your gear at end game. Done.

Whatever happened to getting upgrades via looting mobs / rare drops etc? Oh I know the people complained to death because things aren’t easy enough for them and we should all be able to be the same without any work.

For a game that is also geared to be about Dragons sure as hell is missing a dungeon full of them. Why do we have to fight all dragons in this game in a static place in a zone with 100 other people? It’s a joke.

Make a dungeon like Everquest Veeshan where the entire dungeon is a Dragon crawl and they were actually fun fights and strategies you had to figure out or you would not win. The dragons in this game have zero strategy and you always win.

The only exception to the always win rule in GW2 is maybe Arah Explore and really that is even stretching it.

There is NO risk anywhere in this game.

A good example of dungeon loot options would be rift for example where gear dropped in each difficulty of the zone and you were constantly upgrading your stats on your character and always a need or want to get to the higher difficulty of dungeon / raid because you could actually improve your toon.

This does not exist in this game and may never because the entire game is built around you having level 80 exotic stats in regards to the level mentor etc.

Open your eyes the dungeons do suck and rewards are even worse.

But if you like constantly being told what to do in every single encounter (dodge the red circles) then that explains a lot.

(edited by Akacia.1583)

In my view, Dungeons are not fun and not rewarding

in Fractals, Dungeons & Raids

Posted by: Akacia.1583

Akacia.1583

Meh Jumping puzzles is one thing. I like them, however that has nothing to do specifically with how bad the dungeons are.

They are bad. Really really bad.

The dungeons are all setup to zerg them, simply because there are many instances where you simply cannot avoid the all too common, every single boss pretty well and half the normal mob red circles that plague this game.

Again the red circles are there for a reason – there is for the most part no other way to tell what the mob is doing without them. The combat is a mess and a mess to look at. Give the players an option to turn off other’s particle effects so they can actually learn a fight instead of learn how to respawn and run back over and over again.

It is TOO easy to just zerg each and every fight over learning an encounter that is the same as every other…….. stay out of the circles and if you don’t just run back.

kite, kite, kite, kite……….. sadly the lack of PVE content that actual PVE players need foremost will hurt this game significantly in the long run.

Rewards are useless in dungeons. There literally is no reason to do them after you get your set of exotics that you want to look like. None.

This entire motto of playing this game to look pretty just won’t work in the end.

What ever happened to the days of upgrading your gear in dungeons / raids etc? Everything is going to this awful token based nonsense. They did one thing right giving everyone their own chest…… the problem is nothing comes out of it worth more than 69 copper

(edited by Akacia.1583)

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Akacia.1583

Akacia.1583

Question? Did they remove the waypoint at the Tar boss? I know people used to drag Lupicus back there and zerg him, however that is one seriously long kitten run back.