Showing Posts For Akashic.1892:
Game play
Conditions should be not be shared for the party. This is one of the many reasons why condition damage is not as hot as people who play it want to be in dungeons and open world. its because even tho you spec into it your bleeds and burns are still going to be maxed out because of a another team member who is running zerker. This patch along would help spice up the endgame dungeon meta because then it will not be seen as a dps loss to have a necro or hey even 3.
Weapon Expansions.
As much as I would love to see new types of weapons added…..“cough cough polearm cough hack wheeze cough” we need to expand the weapon selection to the other classes using the few we already have for example. Necro’s have no cleave weapon, and Guardian’s have no decent long range dps. Aside from that it would be nice aesthetically to see some ranger’s and thief’s using dual swords, or a necro or ele with a sword like a magi blade and that would also help give necro a cleave.
Dungeon Suggestions.
Boss AI
Boss AI in general is a little unpolished, which is why there are speed kills for major bosses in like 45 seconds. As of 04/28/2014 a majority of bosses attacks are very telegraphed and can easily be dodged and the attack mitigated, some of bosses should maybe have phases that they do something a little different in each phase adding to there survival, or making a boss patrol more so they can be stacked into the corner for a Fiery great sword instant kill.
Dungeon Variety
There has not been a single true dungeon added since launch that has its own story, weapon and armor set since launch. Fractals are nice but they lack the stability of a normal dungeon of you know what your going to get and go for. I would have loved to see a whole true Aetherblade dungeon with multiple paths, or a south sun karka / ancient ruin dungeon in which the consortium are trying to clear out a area to make room for a hotel inland and the karka made a nest out of some old ruins that maybe mursatt related hence why the priory wants to salvage information in the explorable mode.
Dungeon Challenge Mode
like what was done for TA with the aetherblade path a single path added to most dungeons that provide a slightly different reward with a different type of skill needed to complete the challenges. This gives the players who are more use to raid style fighting and coordination something to tinker with and a challenge. Or allow a squad of 10 people into these single paths and at the end they fight a boss that would normally be like a open world boss, that in order to defeat it you have to have 2-3 people doing a sub event.
FOTM
I’m pretty sure the fractal community has said enough on this topic regarding drop rates etc and rewards so i’m not going to rehash anything that has been said ten times over in this field. But fractal armor would be AMAZING
Spvp
Game Types and our Current Lineup
More game types I’m already aware that they addressed this issue with the new death-match style pvp, but I personally was disappointed to not see this game type implemented in the tournament match listing, which by default a lot of spvp players are not going to experience it as much unless they go play in a custom arena which reaps less rewards. Please Please add this and maybe other game types into the solo and team arena line ups.
Guild Wars
Large spvp matches maybe 10V10 or 15v15 that guilds can Que for, this would also give the devs a chance to make maps based on the actually guild wars lore and time frame just a little throwback.
Open World
New Zones
The living story was fun while it lasted but in some respect I feel that it didn’t give us a whole to much of content added to the world. Sure the relics of the devastation are evident in LA, Kessex, and Lonars Pass. Pretty please with Quaggans on top this season give us new areas and maybe dungeons that will feel like then living story is adding strokes to the painting that is the guild wars 2 map.
Thank You Dev’s
For everything that you have done to make this game what is it today and how active you are in the community. Honestly I’ve never played a mmo with such a wonderful Dev Player relation. Please for the sake of the Eternal Alchemy keep this door open for communication.
Sincerely, Akashic Records
The problem is that this dungeon area was not designed to have this type of fight, and they just copied the troll into the area. What really upsets me is that they didn’t even bother to put something like this in the patch notes hello?
SPVP Concepts.
Arena Style : can be organized into categories preferably 1-5 and you can make your own arena team or rep your guild as a arena It is a organized team death math.
Capture the flag – A oldie but a classic to have.
Free-for-all – Map where for a set amount of time you have to survive and score the most kills.
Ditto killed the guy and nothing happened.
This would be a great way of making some aspects of the temporary content permanent
Honestly this is one of the problems that irk me the most.
Something that has been on my mind lately is I have all these tokens from other dungeons of which none of the weapon or armor skins I really adore. I was thinking if their could be some Token Trader that can convert a set amount of one to the other for example I have over a thousand CoF and AC tokens but i personally like the Armor from COE and HOT. I wish their was a way to trade tokens to free up space in my bank and get armor.
How about a Fractal about Orr before the cataclysm when it was all perfect and awesome looking fighting off the charr and you get to view the Vizar cause the sinking?!!!?