Showing Posts For Albertus.6954:
GW had it right.. you never were forced to team up there to do anything.
Never did one of the end game dungeons in GW? (I’m rusty, no idea about the specific names – had to clear multiple bosses to complete it entirely)
Feel free to try that with < 5..
Did them all with my heroes..
Guildhalls? housing in general? Heroes or henchies? Or dungeons that scale so you can do it with fewer then 5… GW had it right.. you never were forced to team up there to do anything.
While the OP could have raised his point somewhat more eloquently i agree that it IS important. Many complaints regarding the state of the game at this point is the lack of goals that you are left with when reaching lvl 80. While some desperately try and seek in in the itemcraze that is called FoTM i firmly believe that including Guild Halls or even housing can help tremendously as well. Farming gold, and materials to build your house/guildhall from all 4 tiers will mean that the empty zones will filled again. Furthermore, if they make housing/guildhalls in a special instance of the WvW map and will have to be defended if you loose all your borderlands can be an extra dimension and some more involvement is further introduced. With no holy trinity, mage, healer, tank, and no housing or realm points award for WvW steering the game to gain more depth will go far..
One quote of Trahearne ringed a bell and that was : ‘Its better to fight and loose then to never fight at all’. That is basically the same quote from Tennyson : it’s better to love and to lose, than to never love at all. As Traherne is also one of the Mystics in English literature I am wondering if there is a connection.
I basically see more comparison with Warhammer Online myself. Also timeframe wise. But TOA wise Mythic indeed dropped the ball bigtime and set DAOC on a self destructive route. To DAOC´s credit and salvation the endgame with the realm points system had its selfmotivating structure as well as the incredible fun battlegrounds as alternative.
The sad part is that these opinions on this forum are actually very well written in a calm and mature tone. That says to me that a huge portion of the Guild Wars 2 player base is actually adults or mature young people that had set their hopes high concerning this game. The problem is that players want to have an impact on their game not a themepark slideshow where they have absolutely no influence on things whatsoever. There is no housing, no guild halls, heck even no Guild Wars and items you create do not have your name attached to it. Like the personal story its actually a ride trough a premade script that is actually not about you but a group of adventures and their infighting. This upgrade should have been the inclusion of housing, guild battles and fixing existing bugs. Instead of that we get a bugridden lag and zergfest where we are, in essence, simply bystanders. GW2 will never die as it has no monthly fee and there are always people wanting to play it. What WILL happen is that the mature role play minded people that had set their hopes high on this game will indeed quit and start to look again for that modern UO like game
(edited by Albertus.6954)
Very well put… /signed
I have a suggestion regarding the report of botting. Its not uncommon that when you encounter bots they run in a pack. Selecting individuals in that pack, while on the move , , is hard enough but sometimes its equally hard to remember if you just already reported your selected bot due to the similarities of the accountnames for example. Perhaps it can be made so that when you report a bot you can not report the same account for the next 10 minutes? That way you won’t report the same account twice by accident and know you have reported the lot when moving on.
Well I agree with the OP. When I encounter a ranger I automatically asume that it is a bot. Sometimes I check the acount name trough the bot report system to see if its a normal name. A clear giveaway btw is also a named pet. Bots dont use named pets most of the time. If the teleporting or random shooting in the air isnt making it easy, the of name of the account and lack of pet name does the trick as well.
Time is running out. When this game launched I and my clan mates were convinced that while Guild Wars 1 gave the MMO industry a long needed insight on the field of monthly pay, Guild Wars 2 would end the debate in favor of the new free model once and for all. Unfortunately seeing the bot problem growing from a minor nuisance into this world infested plague and the lack of any progress to date by Arenanet we now aren’t so sure anymore. Perhaps the monthly pay serves a purpose after all in having a good GM system in place.
The game is an absolute graphic marvel, the dynamic events and the way quests are handled fresh and organic. The music fantastic. However any involvement in a fantasy world and the events therein erodes quickly in encountering dozens of bots (rangers) running or teleporting/lagging around in a zombie-train like state at every turn.
I have been reporting bots from the moment I encountered them. They are so ridiculously easy to spot and the names so clearly obvious that my 5 year old can do it without effort. It is discouraging to say the least when you run into the very same names/bots over and over at the very same spot for days even weeks. The bot problem hits low level servers even harder. When its not prime time people have a hard way finding people to do the events with as it is. However looking at a dragon in the distance with a bot train running behind you in circles and realizing you are actually the only human player around makes you feel really, really alone.
So I feel the urge to log in eroding by the day and instead of finding a home for years to come I realize that my optimism and enthusiasm was perhaps premature and when this situation continues much longer I rather, at this point, play Guild Wars One.