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Mesmer names

in Mesmer

Posted by: Alexandar.8934

Alexandar.8934

Mine is Dorian Gray. I think that story fits a certain type of Mesmer.

PVE Support Warrior - do people want these?

in Warrior

Posted by: Alexandar.8934

Alexandar.8934

Hello, I am primarily PVE on my Warrior and have a balanced spec primarily using GS for dps and Axe / Horn or Mace / Shield secondary. I realize that I am not the best tank or the best dps, but feel I can do either based on the pug but not as well as a specialist.

I trained the horn to remove conditions and also use Soldiers Runes to cure even more from the party and have regen banners.

I note in a lot of threads people said that we are invited to parties for DPS and even to run all Zerkers as you get better in the game. On the other hand, in practice I noticed that I’d I am the only tank, pugs expect me to pull all the mobs, defend points, and tank if possible. If I can’t get aggro I use horn to speed up allies and allow more dodges and weaken.

Is this that helpful or should I worry more about dps? Is more dps better than the support I can bring?

New Level 80 Generalist PVE Build

in Warrior

Posted by: Alexandar.8934

Alexandar.8934

Hello – I am relatively new to GW2 (been playing about a month) and I thought I would share my build. The purpose of this build is to be able to do a bit of everything without the need to re-train Traits constantly, or carry multiple armor/jewelry sets. I feel with this build I do solid DPS, am able to tank for some time, and provide consistent support. I found this has been working for me in open world PVE as well as Dungeons.

Note: I’ve only done lower level Dungeons and some Fractals, so this might not work on Higher Level Dungeons. In PVE I’m presently in Orr.

THE GEAR:

PRIMARY WEAPON:
Greatsword – Berserkers with Sigil of Battle. Great for general PVE and Dungeon DPS. Since if I’m using a GS, I’m probably focusing on DPS, might as well maximize those offensive stats.

SECONDARY WEAPON DEPENDING ON SITUATION):

Axe – Berserkers with Sigil of Blood and Warhorn – Ascalon Catacombs (POWER/VIT/TOUGH) with Sigil of Purity. Great for group support – providing Running Speed and Endurance Regen has been very helpful in groups of fragile ranged DPS that relies on Dodging/Kiting more than taking hits. If I am using this, things likely have gotten more difficult I’m trying to help DPS stay alive or kite a ton of creatures for a bit, hence more defensive sigils/stats. Also, I’ve noticed that groups LOVE skipping trash mobs, so Horn blows for Dodging/Sprinting has helped in a lot of group-movement scenerios.

Mace – Ascalon Catacombs (POWER/VIT/TOUGH) of Blood and Shield (POWER/VIT/TOUGH) – Ascalon Catacombs of Purity. Great if I’m fighting a boss that targets me 80-90% of the time (which has happened). With 4 seconds of Blocking, a Stun, and a Daze, I can go toe-to-toe for quite a while with while the team can freely DPS.

I also keep a Longbow and Rifle available for necessary Range as needed. I haven’t ever really used Swords or Hammers in my Generalist build though Hammer can be nice in a Defensive build.

ARMOR AND JEWELRY:

Armor: Full set of Knight’s (Power/Precision/Tough) with Soldier Runes to Cure Conditions on Shouts.
Jewelry: Amulet – Berserker’s. Earrings – Knights. Rings – Valkyries.

My Stats with this gear are the following:
Attack: 3025
Critical Chance: 40 – 46.
Base Critical Damage: 20-29
Armor: 2700
HP: 25000 – 27000.

I feel this is suitably balanced for newer players learning encounters as I can mess up on a dodge in a new instance and survive, DPS, and do some tanking as needed. With Might Stacking from the Sigil, Skills, and Traits, I can get up to 14K 100B while still taking hits.

TRAITS:

Strength: 20. Berserker’s for increased Damage and the Trait for 10% Damage on Greatsword.
Arms: 20. Apply Vulnerability on Crit and Powerful Greatswords.
Tactics: 30. Larger Radius on Banners, Reduced Cool Down, free “Shrug it Off”, and Regen Banners. Also helps me revive allies faster.

UTILITIES:

Precision Banner: I used to run Defense Banner, but I feel groups have more ‘fun’ with more/stronger crits and mobs die faster. Pugs tend to be Chaotic, so the large buff/regen area has been great as people run all over the place and its easier to ensure support over trying to Shout Heal.

Shake it Off: Nice stun/knockdown breaker, cures 2 conditions from near-by allies.

For Great Justice: Nice DPS Buff for those around me and another condition Remove.

Rage Signet: Helps keep up constant DPS and mobility. This is a bit selfish but it helps when I need to “guard” something or reach allies to help Revive or kill something that is on them.

WHAT’S MISSING: Stability… previously I traited 20 Defense and took 10 away from Str and 10 from Arms for the free Toughness / Turtles Defense / Stability Proc to avoid Chain Stuns and keep me alive when I was more vulnerable…but I felt that these bonuses did not apply to as many situations as needing to do more DPS. I think if I was doing something very difficult and would be going Defensive, I’d take this route again.

I hope this is helpful to any newer players like me, and suggestions for improvements are very welcome.

-Angelo Scarlato, Tarnished Coast