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MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

Thanks for the advice I appreciate it bigtime. From what I have understood from the little I have learned, it’s essential that the code is optimized. I didn’t figure you could do it that way.

I will have a look at the spreadsheet, from what I have scrolled through it looks exactly like things I find interesting.

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

EasymodeX
final Skill BlurredFrenzy = new Skill (“Blurred Frenzy(x8)”, 1.57, 4.09 );

powerDamage
double powerAndWeaponCalc(double power){
double damageOutput;

if (this.weaponmultiplier <=0){
damageOutput = (power / this.powermultiplier);

}
else{
damageOutput = (power / this.powermultiplier) + (power / this.weaponmultiplier);
}
return damageOutput;

Critical calc
double criticalDamageCalc(double power, double precision, double criticalDamage){

double powerDamage = this.powerAndWeaponCalc(power);
double criticalTotal =powerDamage + (((((precision-916)/21) + 4)/100)* powerDamage) * ((criticalDamage/100+1));

Copied from my code.

1.57 = power.multiplier For every 1.57 power, you will damage 1 more.

4.09 = is the weapon.multiplier. For every 4.09 power, you will damage 1 more.

If you sum these values together, you get what an attack damages (on the tooltip, and with some abillities “live” as well).

Excuse the mess, I hope this piece of code will clear out, how it works.

SuburbanLion

This app is only made for PvP, I had a quickview of the guide, and it looked to be for PvE. But I will have a look into it, when I am not forced to play Sc2 with my friends ;(

(edited by Alexander.5012)

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

Well, it’s still a scenario that could happend right?

As well as 10% CD = 100 power, is not a correct comparison, I have a current stat around ~2k power on my mesmer and 60% critical damage, without weapon enchants, does that mean I could replace those 60% with 600 power? How would you make that build?

But I am totally with you that power is in whole picture, only compared to precision, far superior.

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

EasymodeX

weapon = the weapon, which scales with power.
power = simply the pure raw damage you get with power, scales with power.

(weapon+power) +
(((((precision-916)/21) + 4)100)x(weapon + power)x((criticaldamage/100 +1))

iSwordsmans tooltip is fixed btw.

And paying “general attention to the numbers” will be less precise than some of the tooltip “facts” together with targetdummies and general attention.(which I have been saying all along, that this app needs compensation bound within the game.)

(If you think the calculation is wrong in any way, please feel free to help me out, that goes to anyone.)

SuburbanLion
I will give you a scenario its useful for:
(Keep in mind, I used blurred frenzy for this example, one of the most powerintensive abillities in the game, meaning: power really works well with the abillity, if you believe anything that the tooltip says that is)

1900 Power and 1800 Precision CD:20, you are indecisive if you should take duelist-traits or domination-traits. That gives 2601 Average damage with crit.(Blurred Frenzy)

With 100 extra power from domination-trait, you will end up with
2738 Average damage with.(Blurred frenzy)

But if you went for that 100 precision + 10% critical damage

You would end up with 2782 Average damage with crit. You got more bang for you buck, even with lower power than if you would have got going for domination-trait.

And ofcourse, 95% of the time you shouldn’t chose your traits after the pure stats you get from it and actually chose what is a good trait abillity. But if you sit in between two abillities, and both are equal crappy/good, then it might make it easier for you. This could apply for sigils/runes/amulets.(mostly not but in some scenarios)

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

You are still not catching it, aren’t you? Yes, Mind Wrack + Phantasms may be whack, as well as some other abillities, but it’s still about what precision,cd and power does to your damage, not about your actual output. To just throw the whole games tooltip in the dustbin is not an option, I mean, how can you be certain your items actually give you power and they are not bugged?

And I might ask you, what do you base it on? You should share your spreadsheets on every abillity, master of masters, or are you just guessing?

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

No offense, but did you really read my post? This is only for the theory of balancing precision/power/critical damage atm.

I calculated damage on each abillity based on power/weapon power and the equations behind them.

How did you calculate the damage on each ability when the tooltips are dubious across the board, and especially whacked for Phantasms, which are a significant fraction of Mesmer damage output?

Nevermind the other thread which highlights that the Mind Wrack tooltips are also inaccurate.

Thanks for a more serious answer this time, you are totally correct with this, but I will still tell you as I wrote in my first post, you got to use your brain, a lot of tooltip is inaccurate, and if you are smart enough to realize that, fine, I don’t mind. I still decided to implement most of the abillities in the game. Because if they actually fix so abillities will damage as their tooltip says,(Confusion Images, f.y.i has the best powerdevelopment in the game if you trust the tooltip but in reality, it’s less dps than almost all other abillities(if you put aside the condition yet again)).

But you are correct, maybe should take them out of the list until they are fixed and do a recalculations then.

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

EasymodeX
Hmm, I guess you dont understand the perpose of it, there is NO instrument currently to see the total damage of a phantasm, thats the huge problem here. To be fair and square, the facts about the phantasms doesn’t help you guys at all, I just decide to bring it on the regular duelist + berserker since they are the most common onces(and hopefully you can get an idea how the powerdevelopment will effect them).

The ingame tooltip will ONLY help out with me counting the actual power-importance.

No offense, but did you really read my post? This is only for the theory of balancing precision/power/critical damage atm. It’s not ever going to be possible to count every single thing since the game is so much more than just pure output

Nice try to rally thought, shows how much you actually care about theorycrafting. You should go play some more tournament, it will sure give your huge competitive side stimulation.
(And if you are going to suggest trainingdummy, I’d suggest you to do me a service and go down to the trainingdummys, repeat iWarlock, 1000 times (to get the statistics as correct as possible) and then add 200-300 power, to do everything again, to see the powerdevelopment, it’s easy, use the combat log, and note down in word document.)

SuburbanLion, ofcourse you should take the tooltip with a huge portion of salt, and I don’t encurage staring blind at number. You should take the whole game with a grain of salt, there is no info about defense, toughness, etc. But it’s up to you as a player to decide, is those 50 toughness worth more than those 50 power?

“Second, if all you’re concerned about is maximizing direct damage, just stack power. The pay-offs for power are way better than precision, unless you have some kind of “on crit” effects like an Earth Sigil or Sharper Images.”

This is an invalid statement, it’s all about what you can achieve with your critical damage(which is not influenced by precision). In some scenarios it can be better to stack criticaldamage(especially since CD is easy to get hold of compared to power later in on in the powerstacking) + precision (damage wise) than just simply power. Keep in mind the duelist traits(critical chance + cd, compared to power + condition damage) + critical chance sigils(which are viable in my opinion later on when you have high CD).

And yes, I can post the code, it’s just that it’s messy and I am ashamed of it, nothing more nothing less really.

(edited by Alexander.5012)

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

Well, ofcourse iWarlock can do damage, but since the app doesn’t count with different conditions yet, there is no point in having it. If(when) I add conditions it will be another difference.

Well it saddens me to hear, but I do ask for people that HAS download to post its legit, I mean I wont “buy” more accounts to upvote my own app.

@tbesniper
I will have a look into it! Thanks for oppinion

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

I did not add the iWarlock since I assumed it did zero damage as well it would come into the tool when Im adding what you are talking about, condition.

But first I should focus on getting traits in? I have considered adding “Highest crit with the weapon” as well as DPS if you use the abillity constantly when cooldown is off, but that’d go against part of the gameplay in PvP?

What things do you think concerning conditions should be added?

-Every condition and what damage it does
-How much conditions they actually put out(like random when staff)

[Mesmer] List of bugged abilities and traits.

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Posted by: Alexander.5012

Alexander.5012

I don’t know if I missed this in the thread, but during my spreadsheeting I found a our most damage-developing attack, it was confusing images. At 1,999 power you are supposed to do 1,835 damage for each tic of the channel. Problem is…. it hits for the same damage as the scepter first abillity / sword first abillity.

Is this due to mobs beeing less resistant to physical damage? I don’t know, feels broken tho.

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

People dont dare to download it? Or people just think its crap? or whats the deal with the zero response?

People think its too much text to read? :]

MasterMesmer, Simple java app to make it easier to balance your stats

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Posted by: Alexander.5012

Alexander.5012

Greetings fellow Mesmers,

Since there is no actual competion in the scene atm(tournament system randoms you against super newbs and you can’t organize tournaments with decent opponents) I decided to turn my spotlights to the actual theorycrafting of the game.

I tried to scan the internet for decent spreadsheets, but with no success.

I sat down, and had a look at Power, Precision and Critical Damage.I calculated damage on each abillity based on power/weapon power and the equations behind them.

The java app contains these three attributes(so far).

The calculations that can be made in the app, is

Skilldamage based on power
Which is simply, what a skill will damage with a certain amount of power.

Average skill damage with crit
This is Skilldamage based on power, but with precision and critical damage calculated as well.

Some people will protest, say that the game is about utillity, but the question you should ask yourself, isn’t it still important to know that you are doing your maximum damage when you decide to attack?

Toughness and defense is obviously not counted, so this will not be your exact output on the enemy, but this will still be a great tool to balance your critical damage with your criticalchance and power.

Now I would like you guys to maybe test it out, find bugs/errors, and make suggestion for what I should add to the app(I have planned to have a look on traits, phantasms, sigils/runes, healing) but if you have something in mind that I think would make great into the app, I am really glad to add it, for my own satisfaction and for yours.

If you know where to find other values to work with, like info on how toughness/defense works it’d be much apprechiated.

App is made for level 80s.
No values will be correct if you are not level 80.

Known Bugs:
-You can’t enter precision/power value below 916, since that is the base value for level 80s, and might give a negative value
-Some skills might not be calculated or rounded up correctly, 1-5 points may differ in some cases, and maybe 1-2 skills will give a value that differs 10-20 on high power due to lack of great calculations
-My code is lacking restraints on writing only numbers in the boxes, letters will bug it out

Good criticism:
Please add dps tool, so we can see the damage per second if you use it constantly when off cooldown
Bad criticism:
“This sucks, I could write this program in one hour.” (I put some time into calculations, and even more in code, since I am a horrible programmer.)

This project is mainly to give me satisfaction, in the way of beeing/becoming a great mesmer, and develop my java-oo-skills.

http://www.speedyshare.com/QMxt5/MasterMesmer.jar

For you who suspect virus, feel free to scan, and for people which tests it, approve of virusfree in thread.

Feel free to ask me questions, if something is unclear(which a lot may be)

Regards Alex/Niden M

edit:had to take down download link since I uploaded an old version -.-’
edit2:added the link

(edited by Alexander.5012)