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Why You Should always Zerg in WvW

in WvW

Posted by: Alfenhaft.6457

Alfenhaft.6457

4. No need to pay for siege upgrades, or anything that will help you keep point! You WANT the enemy to take points so you can take them back!

Not only that, with all the zergs running around the whole map it tends to be a waste of money and effort.

Too often I started upgrading a keep and adding siege engines to find the invested silvers gone up in smoke 15-30 mins later when the enemy zerg came by. Since everyone was running after the blue icon on the map, it took the enemy more time to run towards the keep than bashing down the gate and destroying everything you build. It’s fun blasting an enemy group standing at the gate, but expensive for 5 mins fun with often no kills.

Weird enough, the biggest fun I had was a HUGE three-way fight in the central room of SM. It took ages and I lost the times I ran back in after rezzing at a waypoint. We lost but it was more fun than the time we conquered SM in 10 mins flat without opposition.

mobs lose interest in my mid-fight! :(

in Bugs: Game, Forum, Website

Posted by: Alfenhaft.6457

Alfenhaft.6457

It happens when you pull the mob too far. However, I have had it happen a few times in a fight where I am standing next to it. It then just goes invulnerable and heals up to about halfway. I went to fight next to it after it ran back a few times. It did not move or attack, just stood there and healed.

Other times I have been fighting a mob and amob went invulnerable for my attacks but still took damage from AoE effects. And it was not always caused by me standing in a, for the mob, non-attackable spot.