Showing Posts For Alfredalbert.9168:

Shields, single pauldrons, and you

in Guild Wars 2 Discussion

Posted by: Alfredalbert.9168

Alfredalbert.9168

That’s very interesting. I figured light armour like this wasn’t ever that common for real combat. Odd that gladiators actually wore armour to complement their opponent. I wonder how that’d actually work for the guy in the photo with the shield and the short sword and a shield. If he fought an opponent using a sword and shield, would he have to switch his shield to his right hand as well?

Shields, single pauldrons, and you

in Guild Wars 2 Discussion

Posted by: Alfredalbert.9168

Alfredalbert.9168

GW 1 also had the elite and regular gladiator armour that had the right side with more protection.

Attachments:

Shields, single pauldrons, and you

in Guild Wars 2 Discussion

Posted by: Alfredalbert.9168

Alfredalbert.9168

Here is a gladiator, and it has the right side with the sword having all the armour.

Attachments:

Shields, single pauldrons, and you

in Guild Wars 2 Discussion

Posted by: Alfredalbert.9168

Alfredalbert.9168

take a look in medieval armors. the giant shoulderguard is always on the left side, while the tiny one on the right.

Can you post some images of the armour you’ve seen on the internet? I keep finding images of armour that is designed symmetrically.

Edit: it just seems counter-productive to have a larger shoulder pad on the side with the shield, because the main purpose of a shoulder pad like that is to deflect arrows, which the shield does all on its own.

(edited by Alfredalbert.9168)

Shields, single pauldrons, and you

in Guild Wars 2 Discussion

Posted by: Alfredalbert.9168

Alfredalbert.9168

You need more dexterity in your sword arm, and your shield arm is going to be in front of you most of the time, this suggests you need the protection alongside the shield, as tht side of your body is closer to your enemy

Yes your sword arm needs more dexterity, but the idea is that your shield would protect the side its on, so having all that extra armour would be kind of a waste.

(edited by Alfredalbert.9168)

Shields, single pauldrons, and you

in Guild Wars 2 Discussion

Posted by: Alfredalbert.9168

Alfredalbert.9168

I took this picture the other day noticed something that I thought it would be a good “discussion” question. How many people actually know/realize that your “main-hand” side should have more protection from your cuirass/pauldrons/gauntlets than your “off-hand” side when you are using a shield.

This can best be explained by looking at the attached screenshot of the mithril barbaric armour. The heavy pauldron and glove should actually be over the sword arm and NOT the shield side.

Has anyone seen any other armours that are asymmetrical with a lightly armoured side being on the same side as the shield?

I seriously love this mithril suit, except for that small oversight (if that’s what you’d call it…) and was wondering what others’ thoughts were.

(Clarification: main hand= the hand you’d write/hold stuff with)

Attachments:

(edited by Alfredalbert.9168)

Guardian Shouts make no sound to nearby players?

in Bugs: Game, Forum, Website

Posted by: Alfredalbert.9168

Alfredalbert.9168

I noticed this recently…They used to make sound a few weeks ago so something they patched must have cut them out on accident.

Butter

in Suggestions

Posted by: Alfredalbert.9168

Alfredalbert.9168

I’d like to know where bandits get all that butter, and why I can’t go intimidate them to allow me to make butter myself. Or why farmers can’t sell it to me.

Should be a recipe or something. Its such a basic ingredient. Chocolate could have a recipe too, involving milk and cocoa beans (which they should add to harvest-able plants) or something.

Camera-Related Issues: Compilation and Lengthy Anaylsis

in Suggestions

Posted by: Alfredalbert.9168

Alfredalbert.9168

I agree that the camera has some issues…particularly with large norn and jump puzzles. What I have problems most is that when zoomed in all the way, the camera is down too far. It needs to be hooked to the players waist, and relative to each race (right now it is in the same place for all races, which is a problem for norn who take up the entire screen).

Also, I’m not sure if this falls into your ‘fov’ category, but when zoomed in and the camera position in the options is all the way to the left or right, the camera seems like it should be over further, something like Warhammer 40k: Space Marine, and Resident Evil 5.

On another note, (not sure if its exactly related) I think it’d be nice if there was an option for ‘left click attacks’ while the right click is held down, instead of the default ‘drive mode.’

(edited by Alfredalbert.9168)