(edited by Alias J.2610)
Showing Posts For Alias J.2610:
Hmm, Power increases Condition Duration? Pretty sure it only increases damage, Condition Duration is increased by Traits, no?
Sounds legit, you’ve been a great help thus far Anyone has any idea on dungeons though?
Would it make sense to go Power, Vitality, Condition Damage to survive better in PvE boss fights and do more damage with normal hits, so that my damage output will increase (instead of being entirely dependent on Condition Damage, since some bosses are immune to conditions)?
Hmm, so the right stats to focus on would be Condition Damage, Toughness, and Vitality, since Power and Precision wouldn’t help with the damage I deal in Bleeds/Poisons huh.
Right… and does Hidden Killer work the way I imagine it to? 100% Crit for all Poison/Bleed ticks when I’m in stealth? Or am I dreaming here lol
You mean Hidden Killer which grants 100% Crit Chance when in stealth?
Ah, so with power of Inertia (in which I gain Might when I dodge), I can increase my Condition Damage on a target at any given time? Meaning to say, if I actively dodge after applying Posion/Bleed, the damage will increase for the duration of time that Might is active?
Well, my question is actually this: Does Executioner (deals 20% more damage against targets with 50% health and below) and Fury from Furious Retaliation (grants Fury for 10s when target is below 50% health) affect Condition Damage from Poison/Bleed etc.? i.e. Will I see more damage from each tick of condition damage when the target’s health reaches 50% and below?