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When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Sounds logical now… would going for Vitality AND Toughness as equipment stats be advised? Or would Power, Vitality and Condition Damage yield a better effect overall? (I know I’m talking about Damage vs Damage Reduction here, which are 2 distinctly different stats – my question is, would the extra damage given from Power on equipment outweigh the benefits of having extra survivability from combined Toughness from equipment?)

(edited by Alias J.2610)

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Hmm, Power increases Condition Duration? Pretty sure it only increases damage, Condition Duration is increased by Traits, no?

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Sounds legit, you’ve been a great help thus far Anyone has any idea on dungeons though?

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Would it make sense to go Power, Vitality, Condition Damage to survive better in PvE boss fights and do more damage with normal hits, so that my damage output will increase (instead of being entirely dependent on Condition Damage, since some bosses are immune to conditions)?

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Hmm, so the right stats to focus on would be Condition Damage, Toughness, and Vitality, since Power and Precision wouldn’t help with the damage I deal in Bleeds/Poisons huh.

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Right… and does Hidden Killer work the way I imagine it to? 100% Crit for all Poison/Bleed ticks when I’m in stealth? Or am I dreaming here lol

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

You mean Hidden Killer which grants 100% Crit Chance when in stealth?

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Ah, so with power of Inertia (in which I gain Might when I dodge), I can increase my Condition Damage on a target at any given time? Meaning to say, if I actively dodge after applying Posion/Bleed, the damage will increase for the duration of time that Might is active?

When We Talk About Damage...

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Posted by: Alias J.2610

Alias J.2610

Well, my question is actually this: Does Executioner (deals 20% more damage against targets with 50% health and below) and Fury from Furious Retaliation (grants Fury for 10s when target is below 50% health) affect Condition Damage from Poison/Bleed etc.? i.e. Will I see more damage from each tick of condition damage when the target’s health reaches 50% and below?