Showing Posts For Alivender.1372:
I thought that fight was a lot of fun, a little slow on the mender and it usually died before even reaching the hammer hit ring. Flares I could either kite or just dodge directly through them to deactivate. Didn’t even have to worry about other ghosts, until I needed to charge the sword. And fear? Please, if you can’t even avoid a static circle on the ground, then I’m afraid there is no hope for you. More fights like that ANet, please. Achievements were also fun!
Dock underground mob work-around for necromancers:
- Find the stuck mob (use pets or follow Traherne/other NPC trying to kill it)
- Stand as close to it as possible
-Turn into the Plague and spam bleeding. Plague’s aoe bypasses walls and floors.
This is how I got it to work. Other professions will need to find their own way or wait for the fix. Hope it helps someone.
I absolutely agree, this is the most annoying functionality currently in the game.
Today, for example, during the fight with Claw of Jormag a big minion spawned behind me while I was attacking the dragon and covered my entire screen. At that point my options were:
-risk dying because I can’t see anything;
-right-click rotate and face away from the dragon = be useless for a few seconds;
-left-click rotate, lose target and spend ~10 seconds to re-target that 1 point you can attack which is constantly moving – major loss of usefulness.