Showing Posts For Allan Amores.8230:

Stat Combos

in Guild Wars 2 Discussion

Posted by: Allan Amores.8230

Allan Amores.8230

I would love to get people thoughts on what stat combinations they would like to see added to the game?

I would rather preffer to be able to choose the stats on equip/craft, but if that’s not possible:

  • Primary: Healing Power – Secondary: Power and Boon Duration
  • Primary: Condition Damage – Secondary: Precisión and Increased Condition duration
  • Primary: Vitality – Secondary: Toughness and Reduced Condition Duration

4 stats combos:

  • Primary: Condition Damage – Secondary: Vitality, Toughness and Increased Condition Duration
  • Primary: Healing Power – Secondary: Vitality, Toughness and Increased Boon Duration or Power
  • Primary: Power – Secondary: Precision, Ferocity and Condition Damage
  • Primary: Vitality – Secondary: Toughness, Reduced Condition Duration and Power

5 stats combos:

  • Primary: Condition Damage – Secondary: Vitality, Toughness, Increased Condition Duration and Precisión
  • Primary: Healing Power – Secondary: Vitality, Toughness, Increased Boon Duration and Power
  • Primary: Vitality – Secondary: Toughness, Reduced Condition Duration, Increased Boon Duration, Power

[Bug] Various necromancer trait bugs

in Bugs: Game, Forum, Website

Posted by: Allan Amores.8230

Allan Amores.8230

Hi,

Bloodthirst and Vampiric Master

there seems to be an error when the traits Bloodthirst and Vampiric Master from the “Blood Magic” trait line are both active. The displayed siphoned health in the minion skills description and “Vampiric Master” trait description is reduced by 20% instead of increased.
I tested with all the minion skills and the health siphoned is actually increased, so it seems to be only a bug in the description.

Training of the master

The damage increase is not reflected to the description in the minion skills, but after some testings the damage bonus is granted to the minions, so it seems to be only a bug in the description.

I hope this helps.

Tequatl nerf is inevitable

in Tequatl Rising

Posted by: Allan Amores.8230

Allan Amores.8230

Agreed, IMO it would have been much better if they just buffed Tequatl the same way they did with the other world bosses, and added an instanced fight with this exactly lvl of difficulty encounter but with an elder dragon. For example it could have been the return of Zaitan looking for revenge, and it also would make more sense than one of his liutenants being actually stronger than himself :S.

At least with an instanced super boss fight it would remove many random factors that cause cheap fails, and would make coordination easier.

SAB World 2 Misses the Mark

in Super Adventure Box: Back to School

Posted by: Allan Amores.8230

Allan Amores.8230

Well, in my honest opinion Anet made world 2 that hard so it feels like the “infinite continue coin” is a must have for the highest amount of players…

Maybe I am wrong but you’ve got to agree that it’s quite suspicious that world 2 abuses that 1-hit-ko mechanic that devs seems to like so much, and that this change comes along with that kind of item into the gemstore.

Personally I can’t buy that coin with gold, and I am not willing to pay real money to suffer a content that I do not enjoy…not even for a bunch of achievement points.

I really hope i’m wrong, since it would be a cheap way to sell stuff in the gemstore.

Anet, I am angry with you

in Clockwork Chaos

Posted by: Allan Amores.8230

Allan Amores.8230

Today i got DC’d from 3 events when there was like 10 minutes left to finnish, this is getting really of frustrating for me.
I’m not gonna bother trying again until Anet does something about the disconnecting issues.
Yeah sure Anet “fixed” the culling thing, but introduced more lag and random disconnects…i rather prefer culling than this mess.

And this weekend we got a free to play event, so this would be completely unplayable…sigh.

Flame and Frost: A Rallying Flame (Bonfire) [Merged]

in Living World

Posted by: Allan Amores.8230

Allan Amores.8230

I can live with the timed stuff and the fact that some times I may miss out on things due to it. What I can’t accept is missing out due to an error by arena net posting incorrect info!

Agreed, i feel cheated by Anet, i couldnt get the last achevement because there’s a mistake with a guide that Anet itself made…and it doent seems they are gonna enable that event again, nothing worst tan getting trolled by Anet.
This kind of things, the overall low quality of the living story, and the fact that it is temporary content really does not make me wanna keep playing your game…