Showing Posts For Allaw.6180:
all that co ordination would not happen…..as someone has already suggested there are easier and better ways to spy already in use…. the co ordination is a barrier
sorry cant count i meant to write 300 seconds and it would take 3 to 4 mins to get anywhere interesting so the spying time using teamspeak is not really a big deal considering there are already better ways to spy
its not personal or selfish at all lots and lots and lots of people would like a way to do wvw map completion without the hold up that is there.. I did mention tweaks… what if people where not allowed back in to wvw for say 30 mins after their weekly non combat entry
no after your allotted 600 seconds per week you are automatically ejected back to lions arch
in that case spying already happens and tbh it would take 3/ to 4 minutes to get anywhere interesting and report back and opposition moves so quick in wvw that spying for 1 minute per week is not a big issue
Ok , i know hundreds of thousands of people get map completion…but wvw can be a little tricky especially if your world cycles between two colors for weeks or even months on end. I am on my second char for map completion the first one went like a dream and took about 3 days for the wvw bit but my second is stuck on green/blue and i need 1 vista and 1 poi in E. B. which is inside a well defended fort. Numerous times i have camped out nearby but end up well battered…eventually, and then start again after way pointing back to the begining of my safe area. What i propose is that each char be allowed 600 seconds non combative access to wvw per week and while in wvw they could be seen by players as a yellow dot and their map chat disabled. Also non combats would be able to go through any color gate.
once each char has got all of wvw then the option would no longer be available. On the wvw entrance we could have a tick box for non combative. cmon devs this would work and with a little tweaking would be spy proof