I’m fine with quest rewards being less (normal) in the lower level areas… as long as the cost of Death and Armor Repairs (and Teleports) also scaled down the same way. If I am level 5 (really 50) and die with my level 5 (really 5) friend doing a quest that is going to give a 17 Copper reward… I should not need to pay 2 Silver to revive and repair my armor while my level 5 friend pays 15 Copper.
Yes, at the moment you can take the 15 Jute, Copper, and other crafting ingredients you got doing the quest and sell them for the cost of the repair/teleport…
As far as teleports. I’m fine with it costing 2 Silver to teleport from a level 65 area to and from Lion’s Arch (current cost for me, maybe that is a bit high but a quest gives 2 silver so it seems in the right ballpark). But if I’m running around a level 5 area helping someone and then want to teleport half a zone back to Lion’s Arch, why is it 15 Copper for him and 1.5 Silver for me?
I’m not sure what the solution is here that couldn’t be exploited, but taking into account the levels of the areas you are crossing makes more sense than just looking at my level. And I think it is silly it cost me 50 Copper to teleport to the closest waypoint in any zone ever (well, maybe reasonable if dead, but they are going to be zinging me more than that to repair my armor anyway, so why charge me twice?)
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