Showing Posts For Alphard.4308:
are u joking? get out
Seriously? people still crying about warrior sustain??! what’s it take people? they come up with a perma invuln trait and people would still whine
this is the dumbest thing
is it just me or is there about 1/2 second delay on the flurry, too? whenever i activate it, I always notice the slight hold up until the animation kicks in.
I just always felt like trying to balance my power and conditions in the gear left me without excelling in either solid physical dps and good condition, but i suppose its all up to personal discretion and styles
^ exactly, in the time it takes for the animation to complete, with sigil of earth and arms traits, one can apply 2-4 bleeds. Considering that condition warriors dont invest in strength to begin with,, i dont know what they were thinking with this change.
i mean,,, this is like actively looking for things to complain, yanaw? but yeah new animation looks like im chopping firewood, and the after effect doesnt match the motion :0
i was so looking forward to it too
but really, 1h sword was never about straight up damage, its utility came from condition – higher base damage would have been a cherry on top, but continuous hamstring should help with stacking bleed on more mobile classes, yes?
Final thrust animation takes so long now, though. aint nobdy got time for that!
(edited by Alphard.4308)
opponents in the video are horrendously bad! Some are not even 80
I’ve ran sword warrior myself since the game came out, and of course, if everyone in WvW stood around like that in one place, without dodge, without blocks, and if guardians didn’t exist (I didnt finish your video entirely, but there were no guardians?) everything would be peachy too.
but yeah, looking forward to the patch.