Showing Posts For Altheon.7459:

Stepping up the game!

in Guild Wars 2 Discussion

Posted by: Altheon.7459

Altheon.7459

Its only me or is there someone out there that thinks GW2 could be way bigger than it is?
At the moment, the game for me has been only aesthetic/achievement hoarding, layed on top of a huge and rich world… so a appeal that this sprungs conversation to be noted by ArenaNet and here are my 3 initial sugestions to start becoming what this was meant for (at least in our hearts!)

1 – Bring back muilti class!
Expand the meta (or break it) so a player has a sense of uniqueness on his avatars, plus turning pvp more diverse.

2 – Mash all into a big world!
Lay down the mist on top os the pve world, make WvW a invasion for resources or control, this kind of strife that drives and pull comunities together.

3 – Open the Seas!
As one of the best water combat seen in a MMO, its pains me to see its so underexplored, open the seas for navigation with ships and naval combat, make island keeps that guilds can claim, make that vast map of Tyria a sandboxy experience.

Thats my wishes for the game, if only we could make this happen, this MMO would be the “one”

Make your sugestions, preferably on how we could expand gameplay and interactions with the world.

Challenging worlds are more enjoyable and satisfying for who achieve and overcome!

Crafting Tweakable...

in Crafting

Posted by: Altheon.7459

Altheon.7459

Trust me… there’s nothing like that ingame…

Challenging worlds are more enjoyable and satisfying for who achieve and overcome!

Crafting Tweakable...

in Crafting

Posted by: Altheon.7459

Altheon.7459

Right now, crafting seems so set in stone that’s dubious if even is worth taking a profession, I for myself, lvled my craft to 400 in the hope of make my own equipment when lv 80 was reached, but for my surprise, crafting don’t produce equipment that align with the build I like to play, blanking the effort and time spent in the works of that profession, now I am a jobless grandmaster armor smith ravaging throughout caves and catacombs, searching equipment that supposedly I could make with one hand tied. Go figures!
The problem is, we got stats “packs”, and this make’s crafting so rigid, with a select number of then, defined by their prefix (or suffix…), like Cleric or Carrion…
What would make crafting special, is let the crafter take the “wheels” of creation, defining the stats to suit a specific build or need. I’ve been thinking in a not so hard way to implement this freedom of choice regarding crafting.
To make a helmet, we need a helmet case, a helmet lining and a insignia, the last component is where lies the problem, you can do only a few, there’s no room for tweaking, so lets scrap insignia composition and propose a new way.
There are 10 stats in the game, primary, secondary and magic find.

Primary attributes
Power
Precision
Toughness
Vitality

Secondary attributes
Boon Duration
Condition Damage
Condition Duration
Critical Damage.
Healing Power

Magic Find (The Wild Card!)

And 8 fine materials…

Bones
Claws
Dust
Fangs
Scales
Totems
Venom Sacs
Vials of Blood

Almost a perfect match, if we have only one more fine material, every stat would have his respectable material, so I propose the introduction of more mats like FEATHERS, CHITTIN and/or SEASHELS! This way we could have a table like this (own interpretation).

Power/Vials of Blood
Precision/Fangs
Toughness/Scales
Vitality/Bones
Boon Duration/Feather
Condition Damage/Venom Sacs
Condition Duration/Dust
Critical Damage/Claws
Healing Power/Totems
Magic Find/Seashells

(This combination is just to express a example, not actual “should be that!!!”)

Having a material for each stat let us tweak the insignia to come out the way we want, maybe in a 16/8/8 rate for high tier and 8/4/4 rate for low tier, of course we would have to forego the spools or the bolts, but with that much fine material incoming, I think it’s a just tradeoff. The crafting framework is already there, no needed to change it, it’s perfect functional. For example, let’s make a High Tier Shaman insignia…

We have 4 slots to work with, so the material needed would be…
2X Bolts (or Spools)
16X Scales
8X Venom Sacs
8X Totems

The resulting insignia would have Toughness as major stat and healing and condition damage as minor stats

Well, this is my take on this crafting issue, I love this game and hope to play it for many years to come, and sincerely hope ANET take this into consideration.

What do you guys think about it?
Cya and have a good day!!!

PS: sorry for the bad English, not my native…
PS2: edited a little errors… thanks to wilarseny and piratemot at Reddit.

Challenging worlds are more enjoyable and satisfying for who achieve and overcome!