Showing Posts For Alzrius.5926:
Unless you’re stacking magic find like mad, you’re more than likely going to walk away with blues generally worth around 55-75 copper. You’ll maybe earn about 4 – 6 silver from vendoring blues, but that’s pretty much it.
Had Logan not done what he did, one of the last human strongholds left would been Branded chow. He waskittenif he did,kittenif he didn’t.
PUGs are how most people are going to get a group. Deal with it.
PUGs can spend 5 minutes into coordination and skill synergy organization.
Deal with it.
speed runners have no room here! go back to wow easy-goal achievers!
Ah, the classic “go back to wow casual noobz!” argument.
You must feel so proud.
^ Irony.
90% of WoW/Rift bosses require more strat than GW2 bosses. Compare Akylios to Zhaitan and tell me which is more difficult. Jin’do the Godbreaker was a legitimately tough fight, not because he had tons of hp but because his fight had many mechanics (bubble, shadows, aoe).
Or let’s compare Akylios with a GW2 boss. You had to burn Jornaru while he summoned adds and waves, deal with stingers and that other tentacle, run away from Akylios’s breath, deal with mind control, waves and adds and kite Jornaru around the room.
Now look at the Nightmare tree, where you can mindlessly spam your 1200-range 1 button.
Bloody Murdantix was a more engaging fight than 3/4 of GW2 bosses, and Murdantix was a dps check.
This whole “WOW GAMERS SUX CASUAL NOOBS” thing really needs to die. WoW (and Rift) dungeons may be easy, but they’re also a lot more tuned than current PvE content. Akylios, Yogg-Saron, Laethys, Arthas and so on were difficult fights, but they rewarded you for the effort you put in. GW2? Mash one button. 3/4 of the bosses are basically “hit autoattack after cooldowns”
Hell, WoW and Rift badges and points may have been a grind, but the bosses and dungeons at least had their own unique loot and rewards. GW2 dungeons just give generic magic gear. Maybe there would be more incentive if bosses dropped a unique weapon or armor skin.
Take the Duchess of Spiders in TA explorable mode. Maybe she drops a shield with generic stats (rare or exotic), but with a one-of-a-kind spider-themed mesh. Or the Forgotten path in Arah rewards players with a snake-themed staff. They could have made dungeons so much more interesting with this change, if only to give the bosses a bit of flavor rather than snoozefests with generic trash loot.