Showing Highly Rated Posts By Amelia Knox.9362:

Solutions to GvG arena and scene

in WvW

Posted by: Amelia Knox.9362

Amelia Knox.9362

Part 2

If you have any counter argument/constructive criticism/ideas feel free to post it below, i’ll try to answer the best i can.

time and cost of implementation, it should not take much to do this, it’s mostly testing that needs to be done, activating the mega server into the OS map EOTM style, so it might take a bit to handle resets and such but it’s mostly there.

Testing not sure what type of type of testing could be done but mostly to make sure that it doesn’t break the server.

If anybody wants more detail of this system, feel free to ask. this is an Idea, i think ive read something similar like this on this very forum and i tried to put the idea out a bit better, i dont need credit, just think about it and let us know ANET.

Solution Number 2(Long-Term Solution)

To be sustainable and make the GvG community flourish we need a Real GvG arena with an Instanced system, like the custom arena but bigger for the number probably up to 30v30 to allow spectators.
This type of arena should have PvE stats so it can’t be just the current custom arena but bigger, it also needs a better server than the current custom arena, especially compared to the start, when with my guild we we’re trying 10v10 inside the arena and all the people got heavy lag during the fights.
A system like this would introduce the possibility to fight guild’s of the same color or even the same server, especially in EU there are a specific servers that have guilds that are orientated around Raiding/GvG/roaming so that would increase the pool of possible guilds to fight.

Also being able to join the arena from a different server would create a new gamemode itself, because people dont have to transfer to be in the same server to fight with their friends like TPVP, make the team and play, no need to transfer to play with friends.

The Lack of need to transfer will make creating new guilds in the GvG scene easier, because the pool of players would be from all servers and not only the one where they are from.

Time and cost of development:
Time wise i think this would take atleast 8 to 18 months to get this system implemented and working.

For the Map the OS map with the JP so only Gvg Area would be enough one team starting from the tunnel and an other team starting from the other side.

I can expand on this second system but i would like to focus the short term solution first.

Thank you for your time to read this idea/suggestion.

[Dawn] Gandara
Guild Leader

(edited by Amelia Knox.9362)

Solutions to GvG arena and scene

in WvW

Posted by: Amelia Knox.9362

Amelia Knox.9362

Disclamer, my english is awful, like bad.

Hi i’m makign this post because i want to try and improve the situation and game mode that many of the roaming/raiding/gvg guilds do on a regulary basis since the start of the game.
I’m the leader of one of these guilds, mine is called DAWN we’re currently on Gandara and were born on Aurora Glade, Eu servers

One of the main problems that raiding guilds have is consistent challange every raid and every night, for a long time we got relatively lucky as a guild and found great servers and great guilds to fight against, to practice and get better.
Now many guilds don’t have access to consistent challange and that makes them progress slower and because of that the whole gvg process gets slowed down
I want to propose 2 solutions to these problems one for the short-term, so our player/guildbase does not shrink, and another long term solution to improve the situation even more.
Before starting i want to put a few things forwards, when i talk about GVG i mean waht some people in Gw2 understand as GvG, a fight in WvW with the same amount of people usually in the format of 15v15 or 20v20, with multiple rounds usually Bo7 or Bo9.
I’m not talking about Gw1 GvG, if you like that, great, in this thread i’m trying to discuss what is considered by some people what is GvG in Gw2

Solution number 1 SHORT TERM

Making the Obsidian Sanctum use the Mega-Server system Or EOTM Style of management/overflow/map.
In short be able to make multiple Obsidian sanctum’s and being in the same map of the other server with the same color, it opens up the possibility to do multiple GvG Options by a ratio of 9, in the best occasion and probably by an actual ratio of 3 to 5,
to explain, we have 27 server’s in the EU, right now GvG and fights can be done with only the 2 OTHER server’s in the matchup, with the solution that is proposed here you would be able to fight 18 different servers that don’t have the same color as your own server(Green/Red/Blue)

Why this system? Well this system it’s the easiest way for ANET to implent it’s efficient in time wise for development and can solve some of the problem that Raiding Guild face.

Making an Example: DAWN currently is on Gandara, this week we are facing Jade Sea and Augury rock, there are a few guilds in these servers but not many. When i watch all of the match ups of this week i see that i could fight a guild in Far shiverpeaks because they are not my color and because of that we could be in the OS and do a GVG

Counter argument for this system or why to even put any effort in improving the current situation:

1) GvG/Raiding community is pretty small, yes we’re not the biggest community pretty sure, any other game mode PvP, PvE WvWvW ppt is bigger but it’s a community born inside another game mode, and for now is still alive with just minor helps from the start of the game(Obsidian sanctum itself).
The possibility do do more GvG with more option and more level of Skill, opens the real change to improve in both quality and quantity of this game mode that even though its unofficial, it is present to this day without being helped much from the start of the game.
with that i just want to say, ANET you have you’re priority and it’s fine, this push to do GvG and this type of fights will be here regardless, with a bit of help you could gain players and more playtime with minor development time.

2) A System like this would make trolling and Griefing in the JP more often and to an higher degree, and the same counts for the arena itself.
I dont think the playerbase doing the JP constantly is that big and the same trolling griefing could be done now as it is anyway, but this system defenitly hs a chance to increase it.

For GvG trolling/griefing yes it could increase and probably would with the increase of players, but it can also be controlled by guild/server mates killing/warning repeat offenders interrupting and adding in the GvG’s when not wanted.

3) The System is clunky and guilds will have to join multiple times/join enemy’s to get in the same map and then taxi everyone in, yes it’s clunky but its easy to implement, a solution like this could take from 2 weeks to a max of 2-3 months and i think this is a good solution for being short term, i don’t see any other solution that requires this little time to implement.

[Dawn] Gandara
Guild Leader

(edited by Amelia Knox.9362)