Showing Posts For Amorlaliance.9156:

Please let everyone spectate top team queue

in PvP

Posted by: Amorlaliance.9156

Amorlaliance.9156

Hi ! I’m Waffle, french caster.

I’m going to answer to people thinking casters do nothing with Qpops they get to watch.

A large majority of players know casters through their streams/videos. In fact very few players actually know a stream/video is only the final step in all the work we do.

It is true we don’t stream Qpops but there are reasons why we don’t. As Jeb, Blu, Sputti & ChroNick already said, we produced content from these Qpops in the past but it prooved to not be practical and enjoyable for both casters and viewers.

Hearing that we do nothing except from casting tournaments and that we shouldn’t be able to watch team queues makes me sad because it shows players don’t understand the amount of work we put into the game and the role Qpops have in our workflow.

Again, as Sputti pointed out, anybody can come and join us ! We would be happy to welcome someone with the same passion we have about the game.

Necro OP?

in Necromancer

Posted by: Amorlaliance.9156

Amorlaliance.9156

You have either never faced a good necro or simply have never played a necro. A good necro is a pain to kill and a pain to avoid. We have a pretty easy time regardless of build against, rangers (condition rangers can be trouble if you are dumb enough to stand still), warriors, thieves, and especially guardians (I am the bunker killer, thereisn’t a guardian build out there that can beat a good necro). Engineers, Mesmers, and Ele’s can be the biggest problems.

A good engineer is next to impossible to find, but they are brutal bunkers, and their grenade build is amazing. Mesmers will wipe you out if they get the first hit. If you can catch them, and dodge the shatters, than you win. A mistake though and good bye necro. Ele’s are tough a long fight, but they excel in high mobility hit and run or getting away, Necros excel at the opposite style of play so it makes sense we can fight each other well.

Actually i play Necro for a team in EU.

Necro is not a pain to avoid, most classes have enough escape capability to just leave and reset the fight.
A high health pool (high natural heath + DS) is useful to survive pressure, not spikes and bursts from the opposite team. In case of a focus, the only thing you can really do is plague or try to run away. Death Shroud will only soak a small part of the heavy damage you take and necro has no hard escape or “ho kitten” button. There is a reason why necros are often primaried, that’s because they don’t have much to survive a focus.
Don’t get me wrong necro is not underpowered, i’m saying it could need one small (yes small) improvement on the mobility departement.

Choops : In my previous post, by “mitigition” i was talking about hard damage mitigation, as block, vigor, teleport, stealth, invul, or hard escape. A second health bar only helps you for few seconds but that’s all.

(edited by Amorlaliance.9156)

Necro OP?

in Necromancer

Posted by: Amorlaliance.9156

Amorlaliance.9156

Even a full zerker well necro played correctly has more survivability than any other glassy prof who don’t have our aoe potential.

Sorry but necro has not more survivability than other glassy profs.
Survivability in gw2 is not about who has the highest life pool, but more about hard damage mitigation and escape.
Necro has the highest hp pool of all class but lacks in the mitigation and escape department. All in all, necros’ survivability is not high at all.

So, how are necromancers doing atm?

in Necromancer

Posted by: Amorlaliance.9156

Amorlaliance.9156

To expand on what Rennoko said above regarding WvW, it should be noted that the necromancer isn’t designed to win, it’s designed to make sure your opponents don’t win. It is full of ways to say “No, you don’t do that.” However, this playstyle is not as popular as the “I will melt your face” one. Hence, the opinions you get may be skewed.

Most of the people saying the necro is horrid try to use it for the “melt face” playstyle. Most that say it’s great (though could use some bug fixes and buffs to a couple of skills that currently never see use) are of the “no you don’t” playstyle.

By bug fixes, I mean improvements on minion AI, fixing the death shroud issues that popped up with this last patch, and making Corrupt Boon not fail for no reason whatsoever. A couple others, but these are the big ones right now. The skills that need to be buffed (in my mind) are Spectral Armor (needs something more to justify such a long cooldown) and Signet of Spite (ditto).

Agree with this.
From a tpvp perspective, Necro is not a class you take to ouright kill the opponent but to make sure you win the teamfight in the long run. Though, necros have some problems regarding mobility and survivabilty. They have no hard-escape and that is a huge drawback in tpvp. Also, the condi-removal abundance in pvp hurts necros and condi builds in general.

Overall, necro is a good class but still needs some buffs (not huge ones) to really compete in high level tpvp.
Great class on the fun side though !

A challenge for the devs. Educate us.

in Necromancer

Posted by: Amorlaliance.9156

Amorlaliance.9156

Bump

Dev went into mesmer forum. Necros’ one is not that far, is it ?

Necro - Class balance philosophies

in Necromancer

Posted by: Amorlaliance.9156

Amorlaliance.9156

We need a dev answer to this. It would be so much appreciated.

There is no Developer focused on Necro specifically so there is no one that could respond with anything more than a Generic “please try to understand we have a plan” response that focuses on even more meaningless justifications.

There simply is no Necro passion at Anet. And that is a shame. Necro is a massively popular class in MMOs. To have Anet just crap on it like this really sends a negative message to the entire MMO community.

I know i’m a fool but i still have hope !

Necro - Class balance philosophies

in Necromancer

Posted by: Amorlaliance.9156

Amorlaliance.9156

  • Necro
    • The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.

Reading through the various comments on each class, I found myself thinking the necro doesn’t even come close to living up to it’s own descriptor.

…they do have a lot of ways to win attrition fights.
Unfortunately necros are the only attrition based class. Such a description has NEVER been used to recount another profession in GW2. I can’t seem to even begin to properly describe the let down that such a dynamic is actually part of our balance, when none of the other professions are attrition based. The only comment that keeps popping into my mind over and over is, “Well, in an attrition necro vs necro fight, we can guarantee that a necro will win.”

The only fights that remotely resemble attrition based gameplay would be going up against a profession running a bunker build. Between the passive and active healing those builds maintain, and their cleansing capacities, our condition based builds fall embarrassingly shy of acceptable.

…and they have multiple disables to interrupt enemy skills.
This is another comment from the quote that really felt far from being unique, and definitely not something that allows the necro as a profession to overtake our opponents. Yes, we can interrupt, and we have few options. The primary downside to this is, all of our interrupts are such a short duration, that we don’t actually have an opportunity to capitalize on these moments. The responsiveness of our interrupts are also extremely clunky.

The most common example would be attempting to interrupt a heal our opponent is about to cast. The average cast time of a heal across most professions is 1s. If the necro is mid cast on another ability and attempts to interrupt, the queue system is such that by the time our interrupts are done casting themselves, they are too late. Staff 5 is 3/4s casting time, Warhorn 4 is 1/2s casting time, Spectral Grasp is 3/4s + projectile travel time, and Flesh Golem Charge is 3/4s cast time + 1-4s before the pet may actually initiate the ability. DS 3 is instant, but switching takes 1/2s, and we have no visibility if the recharge when not in DS form.

…allows them to chase down enemies who are low on health.
This comment actually makes me pity anyone that thinks it’s remotely true. Necro is the ONLY profession without a burst speed weapon attack, or utility ability. The only utility that ‘could be’ used as a teleport is Flesh Wurm. But with the 1-1/2s cast time, it cannot even conceivably be used as a gap closer. If you’re chasing after someone and you cast it at max range, by the time it goes off, you’re practically standing on where it spawns. EVERY other profession in the game has a means of disengaging the necro from combat, and once outside cast range, the necro has ZERO CHANCE of catching up to them.

The fact that it has been stated over and over that necros can keep opponents in combat, aside from it being completely untrue, is utterly disheartening. Every comment of this sort should include an asterisk that reads ‘So long as they remain in range, and do use their abilities to get out of range.’

Did anyone else read that quote and think to themselves that the current version of the necro in-game doesn’t live up to that class balance description?

We need a dev answer to this. It would be so much appreciated.

Petition to disable Reanimator

in Necromancer

Posted by: Amorlaliance.9156

Amorlaliance.9156

Increasing the durability of a useless minion doesn’t make it better.
+1