Showing Posts For Ampharius.8012:

Twilight Arbor Path Forward Up

in Bugs: Game, Forum, Website

Posted by: Ampharius.8012

Ampharius.8012

Anyone from Arena Net has anything to say about this? I kinda feel ignored…

Twilight Arbor Path Forward Up

in Bugs: Game, Forum, Website

Posted by: Ampharius.8012

Ampharius.8012

I’ve done CoF P3 too and it’s much easier than TA fw up tbh… It’s hard, but if you have a party that has some experience in doing dungeons and can hold their own it’s perfectly doable.

I don’t know if Arenanet can see statistics on how many dungeons were completed lately? I would love to see the numbers on TA fw up for the last months and see how many people actually finished it.

Twilight Arbor Path Forward Up

in Bugs: Game, Forum, Website

Posted by: Ampharius.8012

Ampharius.8012

Hello all,

I’m posting this because I’ve been trying to complete the TA fw up path for the last week. Each time we failed at the tree (obviously). I don’t know if anyone has tried this path lately, but it is simply insane.

First of all, the spiders that spawned, do not despawn. So if you fail on your first try, you got loads and loads of spiders to fight against. Thank god there is a solution: do the whole dungeon again from scratch. (lucky us!)

Second, due to the amount of spiders, the poison you get thrown to you is impossible to counter effectively.

Third, the fast spawning of adds. I get that you need adds, but they spawn so fast you hardly have time to do anything against it. If you pull back a little to take care of the adds without the boss spitting new ones on your head, you just reset the boss.

The only way to counter this is bringing people with reflective spells. This can’t be the aim of this boss right? To have an effective reflection routine you practically need teamspeak + players who are used to play together to coordinate. Pugs simply don’t stand a chance. At least not the pugs you get now since the more experienced players don’t want to be in this specific path anymore.

So you’re forced to take care of the spiders, while tracking the boss’s movements to keep up reflective shields rotation, making sure you stay within reach of the boss AND manage to stay alive through his other abilities by using condition removal spells and healing yourself all the time. And then you’ve not even started to dps the boss itself.

Due to the fact that this path is what it is now, people don’t want to participate in it anymore. If you’re lucky and you get a decent party to come along with you, and you are trying to finish it yet you need several tries to do this, lots of ppl get fed up and just leave your party because of the many failings at the end boss. Finding replacements is easy, but they leave just as fast. In the end you just get nowhere.

The first few days I tried this I thought this was just me being bad at the game (although I’ve played from the start and I have done my fair share of dungeons, I’m on lvl 28 fractals + did most of the other dungeons too).

After several runs now and even joining up with people who did this before (complete parties of people who have 8k+ achievement points and all) and still failing, I’m beginning to wonder if there is something wrong with the boss fight itself. Did it got buffed too much? What got changed since the last time this was looked into?

The most % of hp I got off from this boss was 25%. I cannot even imagine how to get him down. The videos on youtube are not realistic. Try what you see there with the current boss and he’ll wipe the floor with you. Everybody is dying so fast there, it’s ridiculous.

One thing is certain though: this path will be played less and less if this is not looked into… which can not be the aim of the game right? I do want some challenges before you can kill the boss, but they have to be doable…

Guild Banks

in Suggestions

Posted by: Ampharius.8012

Ampharius.8012

Hello everyone,

As far as I can see, the current Guild Banks aren’t being used to their full potential.
Big guilds can have the same amount of money in there as a small guild: 0 gold if nobody is willing to contribute or if nobody is brave enough to put it in there lest people run off with it.

Like the system with points which you can upgrade your guild with, could you do the same with looted coins?

I’m just thinking:

baseline

When you loot 1 silver from a mob somewhere, automatically 1% (or whatever amount, possible to set in guild bank with a limit of 5% or something) of that value is transferred to the guild bank.

Then, an active guild would easily make loads of money to help sponsor their members in anything they want to do. Not only that, but you could add a whole new range of features too.

risks
Of course, this also brings along risks (for instance leaders stealing gold from the bank). For that you could easily limit players to only withdraw the amount on the guild bank they themselves actually brought in. This is not what the bank is for of course, this is just to protect everybody’s share.

(example: all my deposits together amount to 24 gold, while the total in the guild is 2410 gold. Then I can only withdraw 24 gold, not the 2410 gold).

Withdraw money to sponsor members or do anything big with it: you could enable a democratic system which requires a number of people (I’d say 50% of active players) to give their consent to withdraw that money and use it for whatever sponsoring is planned. To counter any misuse of even this, you could enable a state of “risky trade” that can be reversed for a few days and an automatic return of the withdrawn gold to the guild bank.

(example: a member gets some people to approve his request to withdraw 700 gold and by doing this with his accomplices ‘steals’ it to buy a precurser weapon to craft a legendary for himself, instead of buying guild benefits.

Others who approved this feel cheated or didn’t consent to this use of the guild gold so they can petition protest. Since the gold & the precurser that got bought with it are flagged as “risky trade” for a limited amount of time (lets say 2 days?), when people give complaint about this, the bought precurser (perhaps now legendary) gets switched back to precurser + gifts. The precurser gets deleted (because else you disrupt the flow of trade and as a penalty for the thief) and the money spent gets put back in the guild bank (the person that the precurser got bought from doesn’t have to give the money back since he participated in normal trading). Nobody benefits from this except maybe the person who had the precurser in the first place, so I would imagine this wouldn’t take place often.)

con’s

  • As far as I can see, this will only be possible in very active guilds
  • Inactive guilds could possibly have lots of gold stored away, what if you’re the only one who’s active and want to use some?

pro’s

  • Boosts for active guilds
  • Stimulates honest players to work together
  • Teamwork to get people geared up will be more rewarding than doing it on your own

Other features

  • For instance voice communication. Say arenanet provides a service where people can communicate verbally with each other? You can hire such servers (like all current TS, ventrilo, … servers) and pay them with money, but what if you could hire them with paying gems?
  • With the new private arena’s coming out, you can perhaps fund this arena with your guild bank? That way the cost is more evenly spread?
  • Intrest rates. Why not also introduce intrest rates to guild banks? This would stimulate people more to actually participate in this.

These are just ideas of course, but perhaps something to build on?

(edited by Ampharius.8012)