Showing Posts For Amphian.2084:
- People log in and the first thing they have to do before they can play is learn both the new unlocking system and the new build system.
That’s the first thing anyone was doing despite us being given builds – including the map complete level 80s. I have three of those. All of them had to be trained before I could do anything, because their build choices, while better than my non-80s, were still a mess. The auto build process simply did not work as it was supposed to do. With the 80s, it didn’t matter. I trained everyone and it was fixed – no problem. With the lower than 80s, I don’t have points and can’t do that.
- at least this won’t matter for lvl 80s if we make all the unlocks possible by just reaching lvl 80.
It doesn’t matter for map complete 80s. It certainly does for lower characters. This seems to imply that our lower characters shouldn’t matter. As someone who just started this game after the expansion was announced, I already feel a bit unwelcome. This cements that feeling further.
Does it break anything if you just add a “refund hero points” button? ….
It actually breaks everything.
It doesn’t break anything to do it once. Every MMO I have ever played simply refunds points on a major update like this. I’ve never not had to respec in that case, and I understand it’s part of the process with change. I can live with it. I can’t live with the mess made of my lower level characters (half of mine are under 80). I just want the ability to reset them once – any mistakes I make with that are my own and I have to live with them. This current mistake isn’t mine and I shouldn’t have to live with it.
The conversion of lower than level 80 characters seems to have gone rather badly. My dual axe wielding warrior was given random skills from what I can tell and assigned to the specialization that features mace skills instead of one of the ones for axes. How do I get the hero points refunded so that I can manually fix this mess?
I think for a lot of people this is less about spending the money than the fact you simply aren’t going to mess with transmutes as easily. If I wanted to change my look when I walked into a snow zone, I would have to do 5 transmutations (I hide backpack and helm.) and probably more than a dozen dye channels across the 5 items. As annoying as spending the transmutation charges is trying to remember the dye colors for this look and which slot is which part of the skin.
I only tend to buy one outfit per character for the same reason. I know it’s only four colors to dye in an outfit, but which colors was it I liked for this outfit on this character and which slots did they go in? I make up one outfit and leave it. (I actually could not believe when I started with outfits that it didn’t remember the dye colors per outfit per character.)
I paid for account wide slots in LOTRO, and I would be willing to pay for them here, although I wouldn’t need as many, since there are fewer skins here due to them being restricted by armor class.
Rather disappointed. I clicked the thread after misreading, “My problem with Skritts.”
Who could have a problem with Skritts?!
Yeah with jps you really notice that you are usually best off running with human sized frame (meaning human or sylvari). Charr, Norn and asura all have some model size issues you need to get accustomed to since the models are bigger/smaller than the hitbox.
I kinda view the later 3 races as the masochistic approach to doing jps. I’ll stick to my sylvari any day.
This is precisely the reason I can’t run a charr – I can’t even do puzzles that I think of as relatively easy without multiple tries on them. I’m not convinced it’s just the size – it feels to me like you steer jumps from the gut on them as opposed to from the feet on other races. When I would get better on the charrs, it would mess up how I jumped on other races. (I ran one charr to 30 something and two more to 20 something to cover all the personal stories.)
I have the easiest time on my asura, for some reason. I tell myself it’s because they are so floppy they just bounce into place. I ran a bunch of the optional puzzles last week just to get the achievements done. There are probably some I will just never do, and that’s fine, because they aren’t required. The mandatory ones make me rethink ever making another tall character. (My norn is a max height female.) I’m fine with HoT having a bunch more as long as they are all optional.
(edited by Amphian.2084)
No Jumping Puzzle is tied with Map Compleation… I think.
You have to get to the Jumping Puzzle but you don’t have to succeed doing it to get the part of the map.Oh… Yea… There is two Vistas in the game tied to a JP :-/ But they are quite easy and not in any way near problematic walls where the camera will go bonkers.
I wouldn’t consider Tribulation Rift easy. (Admittedly, it’s not the hardest puzzle in the game, just not easy for someone closer to 50 than 20.) The camera there does get tangled up on my norn in a few places with the scaffolding, but I don’t remember if it does on my sylvari or asura. (I did it on the norn first, so that’s the one I remember most clearly.)
I would like to see transmutation charges go away and something like LOTRO’s wardrobe be implemented. What you looked like was completely divorced from what gear you had on, and there were no restrictions on gear type – any class could wear any armor skin type.
You put skins you wanted to keep in your wardrobe (not needed in GW2, because we have the mechanism that already saves them as available when unlocked) and got two free cosmetic outfit slots per character, with the ability to buy up to five more slots. (The unlock was per account, not character, which was nice.)
Those slots let you dress your character in various skins from your wardrobe, with a lot of flexibility – if you wanted to be barefoot, you didn’t place a skin in the boots slot. It also meant you could switch on the fly between seven different outfits per character.
I think GW2 style Outfits (as opposed to armor skins) would still have to be a separate interface, since they don’t have individual pieces, just the ability to turn on and off the head slot.
I think the jumping puzzles are a nice additional part of the game when they are optional and award a chest or achievement or special skins or whatnot. I hate them when they are a mandatory part of the game, and you need to complete them to reach a vista or skill point or map area discovery. They are significantly easier on my asura, sometimes miserable on my norn, and the only reason I cannot run a charr at all (which I find disappointing, because I would have one otherwise).
I’m much more tolerant of them when the penalty for a mistake is simply to start over at some previous point in the puzzle than when any error is insta-death (usually from falling damage). I also appreciate when there are points in the puzzle where I am not being forced to move constantly via traps, attacks, or whatever so I can take a break and plan the next set of jumps.
I’d like to request the opposite – an option in video settings to make nights, caves, and other dark locations not so impossibly dark. I have to crank the brightness on my monitor when I play the game (which I’ve never had to do on another game) or set the gamma to 1.5 in particularly bad locations indoors at night. Compared to the other MMOs I have played, night is quite dark in Tyria.
Jumping puzzles or even just difficult vistas are among the worst for me, where the penalty for not seeing well is high – and I don’t mean the ones like the Weyandt’s Revenge or Forsaken Halls where it is supposed to be nearly completely dark as part of the challenge.
I don’t mind an option to make it darker as long as I get one to make it lighter.