Showing Posts For Anastaziel.4968:

CDI- Character Progression- Vertical

in CDI

Posted by: Anastaziel.4968

Anastaziel.4968

How about Ascneded gear becomes part of the account? Once you obtain it any of your characters can select the stats?

CDI- Character Progression- Vertical

in CDI

Posted by: Anastaziel.4968

Anastaziel.4968

Given how long it takes to acquire Ascended gear and that in Guild Wars 1 ascension meant something let us make Ascended gear actually Ascended? How about once we acquire it we can combine it with something and make it so that we can choose the stat we want from it? What you plan for legendaries but put it on ascended.

It is not the best idea to make us buy one set and have us stick with it because it is too kitten expensive to buy more.

Home quartz node missing

in Living World

Posted by: Anastaziel.4968

Anastaziel.4968

The node appeared the next day. Weird.

Adnul Irongut glitch

in Bugs: Game, Forum, Website

Posted by: Anastaziel.4968

Anastaziel.4968

If they do not fix it so we can get the achievement there will be lots of kitten ed people.

Home quartz node missing

in Living World

Posted by: Anastaziel.4968

Anastaziel.4968

As the title says. I went to my home instance and the node is missing.

Nerf or Buff is not what PVP needs

in PvP

Posted by: Anastaziel.4968

Anastaziel.4968

Well. 25% reduced damage from stealth targets.

Nerf or Buff is not what PVP needs

in PvP

Posted by: Anastaziel.4968

Anastaziel.4968

I would say that when you get out of stealth your skills are disabled for 3 seconds.

I would like to see all the profession specific bugs to be gone next patch.

Thief to deal 25% less damage with their next skill if it has been less than 1 second before using a new skill.

When you hit a mesmer clone/illusion you should deal some damage to the original.

Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: Anastaziel.4968

Anastaziel.4968

For anyone who might care. The problem with the jumping puzzle was because of a bad design. The jumps were not hard. The problem came from 3 points:

1. We waited more than we actually played. It is a bad design decision to make us wait for 1+ minute until we can try again.

2. The hardest part of the jumping puzzle was the first wait for the platforms to raise. Norns and Charrs are too kitten large and you cannot see anything because of them.

3. Time. The worst thing you can do is time. Seriously. Make it hard because of the hard jumps not because you are pressured to jump as fast as you can. Lagg + bad computers = death. Bad camera + big characters = death.

Whoever made this puzzle needs to understand that time != hard. Time = annoying.

Give us our own instance and let us play the kitten game. Make it hard to jump rather than time pressuring.