(edited by Anathem.5760)
Showing Posts For Anathem.5760:
ArenaNet please listen to Nemesis. I realy think this suggestion will make necromanser stronger but at the same time not OP.
OP +1
“2)Make 4 players and 4 ticks the absolute max. So 8 v 4 means neither team is capping” I think is the best way
And Caladbolg has nothing even remotely Necromancer-esque about it. In fact, you could argue it’s more a Sylvari Race weapon than an sort of Class Weapon. So I’d hardly call it a valid argument for Necromancers getting Greatswords, because you may as well just say “Well Trehearne wields a Greatsword, so why can’t all Sylvari wield greatswords!” (Also please don’t say this… ;__;)
I’m just saying that there is nothing wrong about that the necro could wield greatsword
“I wish I had better fear skill than this necro T_T”
“My minions are so smart”
And Trahearne is a Necromancer. And he has a greatsword :P
Greatsword would be very nice idea. I think we need weapon which would complement other weapons. And this would be a way how add some useful traits because most of them are very lame (if we compare to other classes). Skills:
1. Something based on crit chance and life force gaining . I liked Evo’s idea.
2. Some sort of " condition finisher"(like feast of coruption). Again I liked Evo’s idea for this one.
3. Life stealing maybe based on conditions.
4. Protection or combat escaping skill. I think we miss this kind of skills.
5. Fear skill. Come on ArenaNnet, we have weakest fear but should have the best
(edited by Anathem.5760)