What’s your name?
Andy
What do you do at ArenaNet? (Descriptions of the work you do are preferred over just a job title!)
I worked on creature skills and other game systems largely involved with PvE combat (i.e. sidekicking and stuff like that) for several years. Most recently, I was responsible for the Mordrem in Dry Top and Silverwastes and I got to design the Wyvern skills before moving off to the rewards team. I’ve worked on the Map Bonuses system and Precursor crafting in HoT.
What has been your involvement with Raids?
I’m the guy designing and setting up the rewards.
What feature of Raids are you most excited about? (Obviously just the bits you’re authorized to talk about!)
I’m really looking forward to having content that is really challenging and seeing the unexpected ways that everyone finds to beat it.
What’s a funny story about something that’s happened to you or your party while play-testing Raids? (Obviously no spoilers! )
In a test of a prototype boss encounter, due to some of the mechanics of the fight, I accidentally stomped Chris Cleary’s character.
What was your favorite encounter from the existing dungeon/fotm content? Why?
Molten Boss Fractal – because it rewards situational awareness and paying attention to the boss skills
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