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Shatterer Discussion [merged]

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Posted by: Andrew Gray

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Andrew Gray

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I am also looking into the scaling of the break bar in general. I believe high population groups (IE most of them right now) have an unfairly harder time breaking him than small population groups. That’s one of the reasons why we need more time to group test this fix before we push it live; we need to test it at a variety of scales.

Shatterer Discussion [merged]

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Posted by: Andrew Gray

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Hey guys! FYI I’ve identified an issue with the defiance bar that causes the Shatterer to still take off if you “break” him in the last 2.8 seconds of the break phase. I have a fix for that that will need to be group tested before it can go live, so I don’t have an exact ETA for when we will be able to push that live, but we are aware of the issue and will get it fixed in an upcoming build.

Shatterer Discussion [merged]

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Posted by: Andrew Gray

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Hey,

So I mentioned it in the blog and a couple press interviews, but just to reiterate it here, it was never our intention to make succeeding The Shatterer event exceptionally difficult. We want players coordinating with only map chat, with strangers, to be able to complete the event. That said, some of the achievements, like the “Smash the Dragon” one (complete The Shatterer event without him ever taking off IE break him every time his break bar activates) will take more coordination. It is harder to break him than it is to kill him. It is kitten harder to break him every time than it is to kill him.

Also, keep in mind that you guys are playing it the day it comes out, with upwards of 100 players. Maps are consistently full, which makes me super happy to see, but is not going to be the reality of the fight in 6 months or 2 years down the road. Yes, the event, mobs and breakbars all scale, but there are some things that are just going to be inherently easier with a massive army of players. The biggest one being, you guys are going to be able to spread out and kill the pulsating crystals with greater ease than a group of, say, 25 players, even though the breakbars and health of those crystals scale. Same with keeping Adds down, or just general DPS.

I was in the map with the first kill, and there was ~9 min left on the timer when he died. What wasn’t as obvious was the Shatterer was also less than 30 seconds away from entering a second Pulsating Crystal Node phase when he was killed, which would have added a good chunk of health back to it and stretched the fight out longer. The DPS vs Crystal healing Cooldown time is a big element of the fight. Out DPSing the healing, and CCing the crystals down quickly gives more player control over the length and difficulty of the fight than, say, just adding a ton of health on the boss. The fact we killed it before the second crystal phase started was a testament to the group. The fact that we CCed the crystals so quickly the one time they did show up was, again, a testament to the group. Yes, the sheer size of that group certainly helped, and I can pretty much guarantee that will be more challenging with, say, 30 players instead of 125, but we earned that victory! Don’t sell yourselves short on that.

Fractals 50, no Daily Chest

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Posted by: Andrew Gray

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Thank you for the report we are looking into this issue.

Fractal Backpiece; I can't upgrade it.

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Posted by: Andrew Gray

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I can confirm that you can now upgrade the fractal capacitor again as I made mine just now. However, it does not have it’s inherent +5 agony resistance anymore. They seem to have fixed one bug and created another.

The inherent +5 agony resistance was replaced with an Agony Infusion slot (that uses all those +1 agony resist infusions you see dropping.) From the sounds of it, this is working as intended.

Thanks!

FOTM still dropping weapon instead of skin?

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Posted by: Andrew Gray

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This issue should be fixed in an upcoming patch. Thank you for the report.

Fractal Capacitor (Infused)

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Posted by: Andrew Gray

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This issue was reported here: https://forum-en.gw2archive.eu/forum/support/bugs/Fractal-Backpiece-I-can-t-upgrade-it

It should be fixed in an upcoming patch. Sorry for the inconvenience.

Being Kicked From My Own Instance

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Posted by: Andrew Gray

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Thank you for the report, we are looking into the issue.

Can't Ascend Beta Fractal Capacitor

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Posted by: Andrew Gray

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This was reported in this thread: https://forum-en.gw2archive.eu/forum/support/bugs/Fractal-Backpiece-I-can-t-upgrade-it/first#post3327351

We are aware of this and it will be fixed in an upcoming patch.

Level 38 Fractal - Bug on Mai Trin

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Posted by: Andrew Gray

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Thanks for the report. We are aware of this issue and it should be fixed in an upcoming patch. The issue is caused by regen being applied by poison. For now, if you avoid poisoning her, that will prevent the regen from being applied, and you should not encounter this issue. This is obviously a temporary solution until the fix makes it live.

[Bug] Molten Bosses - Perma Invulnerability

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Posted by: Andrew Gray

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Thank you for the additional information, it was very helpful. I’ve reported the issue and it should get addressed in an upcoming patch.

[Bug] Molten Bosses - Perma Invulnerability

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Posted by: Andrew Gray

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Did the 2nd boss (the one you did not kill) play their animations to walk over and absorb the other’s abilities, or did they keep on attacking you as if the phase-shift never occurred? Can you provide any more details on what you were doing at the time (chain CCing, wiping, etc.)

We are investigating this but the more details you can provide, the easier it will be for us to narrow it down.

Thanks!

Fractal Backpiece; I can't upgrade it.

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Posted by: Andrew Gray

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Hey,

I wanted to let you guys know we are aware of this issue, and it will be fixed in an upcoming patch. Sorry for the inconvenience!

Lupicus Skip P2 Arah

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If you send the link directly to me that would be great, and a video would probably be a lot easier than trying to tell me where the area is by saying “That one wall, next to that broken thing, next to all those Risen.”

Thanks!

Lupicus Skip P2 Arah

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Posted by: Andrew Gray

Andrew Gray

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Could you please provide more details? Are you talking about the Pantheon Waypoint or the Rotten Armada Waypoint? What steps did you take to “get the waypoint behind him and continue?”

It seems like the only way to be able to reach the Mursaat Artifact in the Rotten Armada area would be to kill him to open the path leading there, but if there is another way to complete the chain I’m not thinking of, please let me know.

Thanks!