Showing Posts For Andrey.6928:

WvW Lag March 2015

in WvW

Posted by: Andrey.6928

Andrey.6928

Lag appears every time when there are some 50 players fighting i.e. 25vs25. I have good hardware and minimal graphics settings but things begin to lag like hell, abilities won’t activate etc. Same happens on World bosses when loads of people gather. The game play becomes unbearable.

Role of WvW Engineer

in Engineer

Posted by: Andrey.6928

Andrey.6928

Engis are great if played properly (just like any other class). I can say this very loud cause my main toon is Engineer. Linking build means nothing I rather explain it.
In a nutshell – my build is around grenade kit and survival. Mass-destruction is what engis do best.

Traits – 6/0/0/2/6. Trait line #1 – top trait is Grenadier (obvious), mid tier is Incendiary Powder, lower tier – Shrapnel. Briefly speaking these two traits give the best DPS bonus to Grenade Engi. There will be other story for any other spec but these two are the best choices, trust me, I did very complex math testing for different sets of gear. Alchemy trait is vigor on heal. Last trait line – top tier aegis on 15 sec CD, 10% crit chance on ranged attacks and speedy kits. Aegis on 15 sec is the reason why I take this trait tree.

Weapon – rifle. Excellent CC potential. Shield has good potential too but I love rifle’s net to chase runners. Pistols are not an option cause they are much like grenades so this would be an overkill.

Heal – kit. You can swap it on demand and get vigor from traits WHEN you NEED it. Ofcourse you can take turret for AOE-heals and water fields but I often roam in small groups so I prefer kit.

Utilities – Rocket Boots, Elixir C, Grenade Kit. Combo of Elixir C, boots jump, and invisibility from belt gives you an excellent choice of escape tools. So – grenades to kill, and aegis, boots, vigor, elixir – to survive.

Elite – supply kit. What else? Plus this is a 2 sec AOE stun.

Stat mix – PVT armor, runes of Eagle, sigils – +crit% and stacks of condi damage, berserker weapon, Dire/PVT accessories. Engi is a class that can afford being a jack of trades. This is a beauty of it – you take what you like and you keep on rocking. I did lots of math on grenades damage with different stats and out of 6 grenade abilities (incl belt’s) only poison grenade is highly dependent on the stats mix (needs condi gear) – others are in a situation ‘some win, some lose’.

Happy killing!

Improve approach to appearances design

in Suggestions

Posted by: Andrey.6928

Andrey.6928

Hello everyone,

As many players I am a fan of customizing my chars in unique way to reflect their roles and playstyle.

Unfortunately, I note that many skins repeat each other (like for example Stalwart, Commando, Pirate are very much similar and in fact they could be combined into one), do not bear any special meaning (like Prowler armor) or simply look awkward (Emblazoned, Arah or Sorrow’s Embrace). To see my point you can browse GW2 armor galleries.

I know that we are all human beings and everyone has own taste, opinions above are my personal ones but I would not start this topic unless I heard from others, that many skins are very,very odd looking like “There are plenty of monstrosity sword skins but only one rapier skin”. I spent hours searching for pistol skins and saw dozens of really absurd skins while I was looking for a classic wheelock pistol. Is not that wrong? I do not mind that legendary pistol looks more like a vaporizer for ironing not like a real gun but I would really like to see more realistic designs.

Also, I have a strong feeling that designers of skins are big fans of medieval Asian armor styles – terracotta warriors, samurais ets. Which is fine but there are plenty of other styles that are currently being overlooked. I’ll throw a few proposals, hope this helps to understand my point:

- more profession taylored sets, like sets tailored for bombers or tankers or fire mages.
- more attention to different designs that had historical background like Teuton knights or mousquetaires not just to amount of barbs, furs and length of mantles. I like furs and barbs but there is too much of attention to dozens of spikes and no a single classic set of shining glorious plate armor.

Ideas of aetherized armor very really cool, and I bought one for my engineer but the latest flaming ones are only appealing because of flaming animations. The design was mostly copied. It has place to be in this game but it does not deserve 800 crystals.

Also, I would really love to see some options to reflect the age of the character. All of them are young boys and girls but I cannot imagine a young necro.

Just my personal opinion.