Showing Posts For AndyPandy.8653:
Thanks for the info. Oh well, I will leave it on my wish list.
I love a condition build for PvE and I would love to try it in dungeons.
My issue is that five melee berzerkers can simultaneously damage at a sustained rate but a condition group applying bleeds is capped at 25 stacks.
Why can’t we have multiple stacks for this condition? It still won’t out dps a melee berzerker but we will contribute to the fight equally. The bosses are designed to take the damage of a melee group and condi classes won’t be over the top…
(I searched for this before I started the topic)
Is anyone else finding that their Life Blast is out of range when they are within range?
It happens all the time to me…
For Example: I was in a group fighting against Modnir Ulgoth and switched from axe to death shroud. My life blast was ‘Out of Range’ so I walked closer and closer until I was blocked from moving by his physical presence and yet I was still out of range.
Got my achievements and my two/three greens for each hour in the 10 hours game play.
What a flop fest.
(edited by AndyPandy.8653)
It is supposed to remove a stack when you unequip that sigiled weapon.
It is not supposed to remove stacks when you ‘swap’ to your underwater gear.
Especially the necro. You build your stacks, summon your elite flesh gollum, step in a puddle and lose the stacks and the elite.
I have the same issue. Stand on the edge of some water with full stacks, walk into the water and they disappear. Annoying to say the least.
I can’t see the point in crafting exotics just to salvage them. It is a frustrating sink hole for materials that took the whole game to accumulate.
I’ve got several full stacks of the new crafting mats and I would love it of they increased the bank stack size from 250 to 1000 for everything. I know they have just increased the maximum number of bank slots but it would be nice if you kept gear in the bank and not fill up with wood, metal, rare crafting mats…
Maybe we can use gems to upgrade bank stacks to 1000 (or further for more $$). I’d pay 800 gems for that.
I love the teamwork approach to a Champion fight or DE and make a point of rezzing everyone who is downed or dead.
They are group events after all and that’s part of the fun – being a group!
It looks to me like players or professions that grant healing or regeneration buffs (etc) to others or are reviving others are exercising behaviour that stops us from obtaining as much loot. Sure you’ll get a Gold and some brittle bones or a claw but the guy you rezzed three times will get a rare if he’s a glass cannon.
Surely not all credit is due to those that do the highest dps. It was the team!
It takes every support person + weapon wielder to win the fight.