Showing Posts For Angel.5468:

Signet of Air - 10% or 25%?

in Elementalist

Posted by: Angel.5468

Angel.5468

c&p from my post in bugs and glitches:

Tested speed increase of Signet of air, arcane trait IX (15% more movement speed with daggers) and air adept 1 (10% more movement speed while attuned to air)
Path is: Heart of the mists, DPS trials waypoint → follow torches to the torch close to the siege master
untraited means after I hit the refund all traits button
weapon and attunement are clear
no signet of air means that I replaced it on my utility bar. It specifically does not mean that I triggered it to get rid of the effect (I think that this way I can be “surer” that it’s effect doesn’t linger due to a bug.)

untraited, staff, fire attuned, no signet of air: 22 sec for the path
untraited, staff, fire attuned, signet of air: 18 sec (1/1.25 = 0.8, 18/22 = 0.81… , well within the tolerances of measurement)
air trait adept 1, staff, air attuned, no signet of air: 22 sec (no joy)
air trait adept 1, staff, air attuned, signet of air: 18 sec (just signet of air effect)
arcana IX, daggers, fire attuned, no signet of air: 22 sec (no joy)

Since I’m not paid to beta test, I just ran one more test:
air trait adept 1 + arcana IX, daggers, air attuned, signet of air: 19 sec (within the tolerances of measurement, just signet of air effect)

Conclusion:
Air adept 1 and arcana IX don’t work.
Signet of airs tooltip is correct, but misleading.

NEW Elementalist bugs and glitches thread

in Elementalist

Posted by: Angel.5468

Angel.5468

Tested speed increase of Signet of air, arcane trait IX (15% more movement speed with daggers) and air adept 1 (10% more movement speed while attuned to air)
Path is: Heart of the mists, DPS trials waypoint -> follow torches to the torch close to the siege master
untraited means after I hit the refund all traits button
weapon and attunement are clear
no signet of air means that I replaced it on my utility bar. It specifically does not mean that I triggered it to get rid of the effect (I think that this way I can be “surer” that it’s effect doesn’t linger due to a bug.)

untraited, staff, fire attuned, no signet of air: 22 sec
untraited, staff, fire attuned, signet of air: 18 sec (1/1.25 = 0.8, 18/22 = 0.81… , well within the tolerances of measurement)
air trait adept 1, staff, air attuned, no signet of air: 22 sec (no joy)
air trait adept 1, staff, air attuned, signet of air: 18 sec (just signet of air effect)
arcana IX, daggers, fire attuned, no signet of air: 22 sec (no joy)

Since I’m not paid to beta test, I just ran one more test:
air trait adept 1 + arcana IX, daggers, air attuned, signet of air: 19 sec (within the tolerances of measurement, just signet of air effect)

Conclusion:
Air adept 1 and arcana IX don’t work.
Signet of airs tooltip is correct, but misleading.

(edited by Angel.5468)

Crafting: Mat $$ > Product??

in Crafting

Posted by: Angel.5468

Angel.5468

OK it’s not an all or nothing when gathering your mats.

Normally I will spend the week doing a few dungeons, some WvW, some dailies, events etc and gather stuff while I’m tootling about.

At the end of the week, like on a lazy Sunday when I have the time I will go craft. Now I can normally craft up some items simply from what I have gathered during the previous week so the cost of that is simply my time (already spent). What you will notice after a while is that you have loads of the base components, wood, leather, ore etc but not enough of the fine items, scales, bloods and suchlike but if a recipe needs say 15xSome tier of fine material you might have 9 of those so you buy the additional 4 from the tp. This keeps the cost of actually crafting the item down and you make more money than you spent on the 4 tier X items you had to buy..
If you have picked up the wrong statted item then sell that crafted gear to finance the gear you actually want. I have found attmempting to target farm a specific fine material to be a huge waste of time (and thus money).

Hope that makes sense.

Ah, the good old I mined it so it’s free approach. Always a pleasure to see.

And no, it does not make sense. Even if you value your time at 0!

Hint: If you could be selling the raw materials for X+n while you can only sell the finished products for X, then you loose money because you crafted.
The only way this makes sense is if you accept to pay n for the XP you get from crafting (or for the crafting skill itself if you need it for something else). So at the latest at lv80 and 400 skill, crafting and selling at X instead of selling raw materials at X+n never makes sense.