Showing Posts For Angelos.4539:
I don’t understand why people are trying to make Berserker happen , he is not going to happen at least on its current state.
Berserker as a trait line is just inferior compared to Strength , Berserker’s weapon is useless (Torch offhand 2 skills lol) and Berserker’s Utilities are underwhelming too. Outrage instead of Balanced Stance ?
You don’t have Stability on demand , you get Stability only after you get interrupted which you don’t want since your skills have high value and getting interrupted destroys the pace , your Finish etc.
Vanilla builds are way better right now but sadly even those aren’t enough vs the new necros/engis etc.
The number of strikes was reduced from 7 to 5 and the cooldown on Smoke Assault was reduced from 24s to 20s, the damage on the strikes was not reduced
That is great! Not a nerf at all. A reduction in burst total, but shorter CD F2s and #3 skills are far better. Time wise, it now aligns better with pet swapping.
Nice work Irenio, Cheers!
Are you even serious ? Did you realize what you just wrote , do you even comprehend the basics of Ranger as a class ?
How was this not a nerf ? Smoke Assault now is hitting 2 less times from 7 to 5 which means that the evade duration got reduced from 2 secs to 1,5 – also Smokescale now gets 5 Might stacks instead of 7 which is quite a big nerf considering the fact that “We heal as One” is really good right now and you copy less Might stacks
Since Smokescale’s Assault duration is smaller now it can even be dodged easily , before the duration lasted for 2 seconds and you couldn’t dodge it properly unless you wasted all of your Endurance
Now its a child’s play. It didn’t lose the damage on the skill but the point wasn’t only the damage in the first place.
About the Cooldown getting reduced from 24 to 20… it doesn’t have any impact at all nor will have an effect to Smokescale’s performance. Pets get swapped all the time anyway and #3/#4 are activated randomly so the pet doesn’t even play around its cooldown , who cares about the 4 seconds ? They just rounded up the number to look less weird.
The old-new smoke F2 is total garbage right now and gutted the pet big time. I mean it may still be useful because of his knockdown but way less than it was pre-4/11 patch.
Smoke Cloud is just bleh. 240 radius are we even for real ? The enemy will simple move a little to the left and will be out of the smoke , no blindless via projectiles for him. You dont even need to dodge and you can’t instanly blind him in the first place its totally random since Ranger’s (longbow) physical projectiles have a 20% chance to proc (#1/#2 skills) how many procs are you even gonna get considering the fact that it only lasts 5 seconds and the enemy won’t stand there for 5 seconds ?
Taking this change as a positive one makes me think that you are one of the guys who just theorize everything in their fantasy with no real experience and decent performance.
In the end of the day the pet got nerfed , hard. Rip 25 easy might stacks back to bad AI pets.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Angelos.4539
Hello , well there have been hundreds of posts with people being disappointed about the new Expansion for various reasons and i would just like to leave my vote on this thread , the vote of disappointment.
I don’t even believe that they will ever fix it , patch it yes. But fix it completely ? Doubt it.
And it’s quite sad actually because the Expansion has some really good elements , but horribly misused and gated.
Similiar problem here which actually is worst
Since the patch i’m having 10-12 FPS maximum anywhere i am despite the amount of people around me or my Graphic Options , i used to have about 60-70 FPS at least with the previous patch.
I deleted locat.dat , it changed nothing. I repaired the client , nothing. I hope AN fixes this as soon as possible because at the moment the game is unplayable.
CPU : FX 8350
GPU : Radeon 7870