Showing Posts For AngersRevenge.4370:
For power build use a sword or great sword. Staff is always goods 2nd weapon for the defense if you get overrun. Deceptive evasion is very very good. I work it into all my builds. Don’t have a build calculator handy but I’m sure at 42 you can get deceptive evasion (20 in the 2nd row), the sword tait to drop CD by 20% and give 50 precision. Next go for 10 points into either the first row for 20% damage to mind wrack, or 10 into the last row for 10% crit chance on mind wrack. Doing dungeons though you would have to be on your game with dodge as this build would cause you to be in melee range.
For the great sword, you could do the same. Or go 20 into the first row of traits for 20% GS cool down and 20% damage for mind wrack. But you loose clone generation with deceptive evasion. You would also be at range so less of a chance for damage.
Either way, its not to expensive to retrait. Try em both out and find what works for you.
(edited by AngersRevenge.4370)
Equipment acquisition by stats on GW2 wiki.
http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats
I have just completed my rabid set. Almost all items can be bought with karma from temple merchants. All though it does cost 42,000 per item. The ones that you can’t get, can be received from Twilight Arbor tokens. It’s not to hard finding a group for it. There is also a karma merchant that sells lvl 80 masterwork (green) aquatic helm that is rabid. For exotic weapons, as far as I know, you can only get them from dungeons.
As for trinkets, the only trinkets with rabid stats are rare items and ascended. I decided on carrion stat trinket for now until i got ascended items.
Hope this helps.
For WvW or sPvP
First off the build:
http://intothemists.com/calc/?build=-NFR3l;0VPkz097sU-71;9;4JO9-E48-39-4;34;0aNX8a;1KJGAhoHA2Fw
weapons: sword/pistol and scepter/torch with sigils of corruption (for faster cond stacking)
gear: mix of rabid(mainly) and carrion
runes: 2 rune of Lyssa and 4 rune of nightmare (20% condition duration)
Now the reasoning:
I think that confusion is a great concept and would like to utilize it more. I understand that it isn’t a reliable source for PvE due to the low attack rate of mobs. But, against another player who attacks faster and sometimes doesn’t notice the debuff until it’s too late, it’s great. If they do notice the debuff and don’t attack, that’s free rain for you to take ’em out. This build I believe should focus more on killing clones than shattering to make use of confusing combatants, crippling and debilitating dissipation.
Pros (imo):
1) Mass clone creation. Some of our defense comes from people not attack us but attack our clones. If they don’t hit us then that’s higher survival. With every glamour/confusion build I’ve come up with, I loose out on clone production. thus reducing survival. Gotta love deceptive evasion.
2) All weapons produce clones that are near or run to melee range of the target excluding mirror image with scepter. Since they are near the target they die quick from AoE or when they get overridden they will proc confusing combatants, crippling dissipation, and debilliting dissipation.
3) Shatter causes confusion (illusionary retribution). So cry of frustration is twice as strong. Diversion with dazzling (15 point domination) will cause confusion and vulnerability. The sword clones also stack vuln so that synergizes well.
4) Defense counters. i.e. sword2, decoy, magic bullet (stun), torch4, scepter2, and as mentioned above clone generation
Cons (imo):
1) No staff. I really enjoy the staff. It has great defense utility, provide good mobility, and staff2, when traited, can drop to a 6 second CD. Staff1 is also all about conditions.
2) Condition duration, I’ve read that clones do not gain anything from condition duration. Therefore, all the above mentioned traits that proc on clone death won’t either. The traits specifically say that your clones apply them, not the mesmer. That being said, the build could probably get more out of a different set of ruins.
Thoughts?