Showing Posts For Anore.6213:
I find the utilities for condition removal on the ranger very lacking. The traits get the job done though.
[Suggestion] Not ONE should have to bear the costs for WvW upgrades
in Suggestions
Posted by: Anore.6213
I like it as long as it resets when the objective changes hands of course
Capping the servers even lower depending on the population of lowest server would not be fun. Let’s say two servers without overlapping prime times go against each other. Nothing really changes but a lot less people get to play. In addition, population imbalance is part of the game which can actually make it more fun.
The issue is doing well in the absence of competition is rewarded the same as doing well with a lot of competition. So people who play on the off peak hours of the opposing server are more valuable than people who play on peak. They should be equal.
I think variable tick times based on server population is a good idea. I prefer the idea of awarding points for kills. Like having a counter and giving a point for every 800 or so kills. That would also slant points toward times of increased population. I also think increasing the strength of keep and tower guards would help a bit.
They do have to be careful with incentives too. Making the competitive times more rewarding could make queues a lot worse. Would leaving the match be more advantageous to playing when you’re getting demolished? The reward structure needs to be thought through carefully.
Sorry Henge, forgot to send the protection money today. Will do first thing tomorrow.
It’s my current favorite setup. Though really it’s more like Point Blank Shot, the occasional Barrage and Shortbow (plus it allows recharge trait to do double duty).